Username: Password: Remember Me
Or would you like to register?
Screenshot of hwjam3
Author:Artistical, Entsoy, Fairweather, Greenwood, Makkon, Mista Heita, Mobin, Nyo, Pinchy, Quasiotter, Shades, Strideh, vbs, Voidforce, Xeo
Title:Halloween Jam 3 (1ea880215305ab578b2c4af050ff9439)
Filesize:248750 Kilobytes
Release date:27.10.2020
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
docs/ad/ad_v1_80_credits.txt16 KB13.10.2020
docs/ad/ad_v1_80_documentation.txt148 KB09.10.2020
docs/ad/ad_v1_80_readme.txt9 KB13.10.2020
docs/ad/ad_v1_80changelog.txt90 KB12.10.2020
docs/ad/ad_v1_80p1changelog.txt91 KB14.10.2020
docs/hwj3_quasiotter_readme.txt3 KB25.10.2020
docs/hwjam3_artistical.txt2 KB24.10.2020
docs/hwjam3_entsoy_readme.txt2 KB25.10.2020
docs/hwjam3_greenwood.txt2 KB25.10.2020
docs/hwjam3_makkon.txt1 KB24.10.2020
docs/hwjam3_mh.txt2 KB25.10.2020
docs/hwjam3_pinchy.txt3 KB27.10.2020
gfx/conback.lmp63 KB27.10.2020
gfx/env/bloodmoon_bk.tga769 KB24.10.2020
gfx/env/bloodmoon_dn.tga769 KB24.10.2020
gfx/env/bloodmoon_ft.tga769 KB24.10.2020
gfx/env/bloodmoon_lf.tga769 KB24.10.2020
gfx/env/bloodmoon_rt.tga769 KB24.10.2020
gfx/env/bloodmoon_up.tga769 KB24.10.2020
gfx/env/hw_thunder/hw_thunder.shader1 KB28.12.2008
gfx/env/hw_thunder/license.txt1 KB28.12.2008
gfx/env/hw_thunder/thunder_bk.tga734 KB28.12.2008
gfx/env/hw_thunder/thunder_dn.tga762 KB28.12.2008
gfx/env/hw_thunder/thunder_ft.tga699 KB28.12.2008
gfx/env/hw_thunder/thunder_lf.tga634 KB28.12.2008
gfx/env/hw_thunder/thunder_rt.tga739 KB28.12.2008
gfx/env/hw_thunder/thunder_up.tga644 KB28.12.2008
gfx/env/stormydays_bk.tga3073 KB26.08.2005
gfx/env/stormydays_dn.tga3073 KB26.08.2005
gfx/env/stormydays_ft.tga3073 KB26.08.2005
gfx/env/stormydays_lf.tga3073 KB26.08.2005
gfx/env/stormydays_rt.tga3073 KB26.08.2005
gfx/env/stormydays_up.tga3073 KB26.08.2005
gfx/env/urdak_bk.tga3073 KB30.08.2020
gfx/env/urdak_dn.tga3073 KB30.08.2020
gfx/env/urdak_ft.tga3073 KB30.08.2020
gfx/env/urdak_lf.tga3073 KB30.08.2020
gfx/env/urdak_rt.tga3073 KB30.08.2020
gfx/env/urdak_up.tga3073 KB30.08.2020
gfx/env/violent180purple_bk.tga3073 KB29.12.2019
gfx/env/violent180purple_dn.tga3073 KB29.12.2019
gfx/env/violent180purple_ft.tga3073 KB29.12.2019
gfx/env/violent180purple_lf.tga3073 KB29.12.2019
gfx/env/violent180purple_rt.tga3073 KB29.12.2019
gfx/env/violent180purple_up.tga3073 KB29.12.2019
gfx/qplaque.lmp5 KB27.10.2020
hwjam3_README.txt3 KB27.10.2020
maps/hwjam3_artistical.bsp10823 KB24.10.2020
maps/hwjam3_artistical.lit4919 KB24.10.2020
maps/hwjam3_entsoy.bsp17186 KB25.10.2020
maps/hwjam3_entsoy.lit162 KB25.10.2020
maps/hwjam3_greenwood.bsp5493 KB26.10.2020
maps/hwjam3_greenwood.lit3908 KB26.10.2020
maps/hwjam3_makkon.bsp45659 KB25.10.2020
maps/hwjam3_makkon.lit3758 KB25.10.2020
maps/hwjam3_mh.bsp39063 KB25.10.2020
maps/hwjam3_mh.lit1167 KB25.10.2020
maps/hwjam3_mobin.bsp477 KB26.10.2020
maps/hwjam3_mobin.lit256 KB26.10.2020
maps/hwjam3_nyo.bsp2357 KB24.10.2020
maps/hwjam3_nyo.lit981 KB24.10.2020
maps/hwjam3_pinchy.bsp5607 KB25.10.2020
maps/hwjam3_pinchy.lit3376 KB25.10.2020
maps/hwjam3_quasiotter.bsp1072 KB27.10.2020
maps/hwjam3_shades.bsp19070 KB19.10.2020
maps/hwjam3_shades.lit1556 KB19.10.2020
maps/hwjam3_strideh.bsp19355 KB24.10.2020
maps/hwjam3_strideh.lit2451 KB24.10.2020
maps/hwjam3_vbs.bsp27271 KB25.10.2020
maps/hwjam3_vbs.lit4985 KB25.10.2020
maps/hwjam3_xeo.bsp12787 KB25.10.2020
maps/start.bsp4156 KB27.10.2020
maps/start.lit839 KB27.10.2020
models/glowsphere.mdl776 KB09.03.2020
music/track16.mp39800 KB16.10.2020
music/track232.mp38440 KB24.10.2020
music/track65.mp3739 KB20.10.2020
music/track65.ogg807 KB20.10.2020
music/track66.mp31459 KB24.10.2020
music/track66.ogg1541 KB24.10.2020
music/track69.mp3645 KB24.10.2020
music/track69.ogg404 KB24.10.2020
music/track70.ogg2584 KB25.10.2020
pak0.pak263770 KB27.10.2020
pak1.pak5341 KB27.10.2020
pak2.pak21787 KB27.10.2020
progs/misc_tree2.mdl395 KB19.10.2020
progs/pumpkin.mdl15 KB17.10.2020
progs/pyr.mdl401 KB25.10.2020
progs/tree1.mdl57 KB19.10.2020
quake.rc9 KB27.10.2020
src/hwjam3_entsoy.map9219 KB25.10.2020
src/hwjam3_makkon.map24443 KB25.10.2020
src/hwjam3_mh.map4850 KB25.10.2020
src/hwjam3_pinchy.map4395 KB25.10.2020
src/hwjam3_quasiotter.map254 KB27.10.2020
textures/#lip.tga193 KB22.10.2020
textures/P1020115.tga49 KB24.10.2020
textures/bb.tga193 KB22.10.2020
textures/bbskin.tga193 KB22.10.2020
textures/ear.tga97 KB24.10.2020
textures/ec.tga49 KB24.10.2020
textures/elbow.tga13 KB22.10.2020
textures/hair.tga193 KB22.10.2020
textures/haireye.tga193 KB22.10.2020
textures/nip.tga193 KB22.10.2020
textures/nipskin.tga193 KB22.10.2020
textures/nose.tga13 KB22.10.2020
textures/sky_hair.tga97 KB24.10.2020
textures/tongue.tga13 KB22.10.2020
textures/y.tga49 KB24.10.2020

