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Screenshot of pbrsp1
Author:Ray "NotoriousRAY" O'Neill
Title:Hexameron: Phase One (da2fdc7a5b85354d64cc99b803d5b4e0)
Filesize:2561 Kilobytes
Release date:28.09.2002
Additional Links: erc's QualityTen FourUnderworldfan's
Type:Partial conversion
BSP: ✔ • PAK: ✔ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
Pak0.pak6044 KB28.09.2002
progs.dat521 KB27.09.2002
pbrsp1.txt5 KB28.09.2002

Hexameron: Phase One

Very large, detailed, professionaly constructed Base map with a few outside areas and three new monsters (modified Enforcers, Scourge).

Tags: base, large, monsters, planetquake-map-of-the-week

Editor's Rating: Excellent
User Rating:
4.3/5 with 28 ratings
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denizen 19 February 2012, 0:09
LOVED this map.
at one point, searched my
entire library (1000+mods)
to find it!
Spirit 20 February 2012, 17:50
Hm, just played it and it was confusing and I got lost. Might have benefited from making the various parts look more different, it all looked like standard idbase. Fun nonetheless.
NotoriousRay 26 February 2012, 17:48
glad you guys liked it all these years later.
dBAudio Registered 15 August 2014, 0:13

even now, this is a fun map. if some Quoth base monsters were in it, it'd be even better. the modified shield enforcers in this map seem to be less buggy than the other 'blue' ones.

user7346 Registered 8 June 2015, 3:44

Oh yes, a Quoth version with even harder difficulty! bring it on!! =)

DeeDoubleU Registered 12 March 2016, 16:43

Great map, one minor issue I found is gap between boxes there player can fall with no way out.

Doc_Holliday Registered 20 July 2016, 13:15

Excellent map...

Pritchard Registered 28 February 2017, 8:39

I found the same boxes spot as DeeDoubleU. Also, can't say I'm a fan of how suddenly at the end of the level you're supposed to notice the key texture on the ground and interpret that as being allowed to touch a forcefield to deactivate it. I didn't spot it so I was pretty stuck until I bumped up against the forcefield out of desperation and went "wtf" as i stepped right through...

Jehannum Registered 17 June 2022, 3:03

Still a fun map in 2022. I had a bit of a time figuring the ending out, but finally did.

Johnny Law Registered 17 June 2022, 23:36

This is darn good. I'd have to politely disagree with Spirit, in that I think the "leading" through the paths here is done well and there's some good variety among the various spots, especially in the way you go through both indoors and outdoors areas. Overall I think the progression through the map and also the fundamental construction of the spaces is quite nice, better than the majority of base maps. Really enjoyable to work through.

It's let down by the combat, just a bit. There's the typical problem with "purist" basemaps that don't use the full menagerie -- which, granted, is helped some by using the centroids and the enforcer variants (altho I didn't quite figure out the yellow variants). Probably more of a disappointment for me is the lack of any weapons above the SSG, and not even that many nails for the NG. I guess (from the name) maybe this was intended to lead into other maps, so the weaponset was held back?

Anyway -- fantastic stuff overall.

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