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Author: | mfx |
Title: | Pain in the Arch |
Download: | mfxsp10.zip (0a6ef17914c6df0aab849c958aec5698) |
Filesize: | 2075 Kilobytes |
Release date: | 23.04.2013 |
Homepage: | |
Additional Links: | |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
mfxsp10.bsp | 4224 KB | 23.04.2013 |
mfxsp10.map | 5379 KB | 23.04.2013 |
mfxsp10.txt | 4 KB | 23.04.2013 |
mfxsp10.zip
Pain in the Arch
Medium-sized underground ruins in Knave style with many tight spaces and initially limited supplies. The map source is included.Tags: medium, knave, underground, caverns, ruins, quoth, source, than, large, interconnectivity, boss
Editor's Rating: Excellent
User Rating:
4.2/5 with 50 ratings
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did anyone notice the misaligned texture in this screenshot? Right next to the arch... fyi greets mfx
I can rate my own maps? Romero must have dreamed of that...
God I love those maps...
GORGEOUS!
Holy crap, awesome map!
One of the best! Excellent map, Mfx! Greetings from Edirne/Turkey
I am really in awe of modern maps like this that combine such great gameplay with, there's no other word for it, beauty.
I have only one criticism really: like a lot of maps it's very stingy with ammunition early on, before eventually giving you waaay more than you need at the end. I played on hard, and at the point where I met the first starfish all the ammo I had left was about 15 nails -- nowhere near enough to kill it. I had to run past, grab the stocks where all the knights were, run back and retreat to lick my wounds (down to 8 health) before coming back slowly and carefully to snipe.
In some ways, being forced into an exploit like that is fun, but it did feel a bit imbalanced.
Anyway -- that wasn't enough to prevent me scoring this with a perfect five stars.
Reminds me a bit of Subterranean Library—fine, because they're both two of my favorite maps!
This one has all of my favorite things: large size (though it's not huge), a good deal of interconnectivity, and mutually complimentary architecture and monster placement. Fun boss, too!
Hey, whatever happened to mxfsp9?
One of my favorites, what else could I say*
What a boring level!!!
There are death nights hiding behind columns in endless corridors. Once you turn around the corner you get to go through the same looking narrow corridors with... more death nights!
At the end to finish the level you have to jump into the void... on a rock. Where's the promised boss?
Good map, the exploration is great and the sense of place even better!! What it needs is more beefy combat. 4/5
Eh, way too many tight, repetitive corridors with repetitive gameplay. And it gives you a rocket launcher and a ton of ammo at the very end despite there being nothing to do besides exit the map.
Damn. I made it to the library before I realised that Quoth was needed, and the gate would not open even after pressing both buttons :-(
As is often the case with mfx's maps, this one has a particular atmosphere. I'm surprised however by how silent this underground world is, even as someone who has lost the habit of playing music along with Quake even though I have a fair collection of music that would nicely fit its universe. I feel like a few well-placed ambient sounds would greatly add to this map.
I loved the design... and the atmosphere
sad I needed to cheat to exit the Library
Really enjoy most of MFX maps and this one is not an exeption great work :)
Amazing work, absolutely gorgeous, and pretty cruel (O: Loved the implementation of the Quoth bestiary, and the boss was gnarly! Really disliked the stinginess of the ammo, though, I had to move from skill 3 to 2, and even that was bad enough. Worth the pain to see this lovely piece.
I loved it. All those shallow stairs. Pitch black dark segments. And all those collapsed floors forcing you to move forward carefully
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Did you read the file's readme?