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Author: | Ray "NotoriousRAY" O'Neill |
Title: | Hexameron: Phase One |
Download: | pbrsp1.zip (da2fdc7a5b85354d64cc99b803d5b4e0) |
Filesize: | 2561 Kilobytes |
Release date: | 28.09.2002 |
Homepage: | |
Additional Links: | erc's Quality • Ten Four • Underworldfan's • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
Pak0.pak | 6044 KB | 28.09.2002 |
progs.dat | 521 KB | 27.09.2002 |
pbrsp1.txt | 5 KB | 28.09.2002 |
pbrsp1.zip
Hexameron: Phase One
Very large, detailed, professionaly constructed Base map with a few outside areas and three new monsters (modified Enforcers, Scourge).Tags: base, large, monsters, planetquake-map-of-the-week
Editor's Rating: Excellent
User Rating:
4.3/5 with 28 ratings
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at one point, searched my
entire library (1000+mods)
to find it!
even now, this is a fun map. if some Quoth base monsters were in it, it'd be even better. the modified shield enforcers in this map seem to be less buggy than the other 'blue' ones.
Oh yes, a Quoth version with even harder difficulty! bring it on!! =)
Great map, one minor issue I found is gap between boxes there player can fall with no way out.
Excellent map...
I found the same boxes spot as DeeDoubleU. Also, can't say I'm a fan of how suddenly at the end of the level you're supposed to notice the key texture on the ground and interpret that as being allowed to touch a forcefield to deactivate it. I didn't spot it so I was pretty stuck until I bumped up against the forcefield out of desperation and went "wtf" as i stepped right through...
Still a fun map in 2022. I had a bit of a time figuring the ending out, but finally did.
This is darn good. I'd have to politely disagree with Spirit, in that I think the "leading" through the paths here is done well and there's some good variety among the various spots, especially in the way you go through both indoors and outdoors areas. Overall I think the progression through the map and also the fundamental construction of the spaces is quite nice, better than the majority of base maps. Really enjoyable to work through.
It's let down by the combat, just a bit. There's the typical problem with "purist" basemaps that don't use the full menagerie -- which, granted, is helped some by using the centroids and the enforcer variants (altho I didn't quite figure out the yellow variants). Probably more of a disappointment for me is the lack of any weapons above the SSG, and not even that many nails for the NG. I guess (from the name) maybe this was intended to lead into other maps, so the weaponset was held back?
Anyway -- fantastic stuff overall.
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