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| Author: | mfx |
| Title: | Pain in the Arch |
| Download: | mfxsp10.zip (0a6ef17914c6df0aab849c958aec5698) |
| Filesize: | 2075 Kilobytes |
| Release date: | 23.04.2013 |
| Homepage: | |
| Additional Links: | |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| mfxsp10.bsp | 4224 KB | 23.04.2013 |
| mfxsp10.map | 5379 KB | 23.04.2013 |
| mfxsp10.txt | 4 KB | 23.04.2013 |
mfxsp10.zip - Pain in the Arch
Medium-sized underground ruins in Knave style with many tight spaces and initially limited supplies. The map source is included.Tags: medium, knave, underground, caverns, ruins, quoth, source, than, large, interconnectivity, boss
Editor's Rating: Excellent
User Rating: 4.5/5 with 19 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
did anyone notice the misaligned texture in this screenshot? Right next to the arch... fyi greets mfx
I can rate my own maps? Romero must have dreamed of that...
God I love those maps...
GORGEOUS!
Holy crap, awesome map!
One of the best! Excellent map, Mfx! Greetings from Edirne/Turkey
I am really in awe of modern maps like this that combine such great gameplay with, there's no other word for it, beauty.
I have only one criticism really: like a lot of maps it's very stingy with ammunition early on, before eventually giving you waaay more than you need at the end. I played on hard, and at the point where I met the first starfish all the ammo I had left was about 15 nails -- nowhere near enough to kill it. I had to run past, grab the stocks where all the knights were, run back and retreat to lick my wounds (down to 8 health) before coming back slowly and carefully to snipe.
In some ways, being forced into an exploit like that is fun, but it did feel a bit imbalanced.
Anyway -- that wasn't enough to prevent me scoring this with a perfect five stars.
Reminds me a bit of Subterranean Library—fine, because they're both two of my favorite maps!
This one has all of my favorite things: large size (though it's not huge), a good deal of interconnectivity, and mutually complimentary architecture and monster placement. Fun boss, too!
Hey, whatever happened to mxfsp9?
One of my favorites, what else could I say*
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Did you read the file's readme?