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Author: | Artistical, Entsoy, Fairweather, Greenwood, Makkon, Mista Heita, Mobin, Nyo, Pinchy, Quasiotter, Shades, Strideh, vbs, Voidforce, Xeo |
Title: | Halloween Jam 3 |
Download: | hwjam3.zip (1ea880215305ab578b2c4af050ff9439) |
Filesize: | 248750 Kilobytes |
Release date: | 27.10.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
docs/ad/ad_v1_80_credits.txt | 16 KB | 13.10.2020 |
docs/ad/ad_v1_80_documentation.txt | 148 KB | 09.10.2020 |
docs/ad/ad_v1_80_readme.txt | 9 KB | 13.10.2020 |
docs/ad/ad_v1_80changelog.txt | 90 KB | 12.10.2020 |
docs/ad/ad_v1_80p1changelog.txt | 91 KB | 14.10.2020 |
docs/hwj3_quasiotter_readme.txt | 3 KB | 25.10.2020 |
docs/hwjam3_artistical.txt | 2 KB | 24.10.2020 |
docs/hwjam3_entsoy_readme.txt | 2 KB | 25.10.2020 |
docs/hwjam3_greenwood.txt | 2 KB | 25.10.2020 |
docs/hwjam3_makkon.txt | 1 KB | 24.10.2020 |
docs/hwjam3_mh.txt | 2 KB | 25.10.2020 |
docs/hwjam3_pinchy.txt | 3 KB | 27.10.2020 |
gfx/conback.lmp | 63 KB | 27.10.2020 |
gfx/env/bloodmoon_bk.tga | 769 KB | 24.10.2020 |
gfx/env/bloodmoon_dn.tga | 769 KB | 24.10.2020 |
gfx/env/bloodmoon_ft.tga | 769 KB | 24.10.2020 |
gfx/env/bloodmoon_lf.tga | 769 KB | 24.10.2020 |
gfx/env/bloodmoon_rt.tga | 769 KB | 24.10.2020 |
gfx/env/bloodmoon_up.tga | 769 KB | 24.10.2020 |
gfx/env/hw_thunder/hw_thunder.shader | 1 KB | 28.12.2008 |
gfx/env/hw_thunder/license.txt | 1 KB | 28.12.2008 |
gfx/env/hw_thunder/thunder_bk.tga | 734 KB | 28.12.2008 |
gfx/env/hw_thunder/thunder_dn.tga | 762 KB | 28.12.2008 |
gfx/env/hw_thunder/thunder_ft.tga | 699 KB | 28.12.2008 |
gfx/env/hw_thunder/thunder_lf.tga | 634 KB | 28.12.2008 |
gfx/env/hw_thunder/thunder_rt.tga | 739 KB | 28.12.2008 |
gfx/env/hw_thunder/thunder_up.tga | 644 KB | 28.12.2008 |
gfx/env/stormydays_bk.tga | 3073 KB | 26.08.2005 |
gfx/env/stormydays_dn.tga | 3073 KB | 26.08.2005 |
gfx/env/stormydays_ft.tga | 3073 KB | 26.08.2005 |
gfx/env/stormydays_lf.tga | 3073 KB | 26.08.2005 |
gfx/env/stormydays_rt.tga | 3073 KB | 26.08.2005 |
gfx/env/stormydays_up.tga | 3073 KB | 26.08.2005 |
gfx/env/urdak_bk.tga | 3073 KB | 30.08.2020 |
gfx/env/urdak_dn.tga | 3073 KB | 30.08.2020 |
gfx/env/urdak_ft.tga | 3073 KB | 30.08.2020 |
gfx/env/urdak_lf.tga | 3073 KB | 30.08.2020 |
gfx/env/urdak_rt.tga | 3073 KB | 30.08.2020 |
gfx/env/urdak_up.tga | 3073 KB | 30.08.2020 |
gfx/env/violent180purple_bk.tga | 3073 KB | 29.12.2019 |
gfx/env/violent180purple_dn.tga | 3073 KB | 29.12.2019 |
gfx/env/violent180purple_ft.tga | 3073 KB | 29.12.2019 |
gfx/env/violent180purple_lf.tga | 3073 KB | 29.12.2019 |
gfx/env/violent180purple_rt.tga | 3073 KB | 29.12.2019 |
gfx/env/violent180purple_up.tga | 3073 KB | 29.12.2019 |
gfx/qplaque.lmp | 5 KB | 27.10.2020 |
hwjam3_README.txt | 3 KB | 27.10.2020 |
maps/hwjam3_artistical.bsp | 10823 KB | 24.10.2020 |
