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Screenshot of perssp2
Author:Fern (aka Fr3n)
Title:Return to Dust
Download:perssp2.zip (43c11a54cc7d77e8f2efff503c670d8c)
Filesize:780 Kilobytes
Release date:27.02.2001
Homepage:http://www.suspenlute.com/
Additional Links: Ethereal HellRetroquakeTEAMShamblerUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
PERSSP2.BSP2034 KB27.02.2001
PERSSP2.TXT6 KB27.02.2001

perssp2.zip - Return to Dust

A fast and brutal (yet well balanced) map in beautiful ancient-temple textures.

Tags: temple, small, hard

Editor's Rating: Excellent
User Rating: 4.1/5 with 18 ratings
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12345
Daz, rated this a 3 27 April 2012, 16:26
Video playthrough - http://www.youtube.com/watch?v=dV5c6QF_VNg
user7346 Registered, rated this a 4 17 March 2013, 18:59

Very nice

Spirit Registered, rated this a 5 4 October 2013, 18:03

Holy high-FOV screenshot.

I really like this map. Was one of the first custom ones I played.

Pritchard Registered, rated this a 4 25 May 2016, 16:06

A very challenging map that I at times struggled to complete. Many similarities in gameplay style to the map Perssp1, including the ridiculous final fight. Thankfully the player is given better equipment for this battle, which makes it rather more achievable.

bfg666 Registered, rated this a 3 18 October 2016, 13:03

With this one, Fr3n developed his visual style, less austere than in his previous map and closer to his later works. The gameplay felt a bit like a chore though: like Pritchard said, it is quite tough on skill 2 and abuse of quicksave/quickload soon became a necessity. The fact that I had no armor until the final quarter of the map didn't help either. There is one armor accessible reasonably early on but it's in THE one secret and unfortunately, that secret is much too well hidden. The texture of its door is almost exactly the same as its surroundings and I only found it via noclipping after finishing the level, which defeats the purpose.

I found the final fight much easier than in perssp1 for the reason that it's not set in an enclosed arena but in the regular map, allowing the player to evade it and pick the monsters from afar at his leisure

MikeTaylor Registered, rated this a 4 20 October 2016, 12:52

Very nicely put together: consistenyly tough (on Hard) without ever really feeling unfair -- with the possible exception of the collapsing-floor vore trap. Good to look at, too.

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