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| Author: | Ray "NotoriousRAY" O'Neill |
| Title: | Hexameron: Phase One |
| Download: | pbrsp1.zip (da2fdc7a5b85354d64cc99b803d5b4e0) |
| Filesize: | 2561 Kilobytes |
| Release date: | 28.09.2002 |
| Homepage: | |
| Additional Links: | erc's Quality • Ten Four • Underworldfan's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| Pak0.pak | 6044 KB | 28.09.2002 |
| progs.dat | 521 KB | 27.09.2002 |
| pbrsp1.txt | 5 KB | 28.09.2002 |
pbrsp1.zip - Hexameron: Phase One
Very large, detailed, professionaly constructed Base map with a few outside areas and three new monsters (modified Enforcers, Scourge).Tags: base, large, monsters
Editor's Rating: Excellent
User Rating: 4.3/5 with 11 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
at one point, searched my
entire library (1000+mods)
to find it!
even now, this is a fun map. if some Quoth base monsters were in it, it'd be even better. the modified shield enforcers in this map seem to be less buggy than the other 'blue' ones.
Oh yes, a Quoth version with even harder difficulty! bring it on!! =)
Great map, one minor issue I found is gap between boxes there player can fall with no way out.
Excellent map...
I found the same boxes spot as DeeDoubleU. Also, can't say I'm a fan of how suddenly at the end of the level you're supposed to notice the key texture on the ground and interpret that as being allowed to touch a forcefield to deactivate it. I didn't spot it so I was pretty stuck until I bumped up against the forcefield out of desperation and went "wtf" as i stepped right through...
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