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Author: | necros |
Title: | The Living End & Elder World Waystation |
Download: | ne_lend_doom.zip (172889b0f642c63849090a7d011d1c82) |
Filesize: | 10953 Kilobytes |
Release date: | 18.08.2008 |
Homepage: | http://necros.planetquake.gamespy.com |
Additional Links: | erc's Quality • Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
ne_lend.txt | 5 KB | 18.08.2008 |
maps/ne_doom.bsp | 4181 KB | 18.08.2008 |
maps/ne_lend.bsp | 6786 KB | 18.08.2008 |
ne_doom.txt | 6 KB | 18.08.2008 |
sound/ambience/grinder.wav | 259 KB | 11.08.2004 |
sound/ambience/teeth.wav | 51 KB | 11.08.2004 |
sound/ambience/suspense.wav | 389 KB | 21.02.2004 |
sound/necros/lock.wav | 29 KB | 16.07.2004 |
sound/necros/drivshft.wav | 377 KB | 18.08.2008 |
sound/necros/cavern.wav | 280 KB | 16.08.2008 |
sound/necros/gen_loop.wav | 44 KB | 11.08.2004 |
sound/necros/wat_cave.wav | 115 KB | 16.08.2008 |
sound/necros/gen_on.wav | 94 KB | 16.07.2004 |
sound/necros/spikeoff.wav | 145 KB | 18.07.2004 |
sound/necros/gate.wav | 155 KB | 09.08.2005 |
sound/necros/cavern2.wav | 1813 KB | 16.08.2008 |
sound/necros/ne_lava.wav | 673 KB | 16.08.2008 |
sound/necros/spikelp.wav | 33 KB | 17.07.2004 |
sound/necros/gateuse.wav | 111 KB | 15.08.2008 |
gfx/env/nebuladn.tga | 769 KB | 17.10.2005 |
gfx/env/nebulaft.tga | 769 KB | 17.10.2005 |
gfx/env/nebulart.tga | 769 KB | 17.10.2005 |
gfx/env/nebulabk.tga | 769 KB | 17.10.2005 |
gfx/env/nebulalf.tga | 769 KB | 17.10.2005 |
gfx/env/nebulaup.tga | 769 KB | 17.10.2005 |
skybox_nebula.txt | 1 KB | 18.08.2008 |
ne_lend_doom.zip
The Living End & Elder World Waystation
Two-map SP unit: a large medieval dungeon in an underground lava cave (using rtGnosis textures), and a medium sized IKbase-themed stargate facility. It comes with a couple of new sounds and a custom skybox.Note: These maps require Quoth.
Tags: quoth, doom 2 map29, base, space, ikbase, unreal, doom, rtgnosis, textures
Editor's Rating: Excellent
User Rating:
4.4/5 with 43 ratings
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Best re-imagining of a Doom level in Quake that I've seen. The Living End is my favorite Doom II level as well or very close at least. Don't miss Waystation either, it's a good side map.
LAVA CAVA
ne_doom (“Elder World Waystation”) is decidedly the more interesting of the two maps for me, both visually and in terms of gameplay. It's great to be able to run around a space station which is visibly floating in space (the skybox here is perfect), and actually have a sense of interacting with the station's machinery. I also like the way one gets to ne_doom from ne_lend (though immersion is broken somewhat by the player's not keeping their weapons from the previous map). Unfortunately a lot of the potential atmosphere gets lost in the perpetual onslaught – even though monster count is luckily not quite as insane here as in ne_lend, combat is nonetheless relentless and taxing.
As for ne_lend (“The Living End”): I understand the Doom nostalgia, but to me personally this kind of gameplay is just exhausting (I was never a big fan of the later episodes of Doom either): waves upon waves of monsters, and countless setups where you just perform some arbitrary action (e.g. push some button) to release the next wave(s) of enemies, because that is obviously the only way to progress. Needless to say, it is very competently put together, but neither the gameplay nor the environment really speak to me (I'm not a big fan of the "This Onion"-ish black lava cavern aesthetic).
So overall, ne_lend (“The Living End”) is a 3/5 to me, and ne_doom (“Elder World Waystation”) a 4/5 -- so 3 plus overall, despite how objectively good both maps may be (and I realise I am in the minority here, judging by the other comments and ratings).
Edit: I guess what I said about Doom's later episodes above does not make sense, as ne_lend (as I now l realise) is based on a Doom 2 map (d'oh!) -- but perhaps the same applies anyway (it's been a long while since I last played Doom 2, so I'm not sure). The point was just that I'm not a big fan of the kind of relentlessly insane twitchy gameplay that some players love, and which necros seems to emulate here.
Wow. Amazing how much different maps appeal to different people. And in saying that, I don't just mean "Icant is wrong", as I've read enough of his comments to have a lot of respect for his opinions. We evidently just come from completely different directions on this. I loved The Living End, and only somewhat liked The Elder World Waystation. Still, taken as a pack, these are magnificent, and I couldn't not award five stars.
Great beautiful map, textures and visual style looks very good. One minus - a lot of fat-ass monsters at the beginning, before I has a grenade launcher, they slows down gameplay. At the middle, when ~10 knights run to my grenades, gameplay was good.
5/5 for The Living End alone.
I have no idea what the original map is like (although I should if it's from Doom II; clearly Quake erased most of my memories of that game), but this is brilliant. Another player complained about the "This Onion" style not being his cup of tea, but that map happens to be one of my favourites so I'm delighted to get "more of the same", or at least more in the same spirit. It is gorgeous, interesting, and has its fair share of surprises. Oh, and some challenging moments as well.
I didn't care much for the other map either. I found it less original, less beautiful, and I got a bit tired of all the ambushes, although just having fought hard battles in Warpspasm might have played a role in that. What's more, I've never been a fan of base maps.
Anyway, there seem to be a little bit of everything for everyone in this pack, so go ahead and play it.
I can't start ne_doom in quakespasm. It immediately shows the endscreen as soon as the map starts, right after showing a bunch of "no spawn for" messages on the console.
this map requires Quoth mod
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