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| Author: | necros |
| Title: | The Living End & Elder World Waystation |
| Download: | ne_lend_doom.zip (172889b0f642c63849090a7d011d1c82) |
| Filesize: | 10953 Kilobytes |
| Release date: | 18.08.2008 |
| Homepage: | http://necros.planetquake.gamespy.com |
| Additional Links: | erc's Quality • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| ne_lend.txt | 5 KB | 18.08.2008 |
| maps/ne_doom.bsp | 4181 KB | 18.08.2008 |
| maps/ne_lend.bsp | 6786 KB | 18.08.2008 |
| ne_doom.txt | 6 KB | 18.08.2008 |
| sound/ambience/grinder.wav | 259 KB | 11.08.2004 |
| sound/ambience/teeth.wav | 51 KB | 11.08.2004 |
| sound/ambience/suspense.wav | 389 KB | 21.02.2004 |
| sound/necros/lock.wav | 29 KB | 16.07.2004 |
| sound/necros/drivshft.wav | 377 KB | 18.08.2008 |
| sound/necros/cavern.wav | 280 KB | 16.08.2008 |
| sound/necros/gen_loop.wav | 44 KB | 11.08.2004 |
| sound/necros/wat_cave.wav | 115 KB | 16.08.2008 |
| sound/necros/gen_on.wav | 94 KB | 16.07.2004 |
| sound/necros/spikeoff.wav | 145 KB | 18.07.2004 |
| sound/necros/gate.wav | 155 KB | 09.08.2005 |
| sound/necros/cavern2.wav | 1813 KB | 16.08.2008 |
| sound/necros/ne_lava.wav | 673 KB | 16.08.2008 |
| sound/necros/spikelp.wav | 33 KB | 17.07.2004 |
| sound/necros/gateuse.wav | 111 KB | 15.08.2008 |
| gfx/env/nebuladn.tga | 769 KB | 17.10.2005 |
| gfx/env/nebulaft.tga | 769 KB | 17.10.2005 |
| gfx/env/nebulart.tga | 769 KB | 17.10.2005 |
| gfx/env/nebulabk.tga | 769 KB | 17.10.2005 |
| gfx/env/nebulalf.tga | 769 KB | 17.10.2005 |
| gfx/env/nebulaup.tga | 769 KB | 17.10.2005 |
| skybox_nebula.txt | 1 KB | 18.08.2008 |
ne_lend_doom.zip - The Living End & Elder World Waystation
A two-map SP unit: a large medieval dungeon in an underground lava cave (using rtGnosis textures), and a medium sized IKbase stargate facility. Great construction and detailing in both, though ne_lend might put some strain on slower computers. Also features a couple of new sounds and a skybox.Tags: quoth, doom 2 map29, base, space, ikbase, m, mustplay, mini pack, underground, lava cava, unreal, doom
Editor's Rating: Excellent
User Rating: 4.5/5 with 17 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Best re-imagining of a Doom level in Quake that I've seen. The Living End is my favorite Doom II level as well or very close at least. Don't miss Waystation either, it's a good side map.
LAVA CAVA
ne_doom (“Elder World Waystation”) is decidedly the more interesting of the two maps for me, both visually and in terms of gameplay. It's great to be able to run around a space station which is visibly floating in space (the skybox here is perfect), and actually have a sense of interacting with the station's machinery. I also like the way one gets to ne_doom from ne_lend (though immersion is broken somewhat by the player's not keeping their weapons from the previous map). Unfortunately a lot of the potential atmosphere gets lost in the perpetual onslaught – even though monster count is luckily not quite as insane here as in ne_lend, combat is nonetheless relentless and taxing.
As for ne_lend (“The Living End”): I understand the Doom nostalgia, but to me personally this kind of gameplay is just exhausting (I was never a big fan of the later episodes of Doom either): waves upon waves of monsters, and countless setups where you just perform some arbitrary action (e.g. push some button) to release the next wave(s) of enemies, because that is obviously the only way to progress. Needless to say, it is very competently put together, but neither the gameplay nor the environment really speak to me (I'm not a big fan of the "This Onion"-ish black lava cavern aesthetic).
So overall, ne_lend (“The Living End”) is a 3/5 to me, and ne_doom (“Elder World Waystation”) a 4/5 -- so 3 plus overall, despite how objectively good both maps may be (and I realise I am in the minority here, judging by the other comments and ratings).
Edit: I guess what I said about Doom's later episodes above does not make sense, as ne_lend (as I now l realise) is based on a Doom 2 map (d'oh!) -- but perhaps the same applies anyway (it's been a long while since I last played Doom 2, so I'm not sure). The point was just that I'm not a big fan of the kind of relentlessly insane twitchy gameplay that some players love, and which necros seems to emulate here.
Wow. Amazing how much different maps appeal to different people. And in saying that, I don't just mean "Icant is wrong", as I've read enough of his comments to have a lot of respect for his opinions. We evidently just come from completely different directions on this. I loved The Living End, and only somewhat liked The Elder World Waystation. Still, taken as a pack, these are magnificent, and I couldn't not award five stars.
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