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Screenshot of mexx6
Author:Marcus Dromowicz
Title:Suicide Staccato (087a071b78bad2fb6cd2b971eee965b0)
Filesize:680 Kilobytes
Release date:20.12.1996
Additional Links: Crash'sGeniac's PlaylistSPQ Level HeavenTEAMShambler
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
MEXX6.BSP1625 KB18.12.1996
MEXX6.TXT3 KB20.12.1996 - Suicide Staccato

Medium sized plain Base map with an outdoor water area.

Tags: base, medium, arena

Editor's Rating: Average
User Rating: 3.7/5 with 11 ratings
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ArrrCee Registered, rated this a 4 1 May 2014, 14:27

Though the map needs more variation on the enemies (it goes grunt, dog, enforcer for the whole map) this is actually a really well designed map! It isn't too challenging but I had a good time with it. Great for a map from 1996! You can watch me play it here: Suicide Staccato on The Quake Grave

JMP Registered, rated this a 3 9 December 2017, 14:14

I found this disappointing compared to the earlier Mexx maps. Mexx 3, 4, and 5 had a combination of non-stop combat, ambushes and dark lighting that made them tense and thrilling. This is done in essentially the same style, but there are fewer unexpected moments, and the non-stop combat is much less of a challenge with grunts and enforcers. IMO the author developed a unique style of gameplay in the Mexx series, but that style doesn't work well in base maps.

Esrael Registered, rated this a 5 14 January 2018, 11:13

I think in nightmare difficulty this map provides a decent challenge with those darn hitscan grunts being so quick with their trigger fingers. :/ I still beat it with my first playthrough, though.

I really liked how the author used flickering lights to a great effect. It instilled a sense of panic and chaos in the dark corridors filled with baddies.

I liked the addition of the computer mainframes, lamps and screens in the base to spice up the place and provide cover against the enemies.

Of the mexx maps I've played the third and fourth, so far, and I think I might just like this the most out of the three.

One small nitpick I have would be the author omitting the keycard symbols from the locked doors, but otherwise it's a great map!

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