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Screenshot of perssp1
Author:Perselicas (Fern (aka Fr3n))
Title:Perssp1 (e87cac486cb6e04a5d80ec0fb265a753)
Filesize:388 Kilobytes
Release date:29.10.2000
Additional Links: erc's QualityEthereal HellTEAMShambler
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
PERSSP1.TXT2 KB29.10.2000
PERSSP1.BSP932 KB29.10.2000


Small and tight medieval tech map with good gameplay and a polished look.

Tags: small, medieval, tech

Editor's Rating: Nice
User Rating:
3.5/5 with 24 ratings
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Daz 26 April 2012, 20:46
I like cock
Spirit 28 April 2012, 10:03
I should really do something to differentiate comments from logged in users and random ones.
Daz 14 May 2012, 19:38
Yes please ;)
user7346 Registered 17 March 2013, 18:49

Loved this one!

dBAudio Registered 13 September 2014, 19:19

very nice.

unbirthday Registered 1 September 2015, 2:12

Short, intense map. Strategic placing of monsters to shock and chase the player.

Pritchard Registered 25 May 2016, 15:47

Although I enjoyed the re-use of play spaces for multiple encounters, and the wide variety of monsters kept the gameplay fresh, I found this map to be unfairly difficult, often requiring me to die in order to know what to expect and how to survive it. Spawns in particular were quite frustrating.

Despite the recycling of areas, weapon and ammo balance was good for most of the map. I say most, because I found myself left with only an axe and one elevated enemy remaining by the final area of the map. Thankfully I was able to run past and finish the level, but I doubt that's how it's meant to be played!

bfg666 Registered 18 October 2016, 9:19

Not as pretty as Fr3n's later levels, this one is a very short romp with a tough finale that left me with very few ammo, no armor and 30ish HP. The 2 secrets are very easy and should be saved for that final fight if you know what's good for you.

MikeTaylor Registered 20 October 2016, 11:46

Mostly, very nicely constructed. The only unfair pair, to my mind, is that you find out you're at the stage where you need the secrets from ground level until you're irrevocably underground. If there was just a button to re-lower the elevator, that would make everything feel more reasonable.

(I accidentally played this on Medium. On that level it's not too difficult at all, at least if you use the secrets for the final battle.)

Solomoriah Registered 2 May 2019, 17:25

I enjoyed this one, though I do think the final battle is pretty rough. I did encounter a bug, though... it's possible to trigger the corridor blocking trap which is supposed to funnel you into the final battle, then quickly run back to the previous room, and end up unable to enter the final battle at all... trapped at the bottom of a narrow pit.

Greenwood Registered 10 April 2020, 22:44

I enjoyed this little map! It's a nice solid build with arguably low ceilings in parts. I played this on normal and had no major issue; however, I did run low on ammo at the end, so I had to provoke the last vore into splash-damaging herself to death :)

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