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Screenshot of oum
Author:Apollo, FatController, Tronyn, Tyrann
Title:Operation: Urth Majik (93c8591e4f53e34aa867ef11eaeaf6ca)
Filesize:10443 Kilobytes
Release date:26.07.2001
Additional Links: erc's QualityEthereal HellQuake TerminusTEAMShamblerTen FourTronyn's Top 10: BaseUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
oum.txt3 KB24.07.2001
PAK0.PAK25240 KB26.07.2001

Operation: Urth Majik

SP episode with five medium to large IKBase/Quake2/Egyptian-themed, professionally constructed maps, some new monsters/weapons and progs including cutscenes - by FatController, Tyrann, Tronyn, and Apollo.

Tags: ikbase, episode, obtex, temple, mustplay, planetquake-map-of-the-week, narrative

Editor's Rating: Excellent
User Rating: 4.7/5 with 42 ratings
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Klape 2 January 2012, 19:07
Wonderful maps!
Really difficult, one of my favorites!
Fr3n Guest, rated this a 5 27 September 2012, 7:22
All of the levels in this episode are great, but TOUM alone is worth the price of admission. Slightly annoying gameplay in a handful of places but an amazingly weird theme carried through to perfection from beginning to end.
ijed Guest 27 February 2013, 22:49
Excellent pack, one of the great classics.
catlover Registered 14 August 2013, 20:13

Hi all,

Relative newbie alert

in this episode all the text is garbled for me. I watched someone play on youtube and that text was fine. it seems there is a story that I'm missing, and it's a nuisance not being able to read important messages as it's halting my progress. Could anyone tell me what I'm doing wrong? (other than the text everything else seems to work). cheers

Spirit Registered 17 August 2013, 19:51

What engine are you using? My random guess is that you installed some fan-made graphics. Try without them (it even looks better then)! ;)

catlover Registered 20 August 2013, 0:38

Was using dark places but after reading your recommended engines I tried Fitzquake. It works perfectly now! Love the new enemies and overall feel and design. Some elements remind me of Half Life. By the way, thanks for the quick response I never knew about all these wonderful maps. Great site.

Spirit Registered 23 August 2013, 19:45

Thanks! Spread the word. ;)

mfx Registered, rated this a 5 19 October 2013, 22:55

Though i´m not a big fan of those textures, this pack still gets a 5 out of 5. Released in 2001, this one stands up against all that was following, even today. Absolutely worth checking out, play it now, if you haven´t yet!

NightFright Registered, rated this a 5 4 February 2014, 14:04

Highly enjoyable Quake mission pack, even now. When you shut down a power generator and the lights in the whole level go half-dark, you know that it's going to be bad. Nice usage of some Zerstörer enemies and weapons, too. I also liked that there is a bit of story after every level you complete. Looks even better with colored lighting (if you know how to create .lit files, e.g. with MHColour). 5 stars, easily!

Yhe1 Guest 5 October 2014, 22:06

NightFright, did you create lit files for OUM? If so, can you upload them to quaketastic?

Yhe1 Guest 12 October 2014, 12:56

Nevermind, found the color lighting tool.

LeopolD Guest 11 March 2015, 23:25

Excellent! Just replayed this, great from start to finish.

DeeDoubleU Registered, rated this a 5 14 March 2016, 13:26

Nice. I like how this has story part just right. Enough to explain what the hell is going on and not too much of it to make you want to skip or disable narration.

MikeTaylor Registered, rated this a 4 28 September 2016, 17:04

Replayed this. I'd forgotten how satisfyingly chunky the earlier, base levels are. There's an interestingly unique atmosphere to the later more medieval levels, with the continuing presence of the base monsters making a certain amount of sense in light of the story. I found myself feeling sorry for these poor bewlidered humans, sucked out of their bases and drawn into a netherworld. (But not too sorry to riot-controller them into kibble.)

