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Screenshot of n3sp02_13
Title:Castle Necrosis (1bf43b1936b0c730beb8003f5add8544)
Filesize:7699 Kilobytes
Release date:26.07.2001
Additional Links: TEAMShamblerTen FourUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
maps/n3sp02_2.bsp1854 KB25.07.2001
maps/n3sp02.bsp4288 KB25.07.2001
setup.cfg1 KB23.07.2001
sound/ambience/fire1.wav54 KB23.07.2001
sound/ambience/water1.wav138 KB23.07.2001
sound/ambience/wind2.wav200 KB23.07.2001
sound/plats/medplat2.wav20 KB23.07.2001
sound/plats/medplat1.wav77 KB23.07.2001
sound/plats/plat1.wav20 KB23.07.2001
sound/plats/train2.wav58 KB23.07.2001
sound/plats/train1.wav114 KB23.07.2001
sound/plats/plat2.wav49 KB23.07.2001
sound/ambient/scare2.wav117 KB23.07.2001
sound/ambient/rain.wav105 KB23.07.2001
sound/ambient/croak2.wav64 KB23.07.2001
sound/ambient/frogs2.wav79 KB23.07.2001
sound/ambient/scare1.wav121 KB23.07.2001
sound/ambient/fly1.wav77 KB23.07.2001
sound/ambient/cricket4.wav22 KB23.07.2001
sound/ambient/falls.wav43 KB23.07.2001
sound/ambient/scream2.wav113 KB23.07.2001
sound/ambient/croak3.wav54 KB23.07.2001
sound/ambient/swampb3.wav66 KB23.07.2001
sound/ambient/trumble1.wav119 KB23.07.2001
sound/ambient/thunder2.wav62 KB23.07.2001
sound/ambient/swampb4.wav49 KB23.07.2001
sound/ambient/cricket1.wav12 KB23.07.2001
sound/ambient/thunder1.wav74 KB23.07.2001
sound/ambient/croak4.wav55 KB23.07.2001
sound/ambient/cricket2.wav17 KB23.07.2001
sound/ambient/trumble2.wav112 KB23.07.2001
sound/ambient/wave.wav127 KB23.07.2001
sound/ambient/scream3.wav101 KB23.07.2001
sound/ambient/croak1.wav53 KB23.07.2001
sound/ambient/tech1.wav20 KB23.07.2001
sound/ambient/fly2.wav42 KB23.07.2001
sound/ambient/frogs1.wav78 KB23.07.2001
sound/ambient/swampb1.wav61 KB23.07.2001
sound/ambient/swampb2.wav63 KB23.07.2001
sound/ambient/scream1.wav88 KB23.07.2001
sound/ambient/thunder3.wav71 KB23.07.2001
sound/ambient/swamp.wav68 KB23.07.2001
sound/ambient/cricket3.wav15 KB23.07.2001
sound/ambient/croak5.wav83 KB23.07.2001
sound/buttons/switch21.wav16 KB23.07.2001
sound/buttons/switch02.wav14 KB23.07.2001
sound/buttons/airbut1.wav24 KB23.07.2001
sound/buttons/switch04.wav23 KB23.07.2001
sound/misc/woodbrk1.wav7 KB23.07.2001
sound/misc/woodbrk4.wav59 KB23.07.2001
sound/misc/ogre5.wav95 KB23.07.2001
sound/misc/ogre3.wav84 KB23.07.2001
sound/misc/glass1.wav41 KB23.07.2001
sound/misc/conc1.wav10 KB23.07.2001
sound/misc/rubhit.wav6 KB23.07.2001
sound/misc/metal1.wav18 KB23.07.2001
sound/misc/smlglass.wav43 KB23.07.2001
sound/misc/wood2.wav7 KB23.07.2001
sound/misc/conc2.wav10 KB23.07.2001
sound/misc/woodbrk2.wav41 KB23.07.2001
sound/misc/rock2.wav26 KB23.07.2001
