Or would you like to register?

Author: | Mateusz 'MaTi' Piaskiewicz |
Title: | Best of Vize |
Download: | matsp2.zip (f832be5e6ba2f1763440eb4706cb149c) |
Filesize: | 1820 Kilobytes |
Release date: | 21.04.2003 |
Homepage: | |
Additional Links: | Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
matsp2 | Normal | 4m09s | Spirit | 15 | 2015-08-16 |
changed over from matsp2 |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/matsp2.txt | 2 KB | 21.04.2003 |
maps/matsp2.lit | 1851 KB | 20.04.2003 |
maps/matsp2.bsp | 3692 KB | 20.04.2003 |
matsp2_quaddictedrepack.txt | 1 KB | 28.04.2009 |
gfx/env/vlcnodn.tga | 193 KB | 30.06.1999 |
gfx/env/vlcnolf.tga | 193 KB | 30.06.1999 |
gfx/env/vlcnoup.tga | 193 KB | 30.06.1999 |
gfx/env/vlcnobk.tga | 193 KB | 30.06.1999 |
gfx/env/vlcnoft.tga | 193 KB | 30.06.1999 |
gfx/env/vlcnort.tga | 193 KB | 30.06.1999 |
matsp2.zip
Best of Vize
Medium sized Q2base map - nicely constructed but dull lighting. Comes with a .lit file and a custom skybox.This file was repackaged by Spirit. You can find the original .zip in the trash
Tags: q2base, quake2, medium, oblivion
Editor's Rating: Nice
User Rating:
3.8/5 with 13 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
If only this was lit better. The map has strong lunsp2 / czg07 vibes and nice tech structures. Gameplay is fun too. But the lighting!
What is this lunsp2 that you speak of? lunsp1 (Concentric Devastation) I know and love, but I can't find lunsp2 on this site or elsewhere.
Oops, I meant lunsp1 of course. :)
DAMMIT! I was really, really hoping that there was a lunsp2 out there that I'd somehow missed!
Well, he is working on it.
Definitely this would be way better with a more contrastedd lighting. Looks like this author likes this type of lighting, seeing that he did the same type, while a bit better in this regard, lighting.
Overall, i don't know if it can be considered an upgrade from the previous, as the combats and brushwork are duller while it improved in other parts, but leaving lighting aside, it is good.
4- to it.
Very well constructed, but bad lighting (Jedi-Knight bad) kind of spoils it for me. Also, you can get stuck if you fall to the place with the shambler instead of getting there the right way.
A 2003 map with lightmapped water? What in the world..? The lighting feels like the author was purposefully trolling the people who complained about his first map. Anyone can recompile the map to their own liking (light -minlight 0 -bounce 1 -sunlight2 50 matsp2), the light placement is actually fine.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?