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Author: | Dustin "Tronyn" Geeraert et al |
Title: | Soul of Evil: Indian Summer (update) |
Download: | nsoe2.zip (9818cdc675859e97f2f5e3ce9a369e17) |
Filesize: | 28586 Kilobytes |
Release date: | 24.12.2008 |
Homepage: | http://tronyn.planetquake.gamespy.com/ |
Additional Links: | |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
nsoe_readme.txt | 10 KB | 22.12.2008 |
pak1.pak | 8984 KB | 22.12.2008 |
pak2.pak | 39726 KB | 24.12.2008 |
progs.dat | 1308 KB | 22.12.2008 |
progs_dp.dat | 1322 KB | 22.12.2008 |
pak0.pak | 12790 KB | 22.12.2008 |
nsoe2.zip
Soul of Evil: Indian Summer (update)
Updated version of nsoe, comes with a new map.Medieval/fantasy episode consisting of five medium to large maps - sequel to Soul of Evil. Also features new and modified monsters, weapons and items as well as a story in the vein of SOE unfolding throughout the maps, many custom textures, sounds and skyboxes. Gameplay is somewhat non-linear and very hard.
Enhanced skins are available: regular and DP version.
Note: These maps require an engine port with increased limits.
Tags: medieval, episode, hordes
Editor's Rating: Excellent
User Rating:
4.2/5 with 36 ratings
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Just some healthy criticism. Amazing maps, but getting to clever takes the fun out of it.
Wow, what a mixed bag.
At first it seems like a very polished update/sequel to the brilliant (yet at times still somewhat quaint and rough) SOE, with some new ideas (like friendly AI and new weapons). There are also some fantastic single maps, like the beautiful (pictured) map with the bell tower and underwater pyramid, which I would probably rate a 4 or 5 if it were released on its own. There is no question that Tronyn is a masterful mapper.
But then there is the weapon reset at the start of each level, over which Tronyn himself has expressed regret and which makes this feel less like a cohesive episode and more like a series of increasingly unfairly hard maps. By the end of the walled city level, I finally got the guided missile launcher with no monsters left to kill -- and then had it taken away as soon as I exited the map.
By the time I got to the massive, sprawling void map (which, as an aside, would have been more visually interesting were it not set in a pitch black void -- just look at how much the skybox adds to the bell tower map), frustration finally won and I gave up.
Definitely worth a download if only to admire the beauty of the architecture and landscapes and to play through the excellent bell tower map, but ultimately this feels like wasted potential -- if only because one holds a master mapper like Tronyn to very high standards.
I actually have only little to add to the post above. Beautifully lit landscapes with wonderful skyboxes (besides the void map) and architecture somehow don't want to match with the removal of weapons after finishing a level and the quite considerable difficulty which reaches almost epic proportions in the final two maps. Come on, in the final map you are attacked by a horde of dragons while a load of gremlins on the floor level start resurrecting killed mobs. Not funny at all. And I was playing this on Easy - really don't want to imagine this on Hard or even Nightmare. After all, it's really worth suffering through all this due to the beauty of the levels. Just don't try to save ammo and don't look for secrets after you have cleared the map since you won't carry anything over to the next installation. Without this and the difficulty, I would have given it a 5. [Technical info: You can upgrade this with "A Roman Wilderness of Pain" if you copy over pak0.pak, pak1.pak and progs.dat from there - even though I had to merge the pak files to make it work in the end.]
This is among my all-time favorites! There's a very special atmosphere, beautiful landscapes and the music is wonderful.
Well, I am out of ideas for how to kill the dragon in City of Angels. None of the good weapons can even hit it, because it moves fast enough to get out the way of rockets and nails. So all I can hit it with is the shotguns, and they don't do nearly enough damage to get the job done before I'm toast. What am I missing?
Hi; it's been a while since I played this map but what skill are you on? iirc there's a quad somewhere around there or maybe even a mirv. Not that nsoe wasn't brutally hard. infighting may also work. if it's at the very end of the level, there's items on the roofttops you can get - you have to ascend a staircase and get boots of flight first (I'm probably going to change this so that the boots are on the ground and you just get them and fly around).
MikeTaylor -- it's been a while since I've played it too, but I seem to recall being able to hit it with rockets on skill 1/normal (in any case I definitely did not get the boots or the guided missile weapon or any of the rooftop items until after I had killed the dragon). It's probably a matter of shooting where it's going to be, rather than where it is.
Indian Summer my ass. How about Brutal Summer? This is no doubt the toughest set of maps I've ever played, beats Arcanum and Unforgiven by a long shot. I beat it on Hard and almost had to cheat near the end because there's no way... I mean there's absolutely NO FUCKING WAY someone can beat that Bane guy like any normal boss. The only way I could kill this bastard was by luring and getting him stuck on the small upper area that has a red armor, then nailgunning the shit out of him from miles away, just as the final boss from Unforgiven, except here I got wasted quite a lot more times in the process. I died so many times I can't possibly count; then I thought maybe I'm just way over my head here, but seriously, I mean WTF! This guy must have over half a million hit points, moves fast as hell and his attacks are devastating from any distance, not to mention the mob of monsters that join the fray and the dead ones he brings back to life (for Heaven's sake, the guy can even resurrect those dragons!) I'm sorry, I don't mean to nag, I know this is the work of someone who with all reason is regarded by many as a master mapper, but it seems he has a terrible habit of making overpowered, nigh-insurmountable bosses who's only weakness seem to be their poor AI.
