Or would you like to register?

Author: | Gotshun |
Title: | Jump |
Download: | jump.zip (42d8ad2109078e58aa69d22fce404917) |
Filesize: | 3459 Kilobytes |
Release date: | 25.11.2016 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
petes1.bsp | 7389 KB | 24.11.2016 |
petes1.map | 4561 KB | 24.11.2016 |
petes1.txt | 5 KB | 25.11.2016 |
jump.zip
Jump
Large dark medieval brick map in the vein of Honey and Func Map Jam 1. The map source is included.Note: This map requires an engine port with increased limits.
A version with colored lighting is available here.
Tags: large, medieval, bricks, honey, fog, source, limits
Editor's Rating: no rating (yet)
User Rating:
4/5 with 31 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Pretty well balanced map. I got terribly lost nearing the end and i tried a few times, but i could never find the last enemy :p (NM)
I'm not really sure what your idea behind those "shortcuts" was. You can enter certain areas faster, sure, but I think that was the main reason I got so lost.
I felt the gameplay was extremely dull unfortunately - you are just drip-fed a stream of unimaginative monster encounters which direct you to loop around the map a couple of times in a way that creates no real sense of progression or purpose. If it wasn't for "follow the monster spawns" gameplay, there would be no sense of direction for the player.
The second (more minor) issue I have is that it seems like it borrows all the architectural elements from czg's Honey (and Sock's Honey Jam map especially), but doesn't really do anything interesting or original with those elements, or add any memorable motifs of its own. Instead of thinking "oh that's some cool architecture" all I think is "oh that's some cool architecture which was just copied from that other map I played".
I'm rather nonplussed by Mordheim's criticism, but I suppose this all comes down to opinion. I enjoyed the monster spawning, and the revisiting of earlier areas. The atmosphere is excellent, and only the difficulty, at times, of knowing where to go next (particularly near the end) goes some way to spoiling the experience. I'd call this a solid four-star map.
Jump on The Quake Grave
I'll start by saying this is a cool map and features some fun fights with the Quake monsters!
I do share the same feelings with those who felt a little lost at certain junctions in the map. It was mainly at the end, looking for the exit, trying to figure out where it actually was because it didn't seem blatantly obvious I guess.
Other than that I felt as though the style and texture usage, though using the Honey theme as everyone has pointed out, most areas look and seem very similar and I feel this adds to the reason why players are getting lost. I know Quake is supposed to be brown but I feel like it needed a little more of something else to make some of the areas pop a bit more. Maybe have some areas with landmarks of some kind so you have something more to remember that you've been there before rather than just relying the door frames and hallways.
Good job though Gotshun, looking forward to more of your work!
Pretty nice map! He did a good job with the Honey-inspired atmosphere and reusing areas of the map.
I wish that the map would've provided a grenade launcher earlier in the game. You spend a LOT of time shotgunning a ton of hellknights -- notorious bullet sponges. Also, the ending was odd. You go through an arena-wave deal, then you have to venture out, hunt down some shamblers, and then work your way back to that arena area via a different route. I played it twice & it was still rather confusing, mostly because of everything looking similar in nature.
P.S. Grab the colored light version buried in the description. It adds some nice warmth to the sucker!
Pretty nice map. It's a lil bit confusing at times, but at the very same time - amusing how same areas are getting resused. Encounters are not that much inventive, and sometimes dudes just spawn in your back. But nothing to really complaint. Very solid 4 stars - not a masterpiece, but also far higher than average map
Extremely boring arena-oriented gameplay. The game fotcibly forces the player to stay in the room, dropping new fat monsters on him, which he has to pick with weak weapons for a long time. Sometimes monsters are quietly dropped by the player's collar, from which he receives damage from the side from which he did not expect, but this only causes irritation. Despite the good architecture, the map creates the feeling that it is deliberately dragging the player's time.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?