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Author: | Vondur |
Title: | Nastrond |
Download: | nastrond.zip (933ff683551784f053f66fef5de2cd09) |
Filesize: | 1772 Kilobytes |
Release date: | 02.10.2003 |
Homepage: | http://www.vondur.net |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
nastrond.txt | 4 KB | 02.10.2003 |
nastrond.bsp | 4764 KB | 02.10.2003 |
nastrond.zip
Nastrond
Very large and detailed Knave fortress.Tags: knave, large, lava, planetquake-map-of-the-week
Editor's Rating: Excellent
User Rating:
4.5/5 with 43 ratings
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nice spacious map with relaxed combat.
Another that I have played many times but, for some reason, not commented on before now. I do enjoy Nastrond. The workmanship is impeccable, and the combats are enjoyably varied. The danger of runing out of ammo provides some extra tension, and there is at least to some degree a feeling of time and place.
It misses out on the full four stars, though, for two reasons. First, the progression doesn't feeling like exploring a castle, it feels like what it is: solving a sequence of carefully designed set-pieces. There is atmosphere, due to the careful location design -- but it's a facade: you're not investigating a place where monsters live, you're running a maze created by a mad scientist. And second: nail traps.
One of my favorite SP-maps that I keep coming back to! It's well designed, pretty large and a decent challange on the first playthrough.
Beautiful design, tricky layout, and a sneaky trap at the end. Loved it!
With the exception of one behind-spawning fiend (which luckily didn't one-hit kill me), I found this to be a lot of fun. Clean solid build, nice gameplay, and it held my attention until the end. This and his map, Elements, make one nice pair!
Honestly I thought this was a disappointment coming after Koohoo. While that map felt decidedly unique (and still is even compared to later maps that use the textures it introduced to Quake) this one always felt like a standard Knave castle/city/whatever map, right down to the overly symmetrical design. I don't dislike the Knave theme but some of those maps tend to feel the same to me. Enemy placement didn't feel particularly inspired either, with the possible exception of fighting two vores without any cover in front of the exit. That was cool.
I can see why others would like this a bit more but for me it's a 3/5.
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