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| Author: | Dean Scott |
| Title: | Pyro2 - A Smash of Three |
| Download: | pyro2.zip (32fa14a57d7a94ab61c2135723a44ea4) |
| Filesize: | 739 Kilobytes |
| Release date: | 27.01.1997 |
| Homepage: | |
| Additional Links: | SPQ Level Heaven • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| PYRO2.BSP | 1647 KB | 27.01.1997 |
| PYRO2.TXT | 3 KB | 27.01.1997 |
pyro2.zip - Pyro2 - A Smash of Three
Small, linear dungeon made of several distinct parts: a runic area, a blue marble area, a lava cave, and a brick area.Editor's Rating: Average
User Rating: 2.3/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Not as terrible as I expected. Kinda imaginative.
Pyro2 on The Quake Grave
Pyro1 showed the potential that Dean had to go on and make some cool maps. Already with his second map, he has created a better, more exciting map!
When you compare the two, the big change and obvious improvement is the overall design and architecture. The 2 maps almost don't even look like they're by the same person. There are decorated hallways, big rooms, smaller bridged rooms. Lots of variety. I guess that's where the map is a bit odd to me. With the use of different sets of textures, it almost feels like 3-4 maps in one. There is no cohesive theme. Maybe that was the point, Since the subtitle is A Smash of Three?
This doesn't bother me though but what does bother me is enemy placement. Ogres placed where they can't reach you with their grenades. Long stretches of level with no enemies populating it. By the end there is an overabundance of ammo with no reason to use it because there are no enemies. It's just odd, as a bigger feeling map like this should have more enemies to take out.
Overall though, the map is good and it's an improvement over Pyro1!
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Did you read the file's readme?