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Screenshot of rumours
Title:Recurrent Rumours (6fad21303bf98555751177aa3810671e)
Filesize:993 Kilobytes
Release date:06.06.2001
Additional Links: erc's QualityEthereal HellTEAMShamblerTen FourUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
PDBQ_SP1.bsp2326 KB06.06.2001
pdbq_sp1.TXT5 KB06.06.2001

Recurrent Rumours

Large Wizard map with quite a bit of thematic varation.

Tags: medieval, wizard, mixed, secret

Editor's Rating: Nice
User Rating:
3.5/5 with 21 ratings
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dBAudio Registered 7 September 2014, 21:43

unexpected monsters at the finish.

MikeTaylor Registered 30 September 2015, 12:40

The pdbq_sp1.TXT file says the author of this level is Palldjon Brosche. Is that the same person as distrans?

MikeTaylor Registered 30 September 2015, 13:25

A surprisingly inventive, if very arbitrary, journey through cathedrals, tunnels, basements and the odd sewer. None of it makes much sense, but it's a lot of fun. I finished with 104/109 kills (on Hard) and 2/3 secrets.

Quibbles: the last secret is only available at a point where it's of no conceivable value. And more importantly, it's quite possible to skip the whole section that contains the zombies and the grenade launcher. Still, well worth the time to download and play.

MikeTaylor Registered 30 September 2015, 17:08

DId anything ever come of Q-TOO: The Other Operation, the in-progress episode mentioned in the README for this package? See

distrans Registered 21 December 2015, 6:50

Hi Mike, Q-TOO eventually became Travail.

MikeTaylor Registered 21 December 2015, 18:30

Ah, right! Thanks!

Bloughsburgh Registered 3 September 2016, 1:11

A really fun and atmospheric level. A little romp to raid a rune and get out of there! Something is fishy about this place and sure enough stuff gets strange at the end!

As Mike put it, the arbitrary sections are enjoyable an the mood is fitting. I do not like having to retrace my steps through already explored places void of enemies but it doesn't occur too often. Lovely lighting here as well plus you gotta consider its age!

Pritchard Registered 17 September 2016, 10:40

To me, nothing really stuck out about this map, apart from how hard it was to navigate at times and how tense I felt while swimming in the slime with the biosuit. I really enjoyed having the pressure of wondering if it would last long enough as I explored as quickly as possible, and i'd have to say it was the highlight of the level for me.

Lane Powell Registered 28 February 2017, 9:39

Quite a nice level, and I didn't find it too arbitrary; in fact the variation was quite welcome. Not as detailed or challenging as Travail but worth playing, as is the other Travail "prequel" Grendel's Keep.

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