Heh, thanks for the feedback/compliment. Actually I designed these maps (other than the first two which aren't by me) using the original Soul of Evil mod, but then while I was working on that I started working with PM who was preparing an update of his Dragons mod. This is what made Drake possible. But there were definitely times when I considered things too hard that he considered too easy. I haven't talked to him in a while but I'll ask if he can balance the Drake bosses down a bit for the final Drake mod. I think PM might consider finding exploits part of the game, but I'm definitely a more careless player than that.
So much to love about this pack ...
So much to hate about dragons.
wow. beaten that on normal (with a crapton of save/load, hehe). it's definitely better to accept this as a pack of separate maps rather than a continuous episode.
map nsoe5 should be avoided like a plague due to its, er, "boss fight". whoever playtested this (if there was such person) failed his responsibilities completely. not a big loss, imho, since nsoe5 isn't as good as the rest of the levels in terms of architecture and layout and doesn't provide any unique visuals. it probably would be better to have this map as an optional secret level for masochists.
other maps are way more fair and quite spectacular. nsoe3 is definitely a highlight with a strong reference to the old classic "shadow over insmouth". important note: transparent water doesn't seem to work in this level, so r_wateralpha should be set to "1"!
nsoe6 is almost just as good, and nsoe 4 is an epic void level which main issue is way too obvious symmetry imho. nsoe1 is short and sweet, while nsoe2 provides a good portion of fun by giving you some followers.
Awesome. my favorite, i love this pack because,
-Maps feels like i m playing a book or a movie rather than plain maps. poor people want to help for slaying bane. this feels me good. when people thinks you are awesome baneslayer you are reallly feel good. -I prefer parkour like movements rather than bunnyhopping and in these maps i can jump anywhere i want such as roof to cliff jumping. -And these maps are brighter than most other maps and you can see the big part of the sky this makes good felling. -And beautiful architecture and landscape. -Using light guns and various electric guns against to poor primitive medieval enemies. this is feels good i feel like im a space invader. -Looks like rpg game style but acts like a action fps this is so surprised me. -These maps are inspired me to great map ideas
There is a interesting feature, at this pack(or maybe at non updated version of this map) you can turn into a dragon while bunnyhopping. then you can turn back to human form by jumping on the ground. but i cant figure it out which conditions required to turning into a dragon. i cant turn into a dragon anymore. please tell if somebody knows it.
And my engines have problems about limits i tried most of engines its now ok with the quakespasm engine. which engines have high limits please tell this too.
i know my comment is kind of over-fantastic but the maps are over-fantastic either.
i want a new map pack like this i played this so much and i loved it and i want to continue.
So beautiful! I am in process of playing it. But I want to know if you can show me the music sheet of the intermission
Thank you for this episode! It was really hard but always fair. Will look for more Tronyin maps.
I quite liked the original Soul of Evil episode, but this one is really something else. Yeah, there are obvious improvements all around, like a way more fleshed out story, NPC companions and some cool weapons to play around with. And you can even transform into a dragon and fight aerial monsters while soaring high over a city.
However, the difficulty is really bullshit. No other way to call it really. Bosses are almost impossible to kill without heavily exploiting the AI and quick saving at least 100 times. Play on skill 0 or 1, turn on the god mode during boss fights. No shame in it.
Scratch that, I'll re-rate this as 2/5. In later maps you're fighting 50 monsters per battle, with half a dozen vores on high ledges far away that can still target you, and there are shamblers spawning in, not to mention hoards of ogres and deathknights. All of this on skill 1 (normal). Yikes...
Don't normally comment, in fact this might be my first post :), Awesome pack, just completed on Nightmare. Great challenge, beautiful architecture, great but sometimes bloody annoying enemy placements and yes the dragons are a mare but I like how Tronyn mixes all this up in to a lovely big bowl of chaotic soup, a much needed change from the usual cannon fodder on most maps. Come on you people, giving low ratings for your incompetence is not fair, just try harder ;)
You're cute.
I hated this. I can handle difficult games, but this is just resentful and poorly conceived.
I installed the new skins but there doesn't seem to be any difference. Are they not compatible with QuakeSpasm?
Im sorry if i upset anyone, but this is crap, on nightmare you be lucky to last 5 rooms or corridors, map 3 even rambo would only last 5 seconds, this is way over the top of things, then icing on the cake, if you do get threw level, your back to basics, and start all over again, its by this this time you need shots of morphine to get ove what you just got threw, and back to a poxy shotgun for next level.........yeh f--k that.
So it was too hard, but you played on nightmare anyway?
I don't think that Quakespasm supports external skins.
