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| Author: | Apollo, FatController, Tronyn, Tyrann |
| Title: | Operation: Urth Majik |
| Download: | oum.zip (93c8591e4f53e34aa867ef11eaeaf6ca) |
| Filesize: | 10443 Kilobytes |
| Release date: | 26.07.2001 |
| Homepage: | |
| Additional Links: | erc's Quality • Ethereal Hell • Quake Terminus • TEAMShambler • Ten Four • Tronyn's Top 10: Base • Underworldfan's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| oum.txt | 3 KB | 24.07.2001 |
| PAK0.PAK | 25240 KB | 26.07.2001 |
oum.zip - Operation: Urth Majik
SP episode with five medium to large IKBase/Quake2/Egyptian-themed, professionally constructed maps, some new monsters/weapons and progs including cutscenes - by FatController, Tyrann, Tronyn, and Apollo.Tags: ikbase, episode, classic, obtex, temple, mustplay
Editor's Rating: Excellent
User Rating: 4.8/5 with 16 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
Really difficult, one of my favorites!
Hi all,
Relative newbie alert
in this episode all the text is garbled for me. I watched someone play on youtube and that text was fine. it seems there is a story that I'm missing, and it's a nuisance not being able to read important messages as it's halting my progress. Could anyone tell me what I'm doing wrong? (other than the text everything else seems to work). cheers
What engine are you using? My random guess is that you installed some fan-made graphics. Try without them (it even looks better then)! ;)
Was using dark places but after reading your recommended engines I tried Fitzquake. It works perfectly now! Love the new enemies and overall feel and design. Some elements remind me of Half Life. By the way, thanks for the quick response I never knew about all these wonderful maps. Great site.
Thanks! Spread the word. ;)
Though i´m not a big fan of those textures, this pack still gets a 5 out of 5. Released in 2001, this one stands up against all that was following, even today. Absolutely worth checking out, play it now, if you haven´t yet!
Highly enjoyable Quake mission pack, even now. When you shut down a power generator and the lights in the whole level go half-dark, you know that it's going to be bad. Nice usage of some Zerstörer enemies and weapons, too. I also liked that there is a bit of story after every level you complete. Looks even better with colored lighting (if you know how to create .lit files, e.g. with MHColour). 5 stars, easily!
NightFright, did you create lit files for OUM? If so, can you upload them to quaketastic?
Nevermind, found the color lighting tool.
Excellent! Just replayed this, great from start to finish.
Nice. I like how this has story part just right. Enough to explain what the hell is going on and not too much of it to make you want to skip or disable narration.
Replayed this. I'd forgotten how satisfyingly chunky the earlier, base levels are. There's an interestingly unique atmosphere to the later more medieval levels, with the continuing presence of the base monsters making a certain amount of sense in light of the story. I found myself feeling sorry for these poor bewlidered humans, sucked out of their bases and drawn into a netherworld. (But not too sorry to riot-controller them into kibble.)
I would say that by modern standards it falls just a little short of the full five stars, because of some primitive brushwork and a sense of arbitratiness in places (though even that is ameliorated by the comments of the Big Bad as you make your way through its sanctum.) But it's still a very solid four at the very least.
Few maps but great and enjoyable, this deserve 5 stars absolutely. Loved the atmosphere, it resembles a "Zerstorer little brother" mixed with some Half Life.
OUM's a better take on the nihilist mini-episode concept than Zerstorer, if only because the latter three maps are more consistent and ambitious than expected. The elements cribbed from Half-Life never get in the way, thankfully, and I love the Egyptian theme shift right at the end since it justifies adding in new, crazier rooms and enemy waves to deal with. Sense of humor's strong here, too.
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Did you read the file's readme?