I would say that by modern standards it falls just a little short of the full five stars, because of some primitive brushwork and a sense of arbitratiness in places (though even that is ameliorated by the comments of the Big Bad as you make your way through its sanctum.) But it's still a very solid four at the very least.

Blood Vengeance Registered, rated this a 5 2 October 2016, 12:49

Few maps but great and enjoyable, this deserve 5 stars absolutely. Loved the atmosphere, it resembles a "Zerstorer little brother" mixed with some Half Life.

Pasokon Deacon Registered, rated this a 5 29 January 2017, 22:47

OUM's a better take on the nihilist mini-episode concept than Zerstorer, if only because the latter three maps are more consistent and ambitious than expected. The elements cribbed from Half-Life never get in the way, thankfully, and I love the Egyptian theme shift right at the end since it justifies adding in new, crazier rooms and enemy waves to deal with. Sense of humor's strong here, too.

Lane Powell Registered, rated this a 4 17 December 2018, 2:53

Fun episode with a cool grab-bag of weapon/monster modifications—I don't think I've seen bouncing nails before—though I don't prefer it to Zerstorer or Travail.

bhlaab Registered, rated this a 4 23 July 2019, 1:37

The jittery, unskippable cutscenes are a pain nowadays and the new railgun enemy kind of sucks (only because of its shield, really) but OUM holds up pretty well.

dwere Registered 17 July 2020, 9:26

Unlike Zerstorer, edgelord storyline doesn't really work here.

Also, the riot controller coding is mangled somehow - only one shot actually does something, but it still consumes 2 shells.

Escalate_krsk Registered, rated this a 4 7 October 2020, 21:35

Great mission pack! Obviously, lot of work were put into it...... and for some reason, just like Zerstorer, it all was f**ed up in the ending. What, the villain/final boss wins? It's anticlimactic, it's not "Quake/Id" enough.... C'mon!

triple_agent Registered 18 August 2021, 9:42

"Operation: Urth Majik", gives me a good "Rubicon" vibe - which is in favour. This also means, there is a 'Quake 2' theme woven into it, in own way.

I applaud for a very good difficulty balance on "Normal" level, at least in terms of combat. The progress trajectory throughout the game, is mostly clear - albeit interrupted sparsely with some bad cases of "dead-end-puzzle"; which could possibly turn some players away. Fortunately, such roadblocks, are few.

Size of the stages, is not too much, but just proper, to give a decent example - a well adjusted bite-size.

The narrative at the end of each stage, is a nice touch, definitely for the benefit in terms of general reception. It bestowes a sense of achievement and meaningful progress.

What is bad, is the placement of progress-buttons in terms of visual design; in the early stages, these are obscure in outlook, making them prone to being overlooked - suggesting the possibility of another "dead-end-puzzle" in confusion.

The customary elements - including opponents, weapons and certain treats, such as ladders - feel great and solid as an addon to the 'Quake' universe - they are impressive even beyond just the historical perspective, minding the day of release, which dates back to the year 2001.

What in particular stood out as innovative to myself, are the "stations" with health, ammo and armor patches; it felt quite like a next-step for the common 'Quake' standards.

I think the campaign, would benefit from a remaster to the "Quoth" foundation, unless the "Arcane Dimensions", proved to be a better set of solutions.

"Operation: Urth Majik", deserves recognition.

The ending, though, yes, but no.

NailIn Guest 15 September 2021, 16:06

Nice touch on resupply stations, reminds you of half-life, however, playing with armour-health damage ratio was never a good thing especially when reducing the same pick-ups throughout the maps.

Player's health quickly drops to '0' while armour still above '90'. The armour in this mod is useless. It only protect itself but not the player, I had to repeat otherwise simple shootouts because it seems the shotgun grunt can penetrate your armour as the nail gun grunt. Parameters like these should be left alone.

For that I'll give only 2/5.

DameQ Guest 15 September 2021, 22:06

What a piece of manure of a mod, why replace the rocket launcher with that dumb weapon?

The game is unplayable without the original RL. It seems the author never played his tweaked mod before releasing it. The star goes for the maps only.

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