Halloween Jam 3

Third Halloween Jam, a community project featuring 13 levels + a start map in varying sizes and themes. Most of the maps use custom textures. The pack is based on the Arcance Dimensions mod (included) and comes with various custom content like models, sounds, skyboxes, and music tracks. Some of the map sources are included.

Note: These maps require a source port with increased limits + BSP2 support.

Tags: medium, large, halloween, castle, dungeon, makkon, realism, factory, cathedral, pumpkins, start, ad, arcanedimensions, sounds, models, skybox, music, source, limits, bsp2, textures

Editor's Rating: no rating (yet)
User Rating: 4.4/5 with 21 ratings
You can NOT add ratings if you are not logged in.
Solomoriah Registered, rated this a 5 15 November 2020, 17:57

Found a bug in Necromancer's Swamp. I was in what i assume is the last boss fight in the circular arena area, laying into the big dude with the super nailgun, when he raised his sword and summoned some lightning. Then this:

CALL2 402(setmodel)setmodel() monsters.qc : monsterspawn <NO FUNCTION> no precache: progs/mongaunt.mdl Host_Error: Program error Client player removed

Johnny Law Registered, rated this a 4 16 November 2020, 4:08

A couple of the maps (Shadesmaster's -- the one you're mentioning there -- and Artistical's) have had bugfix/improvement revisions since the release of this pack.

I originally saw them on Discord, dunno if they've been uploaded elsewhere, so I've got them here:

mgtroyas Registered, rated this a 5 16 November 2020, 13:34

I have played only a couple of these maps yet, but wanted to congratulate Entsoy for creating "Approach of the Second Sun". A really refreshing new experience on Quake mapping, and that's no small feature.

Solomoriah Registered, rated this a 5 17 November 2020, 1:39

Johnny Law, thanks for the fixes!

... Oh, my gawds. The Vileduct... so beautiful. I'm just disappointed the elevator doesn't go all the way up; I'd love to see this one fleshed out with accessible building interiors and another level up.

The_Pirate Registered, rated this a 5 18 November 2020, 10:11

This is a very impressing map pack.

Only one of the maps completely beat me ("Us") - that was too much like a good, old-fashioned LSD trip to me. You could nearly taste the colour nine... All the other maps, each in their own way, contained elements of new thinking and new angles. That these keep popping up after nearly 25 years, is quite remarkable.

If a revised mappack (including the bugfixes mentioned elsewhere) is uploaded at some time in the future, i would appreciate if AD is not included - i'm stuck with a old ADSL modem and very limited bandwith. It should be enough to mention AD as a prequisite, and provide a link, please

All in all: very good.

Solomoriah Registered, rated this a 5 20 November 2020, 5:57

Okay, so I screwed up and saved Us over my only save point. How the *$#@!?! do you get out of that level? And what kind of drugs is quasiotter taking?

Note: We had a database issue and recent comments are currently not available, recovery is in progress.
Please do not repost your old comments, there is a good chance they will be back!
More information

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Quake was released in