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Screenshot of jump
Title:Jump (42d8ad2109078e58aa69d22fce404917)
Filesize:3459 Kilobytes
Release date:25.11.2016
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
petes1.bsp7389 KB24.11.2016
petes1.map4561 KB24.11.2016
petes1.txt5 KB25.11.2016


Large dark medieval brick map in the vein of Honey and Func Map Jam 1. The map source is included.

Note: This map requires an engine port with increased limits.
A version with colored lighting is available here.

Tags: large, medieval, bricks, honey, fog, source, limits

Editor's Rating: no rating (yet)
User Rating:
4/5 with 31 ratings
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death112 Registered 15 December 2016, 18:58

Pretty well balanced map. I got terribly lost nearing the end and i tried a few times, but i could never find the last enemy :p (NM)

I'm not really sure what your idea behind those "shortcuts" was. You can enter certain areas faster, sure, but I think that was the main reason I got so lost.

Mordheim Registered 2 January 2017, 2:34

I felt the gameplay was extremely dull unfortunately - you are just drip-fed a stream of unimaginative monster encounters which direct you to loop around the map a couple of times in a way that creates no real sense of progression or purpose. If it wasn't for "follow the monster spawns" gameplay, there would be no sense of direction for the player.

The second (more minor) issue I have is that it seems like it borrows all the architectural elements from czg's Honey (and Sock's Honey Jam map especially), but doesn't really do anything interesting or original with those elements, or add any memorable motifs of its own. Instead of thinking "oh that's some cool architecture" all I think is "oh that's some cool architecture which was just copied from that other map I played".

MikeTaylor Registered 10 January 2017, 14:05

I'm rather nonplussed by Mordheim's criticism, but I suppose this all comes down to opinion. I enjoyed the monster spawning, and the revisiting of earlier areas. The atmosphere is excellent, and only the difficulty, at times, of knowing where to go next (particularly near the end) goes some way to spoiling the experience. I'd call this a solid four-star map.

ArrrCee Registered 27 March 2017, 1:15

Jump on The Quake Grave

I'll start by saying this is a cool map and features some fun fights with the Quake monsters!

I do share the same feelings with those who felt a little lost at certain junctions in the map. It was mainly at the end, looking for the exit, trying to figure out where it actually was because it didn't seem blatantly obvious I guess.

Other than that I felt as though the style and texture usage, though using the Honey theme as everyone has pointed out, most areas look and seem very similar and I feel this adds to the reason why players are getting lost. I know Quake is supposed to be brown but I feel like it needed a little more of something else to make some of the areas pop a bit more. Maybe have some areas with landmarks of some kind so you have something more to remember that you've been there before rather than just relying the door frames and hallways.

Good job though Gotshun, looking forward to more of your work!

Greenwood Registered 6 March 2020, 13:37

Pretty nice map! He did a good job with the Honey-inspired atmosphere and reusing areas of the map.

I wish that the map would've provided a grenade launcher earlier in the game. You spend a LOT of time shotgunning a ton of hellknights -- notorious bullet sponges. Also, the ending was odd. You go through an arena-wave deal, then you have to venture out, hunt down some shamblers, and then work your way back to that arena area via a different route. I played it twice & it was still rather confusing, mostly because of everything looking similar in nature.

P.S. Grab the colored light version buried in the description. It adds some nice warmth to the sucker!

Alex Ros Registered 25 January 2023, 18:30

Pretty nice map. It's a lil bit confusing at times, but at the very same time - amusing how same areas are getting resused. Encounters are not that much inventive, and sometimes dudes just spawn in your back. But nothing to really complaint. Very solid 4 stars - not a masterpiece, but also far higher than average map

Vasya shkolnik Guest 28 January 2023, 23:37

Extremely boring arena-oriented gameplay. The game fotcibly forces the player to stay in the room, dropping new fat monsters on him, which he has to pick with weak weapons for a long time. Sometimes monsters are quietly dropped by the player's collar, from which he receives damage from the side from which he did not expect, but this only causes irritation. Despite the good architecture, the map creates the feeling that it is deliberately dragging the player's time.

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