Username: Password: Remember Me
Or would you like to register?
Screenshot of perssp2
Author:Fern (aka Fr3n)
Title:Return to Dust (43c11a54cc7d77e8f2efff503c670d8c)
Filesize:780 Kilobytes
Release date:27.02.2001
Additional Links: Ethereal HellRetroquakeTEAMShamblerUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
PERSSP2.BSP2034 KB27.02.2001
PERSSP2.TXT6 KB27.02.2001

Return to Dust

A fast and brutal (yet well balanced) map in beautiful ancient-temple textures.

Tags: temple, small, hard, egyptian, traps, difficult, textures

Editor's Rating: Excellent
User Rating:
4.1/5 with 31 ratings
You can NOT add ratings
if you are not logged in.

Daz 27 April 2012, 16:26
Video playthrough -
user7346 Registered 17 March 2013, 18:59

Very nice

Spirit Registered 4 October 2013, 18:03

Holy high-FOV screenshot.

I really like this map. Was one of the first custom ones I played.

Pritchard Registered 25 May 2016, 16:06

A very challenging map that I at times struggled to complete. Many similarities in gameplay style to the map Perssp1, including the ridiculous final fight. Thankfully the player is given better equipment for this battle, which makes it rather more achievable.

bfg666 Registered 18 October 2016, 13:03

With this one, Fr3n developed his visual style, less austere than in his previous map and closer to his later works. The gameplay felt a bit like a chore though: like Pritchard said, it is quite tough on skill 2 and abuse of quicksave/quickload soon became a necessity. The fact that I had no armor until the final quarter of the map didn't help either. There is one armor accessible reasonably early on but it's in THE one secret and unfortunately, that secret is much too well hidden. The texture of its door is almost exactly the same as its surroundings and I only found it via noclipping after finishing the level, which defeats the purpose.

I found the final fight much easier than in perssp1 for the reason that it's not set in an enclosed arena but in the regular map, allowing the player to evade it and pick the monsters from afar at his leisure

MikeTaylor Registered 20 October 2016, 12:52

Very nicely put together: consistenyly tough (on Hard) without ever really feeling unfair -- with the possible exception of the collapsing-floor vore trap. Good to look at, too.

Lane Powell Registered 11 July 2022, 1:53

While I'm not a big fan of the texture set, it's hard to argue against a fast, tough little map like this, though some parts can be easy to cheese if you know what's coming.

Recommended. 4/5

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Quake was released in