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Author: | Vigil |
Title: | Vigil of the Night |
Download: | jjspq1.zip (0397c98265f2365f654fa1d0bf4733eb) |
Filesize: | 480 Kilobytes |
Release date: | 30.08.1999 |
Homepage: | |
Additional Links: | erc's Quality • TEAMShambler • Ten Four • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
jjspq1.txt | 7 KB | 30.08.1999 |
JJSPQ1.bsp | 1122 KB | 30.08.1999 |
jjspq1.zip
Vigil of the Night
Short, simple map set in brown brickwork and metal trims.Tags: small, wizard, planetquake-map-of-the-week, buggy
Editor's Rating: Nice
User Rating:
3.1/5 with 13 ratings
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Didn't work for me: using Quakespasm 0.90.1, I found that when I tried to reload a saved game, it somehow got very confused and said
Couldn't spawn server maps/By_kills:_29/_68____.bsp
Well, I wasn't impressed enough by what I'd played to that stage that I wanted to replay it. So I'm leaving it at that, and scoring it a perhaps generous two stars.I didn't think there was anything wrong with the map. The brush and texture work were both competent (I did spot an instance of z-fighting) and everything worked smoothly for me. My main criticism would be that there wasn't much truly exciting about the map. Gameplay is fairly linear and none of the monster encounters were especially testing. There were a couple of places where potential surprises were ruined by text messages that popped up in advance and gave the game away.
Yeah, agree with ubiquitous. Gameplay was nothing memorable. There's a couple cool design ideas though.
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Did you read the file's readme?