maps/hwjam3_artistical.lit | 4919 KB | 24.10.2020 |
maps/hwjam3_entsoy.bsp | 17186 KB | 25.10.2020 |
maps/hwjam3_entsoy.lit | 162 KB | 25.10.2020 |
maps/hwjam3_greenwood.bsp | 5493 KB | 26.10.2020 |
maps/hwjam3_greenwood.lit | 3908 KB | 26.10.2020 |
maps/hwjam3_makkon.bsp | 45659 KB | 25.10.2020 |
maps/hwjam3_makkon.lit | 3758 KB | 25.10.2020 |
maps/hwjam3_mh.bsp | 39063 KB | 25.10.2020 |
maps/hwjam3_mh.lit | 1167 KB | 25.10.2020 |
maps/hwjam3_mobin.bsp | 477 KB | 26.10.2020 |
maps/hwjam3_mobin.lit | 256 KB | 26.10.2020 |
maps/hwjam3_nyo.bsp | 2357 KB | 24.10.2020 |
maps/hwjam3_nyo.lit | 981 KB | 24.10.2020 |
maps/hwjam3_pinchy.bsp | 5607 KB | 25.10.2020 |
maps/hwjam3_pinchy.lit | 3376 KB | 25.10.2020 |
maps/hwjam3_quasiotter.bsp | 1072 KB | 27.10.2020 |
maps/hwjam3_shades.bsp | 19070 KB | 19.10.2020 |
maps/hwjam3_shades.lit | 1556 KB | 19.10.2020 |
maps/hwjam3_strideh.bsp | 19355 KB | 24.10.2020 |
maps/hwjam3_strideh.lit | 2451 KB | 24.10.2020 |
maps/hwjam3_vbs.bsp | 27271 KB | 25.10.2020 |
maps/hwjam3_vbs.lit | 4985 KB | 25.10.2020 |
maps/hwjam3_xeo.bsp | 12787 KB | 25.10.2020 |
maps/start.bsp | 4156 KB | 27.10.2020 |
maps/start.lit | 839 KB | 27.10.2020 |
models/glowsphere.mdl | 776 KB | 09.03.2020 |
music/track16.mp3 | 9800 KB | 16.10.2020 |
music/track232.mp3 | 8440 KB | 24.10.2020 |
music/track65.mp3 | 739 KB | 20.10.2020 |
music/track65.ogg | 807 KB | 20.10.2020 |
music/track66.mp3 | 1459 KB | 24.10.2020 |
music/track66.ogg | 1541 KB | 24.10.2020 |
music/track69.mp3 | 645 KB | 24.10.2020 |
music/track69.ogg | 404 KB | 24.10.2020 |
music/track70.ogg | 2584 KB | 25.10.2020 |
pak0.pak | 263770 KB | 27.10.2020 |
pak1.pak | 5341 KB | 27.10.2020 |
pak2.pak | 21787 KB | 27.10.2020 |
progs/misc_tree2.mdl | 395 KB | 19.10.2020 |
progs/pumpkin.mdl | 15 KB | 17.10.2020 |
progs/pyr.mdl | 401 KB | 25.10.2020 |
progs/tree1.mdl | 57 KB | 19.10.2020 |
quake.rc | 9 KB | 27.10.2020 |
src/hwjam3_entsoy.map | 9219 KB | 25.10.2020 |
src/hwjam3_makkon.map | 24443 KB | 25.10.2020 |
src/hwjam3_mh.map | 4850 KB | 25.10.2020 |
src/hwjam3_pinchy.map | 4395 KB | 25.10.2020 |
src/hwjam3_quasiotter.map | 254 KB | 27.10.2020 |
textures/#lip.tga | 193 KB | 22.10.2020 |
textures/P1020115.tga | 49 KB | 24.10.2020 |
textures/bb.tga | 193 KB | 22.10.2020 |
textures/bbskin.tga | 193 KB | 22.10.2020 |
textures/ear.tga | 97 KB | 24.10.2020 |
textures/ec.tga | 49 KB | 24.10.2020 |
textures/elbow.tga | 13 KB | 22.10.2020 |
textures/hair.tga | 193 KB | 22.10.2020 |
textures/haireye.tga | 193 KB | 22.10.2020 |
textures/nip.tga | 193 KB | 22.10.2020 |
textures/nipskin.tga | 193 KB | 22.10.2020 |
textures/nose.tga | 13 KB | 22.10.2020 |
textures/sky_hair.tga | 97 KB | 24.10.2020 |
textures/tongue.tga | 13 KB | 22.10.2020 |
textures/y.tga | 49 KB | 24.10.2020 |
hwjam3.zip
Halloween Jam 3