They're bad anyway. You're not getting anything but blown up original skins with some automatic sharpening applied and in a lossy format. The author had a habit of producing "enhancements" like that for other people's mods, and I can only hope that Tronyn agreed to the links being proudly displayed right here, on his content's page.
I sort of get it, I experimented with some pretty abysmal skin replacements back in the day too, but I wouldn't be too happy if someone did that to my artwork.
Yes i played it on nightmare, as all quake maps or missions i play on nightmare. But this mission pack is a joke on nightmare, your be lucky to last 5 to 10 min or so, thats not nightmare, thats just a complete headache all the time,1 map your be lucky to even get out of start map door,as there are countless enemy shooting at you, and all you have is a shotgun,with not many shells,and nowhere to run for cover,thats not fun, as you have no chance what so ever.
Ninja: give it a try in a more reasonable skill setting, Tronyn's maps are notoriously hard (although apparently we should blame PM in this instance). I don't remember which skill setting I selected when I first completed this, but by then I had already played a few of Tronyn's maps, so I might have toned it down to Normal even though I usually play Nightmare.
Another option is to try a much harder pack and then come back to the maps that cause you pain at the moment. For instance, my experience with Warpspasm was similar to yours with this, so I couldn't stomach it for the reasons you describe. But I was finally able to enjoy it even in Nightmare mode after completing the first two maps of "Quenching Urges of Constant Killing", which is insanely -- and sometimes laughably -- harder, and I've been intending for a while to replay NSOE2 in Nightmare too. It will be a good occasion to finally rate this.
On a side note, has PM operated under another monicker? I only seem to see that name appear in collaborations with Tronyn on Quaddicted.
Or Tronyn is schizophrenic and uses his evil imaginary friend as a scapegoat when players complain :)
Found (well, made) time to replay this in Nightmare. Dragons are insane, but as in other maps by Tronyn secrets help a lot and you should definitely be on the hunt for them. I'm currently finishing "The Lost Land", and yeah, it's pretty hard, but there's hope. I didn't remember the Sha'Vile's ability to resurrect dead foes, but it was fun to see it getting its ass kicked by a Vore it had just resurrected.
On the whole the pack is definitely worth playing; there's a lot of quality (and quantity! I kept thinking "This was crazy, it must have been the final map" upon completing a few of them, only to face yet another huge level afterwards), although it's rough around the edges. It could have done with some polishing (lighting, textures, and shapes), and while new enemies and behaviour were a welcome touch, changing the skins of existing monsters was not that good an idea. Green scrags are particularly ugly.
This mod blew my mind. Only once before in 2020 I had so much fun with relentless, intense and massive combat. Only one other game has such a balanced gameplay and seemingly insurmountable challenge... and that is DOOM: Etarnal. Surprisingly, I found it all while playing SoE: Indian Summer. Doomguy "Doomslayer" is joined by Ranger "Baneslayer" in the Hall of Fame of epic showdowns.
Levels are wonderful. New weapons, power-ups and even books make things fresh. Monster-placement is superb. Some of my impressions follow... SPOILER ALERT.
nsoe1: great small starting map, which showcases some new mechanics, like decapitations and laser weaponry. The ghost-mage sidekick is a wonderful fun addition.
nsoe2: where the fun starts! Conquer a city/castle with help of allies... wow! And then fight for it with flying power-up and ability to MORPH INTO DRAGON! WTF!! Also, Mjolnir has new fun tricks and MIRV laucnher is epic.... What, we're fighting just one dragon? C'mon, that's must be easy. Well, it's not. This one is giant, damage-sponge boss monsters. Died a lot, but had so much fun taking offensive actions to the sky!
nsoe3: first true HORDE map. Lots and lots of monsters, wonderful architecture, memorable encounters like the entire underwater pyramid, or being stuck in bell-tower with 5 (!) dragons outside, or meeting a small army of archers, mages and drakes (scrags) with only maximum-ammo nailgun... tough situation, but I nailed it! Great level.
nsoe4, nsoe5: some good combat and exploration, as usual, enemy and power-up placement is balanced very well. Still, hard as hell. I'm not complaining about another Cult Leader (he looks somewhat different, and story-wise make sense) and definetly it was a great idea to bring back BANE. Last time he was an easy enemy, a modified Death Knight... Now, he is a nightmare rivaling dragons in difficulty... lightning speed, creation of copies... I reloaded when the bastard started to resurrect dragons... Enjoyed the boss. Definetly not a re-use, but a story-crucial re-introduction.
nsoe6: let's just say... best map in terms of horde combat. Nice touch adding those gremlins))) Ranger on power-ups vs horde of dragons = good finale!)
Thanks to Tronyn and the team for their work on this episode back in 2008!! Going to check out his more recent work (Roman Wilderness, Unforgiven, Wicked), hope to get as much fun)) So far, Indian Summer turned out to be best mod for me. 10/5.
Sorry for bad grammar( Doom: EtArnal))) Too much emotions, far less concentration) One thing to add: Vorpal Sword is a very neat weapon and I used it more than I probably should have) It proudly joins the arsenal of Axe, Mjolnir, and Chainsaw on Ranger's wall)
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