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Author: | mfx |
Title: | Mainframe Mayhem |
Download: | mfxsp17.zip (ac1f9ca26fedb69de8d1e14c931444a4) |
Filesize: | 6487 Kilobytes |
Release date: | 22.10.2013 |
Homepage: | |
Additional Links: | Func • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
gfx/env/dawnbk.tga | 774 KB | 11.03.2008 |
gfx/env/dawndn.tga | 1009 KB | 11.03.2008 |
gfx/env/dawnft.tga | 1179 KB | 11.03.2008 |
gfx/env/dawnlf.tga | 1115 KB | 11.03.2008 |
gfx/env/dawnrt.tga | 1008 KB | 11.03.2008 |
gfx/env/dawnup.tga | 1394 KB | 11.03.2008 |
maps/mfxsp17.bsp | 7342 KB | 23.11.2013 |
maps/mfxsp17.lit | 2591 KB | 23.11.2013 |
mfxsp17.map | 4341 KB | 22.10.2013 |
mfxsp17.txt | 4 KB | 26.11.2013 |
progs/cable.mdl | 57 KB | 29.09.2013 |
progs/cable.txt | 4 KB | 29.09.2013 |
progs/levels.mdl | 35 KB | 20.08.2013 |
progs/levels.txt | 2 KB | 20.08.2013 |
progs/oscill.mdl | 50 KB | 20.08.2013 |
progs/oscill.txt | 1 KB | 20.08.2013 |
progs/tape.mdl | 10 KB | 20.09.2013 |
progs/tape.txt | 2 KB | 20.09.2013 |
mfxsp17.zip
Mainframe Mayhem
Large mountain base. It comes with a custom skybox and a couple of additional props. The map source is included.Note: This map requires Quoth and an engine port with increased limits. This is the third version; the previous versions can be found here.
Tags: quoth, base, lava, rocks, cave, crates, techno, thantech, tech, large, source, skybox, limits
Editor's Rating: Excellent
User Rating:
4.5/5 with 38 ratings
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Very well made map! what editor did you use?
Video with commentary(https://www.youtube.com/watch?v=kBqXz4kZcG8 "Mainframe Mayhem, also spirit smells a bit")
Why can't I edit that! Spirit doesn't really smell. Much.....
Now I know what you really think about me! Editing would be censorship, I can't allow that! (Sorry, can't be arsed to write support for that.)
OK, I admit I am completely stuck. I can't figure out how to get into the Gold Key room. Can someone please spell it out for me? Thanks!
mike, use quoth mod...
Nice level! A few editing mistakes as far as brushes go, but overall very well built. First usage of Preach's models that I've seen. Not sure about the yellow caution tape or the floor lanterns, but I did like the cables and screens. Excellent lighting throughout.
Check it out! 5/5 Great atmosphere!
Great atmosphere, mostly enjoyable gameplay, albeit feels a tad cramped at times.
great job infusing a modern sensibility into quake level design. my only complaint is that it's a tad short. it really feels like it should be the intro to a 2-3 map series, but that only speaks to its appeal.
Beautiful map, very well made and the secrets (.) were masterfully done.
My only gripe is that there are too few enemies- felt like 3/4 of the base were on holiday :P Especially being a base map (mostly human enemies), it's a rare opportunity to have large numbers of enemies :P
Excellent work and base atmosphere.
I played this when it first came out and was a bit underwhelmed. I'm not sure what I was thinking. Re-playing it now, it's a superb example of the art of the base map, with interesting progression and tactical combats.
Really great looking level! The layout is really interesting with lots of shortcuts. The monster placement is also really good. That's the correct order of my impressions. Keep it coming!
ad_crucial is based on this, yes?
Captain obvious?
Huh, you know what you are right Lane...I never realized that. I kind of want to go and replay this to really see the inspirations.
Ad_crucial is a revamped version of this map, mfx did a great job converting this map and changing the setups. Recommend all to play the AD version of it.
https://www.quaddicted.com/reviews/adv170final.html
Why are links so broken here? Spirit?
I didn't know AD_Crucial is a remix/upgrade of that map. For a mapper it was extremely useful to play both version and understand how exactly it was expanded/upgraded for AD. Map itself is top of the top
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Did you read the file's readme?