Third Halloween Jam, a community project featuring 13 levels + a start map in varying sizes and themes. Most of the maps use custom textures. The pack is based on the Arcance Dimensions mod (included) and comes with various custom content like models, sounds, skyboxes, and music tracks. Some of the map sources are included.Note: These maps require a source port with increased limits + BSP2 support.
Tags: medium, large, halloween, castle, dungeon, makkon, realism, factory, cathedral, pumpkins, start, ad, arcanedimensions, sounds, models, skybox, music, source, limits, bsp2, textures
Editor's Rating: no rating (yet)
User Rating: 4.4/5 with 21 ratings
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Found a bug in Necromancer's Swamp. I was in what i assume is the last boss fight in the circular arena area, laying into the big dude with the super nailgun, when he raised his sword and summoned some lightning. Then this:
CALL2 402(setmodel)setmodel() monsters.qc : monsterspawn <NO FUNCTION> no precache: progs/mongaunt.mdl Host_Error: Program error Client player removed
A couple of the maps (Shadesmaster's -- the one you're mentioning there -- and Artistical's) have had bugfix/improvement revisions since the release of this pack.
I originally saw them on Discord, dunno if they've been uploaded elsewhere, so I've got them here: https://neogeographica-downloads.s3.amazonaws.com/tools/quakestarter/hwjam3_fixes.zip
I have played only a couple of these maps yet, but wanted to congratulate Entsoy for creating "Approach of the Second Sun". A really refreshing new experience on Quake mapping, and that's no small feature.
Johnny Law, thanks for the fixes!
... Oh, my gawds. The Vileduct... so beautiful. I'm just disappointed the elevator doesn't go all the way up; I'd love to see this one fleshed out with accessible building interiors and another level up.
This is a very impressing map pack.
Only one of the maps completely beat me ("Us") - that was too much like a good, old-fashioned LSD trip to me. You could nearly taste the colour nine... All the other maps, each in their own way, contained elements of new thinking and new angles. That these keep popping up after nearly 25 years, is quite remarkable.
If a revised mappack (including the bugfixes mentioned elsewhere) is uploaded at some time in the future, i would appreciate if AD is not included - i'm stuck with a old ADSL modem and very limited bandwith. It should be enough to mention AD as a prequisite, and provide a link, please
All in all: very good.
Okay, so I screwed up and saved Us over my only save point. How the *$#@!?! do you get out of that level? And what kind of drugs is quasiotter taking?
Please do not repost your old comments, there is a good chance they will be back!
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Did you read the file's readme?