Or would you like to register?
| Author: | Steve Rescoe |
| Title: | Museum |
| Download: | museum.zip (cd83017e60b542850624994e3a43aa71) |
| Filesize: | 608 Kilobytes |
| Release date: | 17.11.1996 |
| Homepage: | |
| Additional Links: | Crash's • erc's Quality • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| MUSEUM.bsp | 1438 KB | 17.11.1996 |
| Museum.txt | 4 KB | 17.11.1996 |
museum.zip - Museum
Small museum with some custom textures and Quake art. Barely average.Tags: small, museum, realism, textures
Editor's Rating: Average
User Rating: 3.1/5 with 9 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
A fun map and good implementation of an original idea. What is particularity nice is that (most of) the pictures in the exhibition areas have indirect messages about the map, either foreshadowing events or providing oblique hints.
3 plus; recommended.
"particularly" -- D'oh!
3 minus for me, but it all comes out as 3 :-)
It's a nice idea, but the execution is very uninspired.
a unique idea, executed pretty well for 1996, i think. i liked the artwork. a little cramped for my taste, but worth a try.
3 plus for me.
WOW. It was awesome. Although, hiding key in one of boxes is just unfair >_<
Museum on The Quake Grave
I ramble a bit at the end of the video about this map, but I can sum it up by just saying that with a bit more spacing and a bit more polish with textures used, this map could've been pretty awesome!
That's not to say it's not already a good map, it's good. It's just that the map feels very cramped. The first half of it that takes place in the museum lobby and then the rooms with paintings (which are pretty funny btw) just feels claustrophobic. When you progress to after this section though, the map opens up a little and does some really fun things and the enemy placement then becomes a little more understandable.
It's a strange flowing map and it was really close to greatness but just didn't quite make it. However, it's still worth playing to see the paintings in the museum and some of the cool ideas Steve had towards the middle of the map.
I enjoyed this map quite a bit! Although the decoration in the museum was definitely sparse and poorly lit, it made up for it with some neat custom textures and pictures. The challenge was fairly decent on hard difficulty. I'm not a big fan of hiding the silver key, but I found it before I became frustrated. Most of the secrets were obvious although a few were clever, and I stumbled upon one completely by accident. The final boss fight was a bit grating but then I figured out I was doing it wrong, so I couldn't fully blame the author. All-in-all a fun map that is thematically unique and worth giving a look.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?