sound/misc/woodbrk3.wav34 KB23.07.2001
sound/misc/wood4.wav7 KB23.07.2001
sound/misc/rock3.wav38 KB23.07.2001
sound/misc/rumble.wav52 KB23.07.2001
sound/misc/ogre4.wav54 KB23.07.2001
sound/misc/rock4.wav44 KB23.07.2001
sound/misc/ogre2.wav46 KB23.07.2001
sound/misc/wood1.wav7 KB23.07.2001
sound/misc/wood3.wav6 KB23.07.2001
sound/misc/ogre1.wav54 KB23.07.2001
sound/misc/metal2.wav54 KB23.07.2001
sound/shams/sattck1.wav8 KB23.07.2001
sound/shams/sboom.wav12 KB23.07.2001
sound/shams/melee1.wav5 KB23.07.2001
sound/shams/shurt2.wav5 KB23.07.2001
sound/shams/ssight.wav25 KB23.07.2001
sound/shams/melee2.wav6 KB23.07.2001
sound/shams/sdeath.wav21 KB23.07.2001
sound/shams/sidle.wav6 KB23.07.2001
sound/shams/smack.wav6 KB23.07.2001
sound/doors/hydro2.wav36 KB23.07.2001
sound/doors/latch2.wav61 KB23.07.2001
sound/doors/rockstp.wav88 KB23.07.2001
sound/doors/basesec1.wav79 KB23.07.2001
sound/doors/winch2.wav152 KB23.07.2001
sound/doors/rockmv.wav51 KB23.07.2001
sound/doors/doormv1.wav47 KB23.07.2001
sound/doors/ddoor2.wav59 KB23.07.2001
sound/doors/airdoor2.wav9 KB23.07.2001
sound/doors/drclos4.wav60 KB23.07.2001
sound/doors/airdoor1.wav14 KB23.07.2001
sound/doors/stndr2.wav59 KB23.07.2001
sound/doors/ddoor1.wav218 KB23.07.2001
sound/doors/stndr1.wav79 KB23.07.2001
sound/doors/hydro1.wav34 KB23.07.2001
sound/doors/basesec2.wav59 KB23.07.2001
textures.rs1 KB23.07.2001
progs.dat761 KB25.07.2001
autoexec.cfg1 KB23.07.2001
scripts/textures.txt1 KB23.07.2001
Readme.txt4 KB26.07.2001
progs/arrow.mdl12 KB23.07.2001
progs/tree5.spr65 KB23.07.2001
progs/beam.mdl11 KB23.07.2001
progs/tree4.spr65 KB23.07.2001
progs/trmd5_0.TGA257 KB23.07.2001
progs/S_null.spr2 KB23.07.2001
progs/v_beam2.MDL2 KB23.07.2001
progs/beamhit.spr6 KB23.07.2001
progs/g_beam.mdl2 KB23.07.2001
progs/trmd5.spr65 KB23.07.2001
progs/candle.mdl21 KB23.07.2001
progs/v_beam.mdl5 KB23.07.2001
progs/dring.spr6 KB23.07.2001
progs/tree2_0.tga257 KB23.07.2001
progs/expl.spr125 KB23.07.2001
progs/trmd1.spr65 KB23.07.2001
progs/lantern1.mdl86 KB23.07.2001
progs/Rubble1.mdl68 KB23.07.2001
progs/bolt.MDL2 KB23.07.2001
progs/Rubble2.mdl196 KB23.07.2001
progs/tree5_0.tga257 KB23.07.2001
progs/lantern.mdl15 KB23.07.2001
progs/camera.MDL33 KB23.07.2001
progs/pendulum.mdl44 KB23.07.2001
progs/trmd2.spr65 KB23.07.2001
progs/Rubble3.mdl296 KB23.07.2001
progs/buzzsaw.mdl29 KB23.07.2001
progs/holder.mdl63 KB23.07.2001
progs/trmd1_0.TGA257 KB23.07.2001
progs/bs_light.mdl29 KB23.07.2001
progs/tree4_0.tga257 KB23.07.2001
progs/holder2.mdl225 KB23.07.2001
progs/lantern0.mdl75 KB23.07.2001
progs/H_bsham.mdl37 KB23.07.2001
progs/tree2.spr65 KB23.07.2001
progs/trmd2_0.TGA257 KB23.07.2001
progs/babysham.MDL97 KB23.07.2001

