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| Author: | Dustin "Tronyn" Geeraert |
| Title: | The Masque of Red Death |
| Download: | masque_final.zip (a154a423ff3d2cc76586d7fa9d649c80) |
| Filesize: | 3659 Kilobytes |
| Release date: | 13.10.2006 |
| Homepage: | |
| Additional Links: | |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| Masquereadme.txt | 5 KB | 13.10.2006 |
| pak0.pak | 9079 KB | 13.10.2006 |
masque_final.zip - The Masque of Red Death
Large Medieval mountain fortress with an extreme scale and horde combat. Unlike the previous version, this one does not require Scourge of Armagon.Note: This map requires an engine with increased limits.
Tags: large, medieval, soa, limits, canyon
Editor's Rating: Excellent
User Rating: 4.5/5 with 13 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
Replayed this, and once more loved it to pieces. The horde combats are a welcome throwback to Doom II, and there's a lovely sense of progression.
This "final" version fixes the problem I mentioned in my review of the original release -- see https://www.quaddicted.com/reviews/masque.html -- where sometimes it felt as though a wave of monsters was supposed to teleport in, but none came. In this version, they certainly do come!
There were a couple of tough places and I would've liked some more room to maneuver, but it's good overall.
Very hard map, even on easy skill. Very doom-like indeed. And nightmare access in kinda simple when you know to look at the right place. Hint : play a little with skill selection pole :)
One of my favorites. Few other maps can match the progression feel of this one.
Nice map for horde combats from the very begining to the bitter end. Some of them are just insane if you do not manage to get the hidden secrets. Others are just so hard that makes you reconsider your skill selection. But overall feeling is a good time shooting monsters in fascinating spaces. Solid 4/5.
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Did you read the file's readme?