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Screenshot of sadlark2
Author:Jonas N.P. Lindstrom
Title:The house of Sadlark (2)
Download:sadlark2.zip (09f6f95e3f9cd81beb15500d3e0041d9)
Filesize:927 Kilobytes
Release date:04.08.1997
Homepage:
Additional Links: Crash'sUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
sadlark2.txt2 KB04.08.1997
sadlark2.bsp1994 KB04.06.1997

sadlark2.zip - The house of Sadlark (2)

Medium sized cramped odd Metal etc map.

Tags: maze, traps, medium, metal, non linear, exploration, secrets

Editor's Rating: Poor
User Rating: 2.3/5 with 8 ratings
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Cocerello Registered, rated this a 3 13 October 2017, 18:37

Recommended for its unique progression, and without taking that into account is a 3/3- in my opinion.

<<<SPOILERS AHEAD>>>

Played on all skills. All killed and all secrets have been found.

Quite a different map.

Above average in brushwork detail, but very cramped sometimes, maybe on purpose, non linear branching with several hard blocks layout but not a maze as the tag says as it i made out of at most three distinct paths at once, progression is based on finding keys and buttons in hidden rooms for the first two third of the map and the last one on finding non hidden buttons, combats are usually straightforward with ambushes and behind corner ones, difficulty is around iD maps except for skill 0, the traps are fair for the most of the time, and the secrets are well done while very similar, and with over the top rewards.

Fisrt of all, this map's gameplay changes a lot between skill 1 and 2, due to a severe lack of ammo and weapons at the beginning, which becomes less important after the first rooms, and not much room to move and lots of brushworlk details that can restrict movement. The progression, while it can become frustrating till realizing how the map works it becomes enjoyable with time, also some texture combinations on the last third are quite interesting. On the other side, it is hard to navigate, unforgiving sometimes and some encounters are a bit unfair for skill 0 and 1. There is also to note that it is possible to get stuck or get an easy accidental death in some spots, so i recommend to save two or three times through the map.

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