Castle Necrosis

Large medieval castle with many custom textures, new features from Custents and a small boss map. There is also a bunch of extended files available to enhance the appearance.

Tags: medieval, castle

Editor's Rating: Excellent
User Rating:
3.3/5 with 20 ratings
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negke 14 May 2010, 19:52
There should be a link to the 'extended files' - - and the homepage url needs to updated.

(delete this comment after fixing)
onetruepurple 23 February 2011, 16:59
Rating: Excellent? wtf :D
Icantthinkofanickname Registered 6 February 2014, 19:52

I agree with onetruepurple -- this is certainly not "Excellent".

Some of it is very nice. It starts off really well, with thunder, breakable glass, swinging lanterns, working machinery and special effects all helping to create an immersive atmosphere. A lot of it also looks really good, especially initially.

Unfortunately the quality is not consistent, with architecture ranging from believable to blocky, textures ranging from good to absent, a silver key sequence which (as I gather from Shambler's review) was supposed to be funny, but came across as buggy and features the sudden appearance of an inexplicable invisible wall, some unfortunate monster modifications and a very anticlimactic final map with an exit that seemed not to work without resorting to noclip.

This is certainly very ambitious and original, but necros's more recent releases are in a completely different league.

Icantthinkofanickname Registered 6 February 2014, 19:55

If you are using a case-sensitive operating system and/or engine, you may want to make sure all file and directory names are lowercase, with the exception of the following:






dBAudio Registered 6 September 2014, 15:37

TQ1481.exe runs this map on my PC: Vista, 4.8GHz P4, 3 GB RAM, Nvidia GT240. originally, i used requiem and quakespasm, and experienced technical problems with this map. primarily: the silver key did not land on the platform when it fell. the lift at the end of the second map did not operate. if it is a lift. also, if there's an item in the secret of the second map, it did not appear. i did like the trees & transparent monsters though.

MikeTaylor Registered 25 September 2015, 16:06

Hmm. Playing through the main level of this on Hard, and killing everything, I finished with only 63/97 kills -- less than two thirds. I wonder whether the other 34 beasts were? I didn't find either of the two official secrets (though I got the yellow armour under the steps that lead down to the zombies) so perhaps they're inside the secrets. But they must be darned big secret areas.

It's true that there's a lot wrong with this map. Obtaining the silver key is silly, and I wasn't able at first to figure out that all you're meant to do is wait. Actually using the silver key is all wrong, too -- it doesn't seem to actually open anything, just make the gold key accessible, so I had to do a lot of random hunting to find it. It's a shame that part of the map is, apparently, permanently closed off once you pick up the gold key, shutting away some supplies and the route to the ring of shadows which I assume is one of the secrets. I also couldn't figure out what to do after repairing the lift.

And yet, and yet ... you have to applaud the sheer ambition of a map like this, especially coming so early in a mapper's career. I think the seeds of Necros's future greatness are here. I'm glad to have played it, even though I can't score it above two stars by modern standards.

MikeTaylor Registered 25 September 2015, 17:45

The boss level is a hoot, mind you.

AngryBot Guest 26 September 2015, 13:18

Mike, the amount of facepalms i cant even..! Modern Standards? LOL! Rethink your reasoning for ratings, this is seriously damaging and falsifiyng the Quaddicted DB. You seem like an intelligent person, why do you come up with such stupid logic?

It is like saying the Beatles sucked, because they had no mp3's in the 70ies.

Better don't rate maps at all.

This map still holds more ingeniousness than most modern ones.

Spirit Registered 26 September 2015, 17:01

Everyone is free to rate things as they like. Honest subjective ratings are the entire point of letting users participate. Please refrain from personal attacks.

MikeTaylor Registered 27 September 2015, 23:22

Thanks, Spirit. I feel that maps being rated now have to be rated by modern standards, because if you give five stars to a 1997 map that was great for its time then what are you going to do for Honey or the Rubicon Rumble Pack? The point is, the bar has been raised -- again and again and again.

Woolfe Registered 18 December 2016, 10:26

This is indeed difficult to rate. But comparing it with new maps is not fair. There are so many new tool sets and tool chains available. This map by necros is full of new features, gimmicks and effects. He is without a doubt a very good mapper and coder at the same time. A robust 4 for me.

Gioyo3aa Registered 30 October 2019, 8:06

Great effort, which I want to reward with a 4 even though there are some obvious flaws. I was as puzzled as MikeTaylor: finished it in Nightmare with only 49/102 kills.

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