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| Author: | Jonas N.P. Lindstrom |
| Title: | Dig me no grave |
| Download: | sadlark7.zip (6a07269b2f775196b7a396f82d65b6d6) |
| Filesize: | 920 Kilobytes |
| Release date: | 10.10.1997 |
| Homepage: | |
| Additional Links: | SPQ Level Heaven • TEAMShambler • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| sadlark7.txt | 3 KB | 10.10.1997 |
| sadlark7.bsp | 2127 KB | 10.10.1997 |
sadlark7.zip - Dig me no grave
Medium "non linear (sort of) Sadlark metal style map."Tags: metal
Editor's Rating: Excellent
User Rating: 3.4/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Pleasantly old-school, but uninspiring. A lot of running back and forth between distant areas.
Pretty entertaining but not as good as sadlark6. It's buggy in certain areas, e.g., projectiles passing through walls and a Fiend that can be killed through the floor, plus some really unnecessary backtracking. Perhaps more importantly, at least two areas can be reached early by taking the wrong path, both of them leaving you stuck with no way out unless noclipping. The use of traps was fine IMO, as they're an important element in Quake that often gets omited, save for the overfamiliar nail traps. Secrets are easy to find.
3/5
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Did you read the file's readme?