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Author: | Scott McNutt |
Title: | Operation Condor |
Download: | opcondor.zip (5c4205cbc23c0b7e5686d36f78db4c5e) |
Filesize: | 582 Kilobytes |
Release date: | 10.08.1997 |
Homepage: | |
Additional Links: | Crash's • erc's Quality • SPQ Level Heaven • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
opcondor.txt | 6 KB | 10.08.1997 |
opcondor.bsp | 1462 KB | 10.08.1997 |
opcondor.zip
Operation Condor
Very nice wizmetal map, the only drawback is that it gets quite confusing, each corridor looks the same. It's got nice traps and well made progression.Tags: hard
Editor's Rating: Nice
User Rating:
3.5/5 with 14 ratings
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This is the sequel to Armor of God (https://www.quaddicted.com/reviews/armorgod.html), which I enjoyed more -- but this map is also good.
It's a little finicky to complete, with plenty of traps and confusing corridors, but well-made.
Fun map, very clean design with some neat traps.
After playing this map i feel armor of god was a better map from Scott. This map has too much repetition and it makes the level design of the map suffer from this. Corridors within the level were also very confusing as many of them looked like the same passage ways which made the level hard to navigate through. Overall I would only give this map a three out of five rating as it is an average designed quake map and a disappointing sequel to Armor of God.
Too confusing for me. All corridors looks the same, I could not even find the gold key. Deleted.
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