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Screenshot of sadlark7
Author:Jonas N.P. Lindstrom
Title:Dig me no grave
Download:sadlark7.zip (6a07269b2f775196b7a396f82d65b6d6)
Filesize:920 Kilobytes
Release date:10.10.1997
Homepage:
Additional Links: SPQ Level HeavenTEAMShambler
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive:
File Size Date
sadlark7.txt3 KB10.10.1997
sadlark7.bsp2127 KB10.10.1997

sadlark7.zip - Dig me no grave

Medium "non linear (sort of) Sadlark metal style map."

Tags: metal

Editor's Rating: Excellent
User Rating: 3.4/5 with 7 ratings
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hkBattousai, rated this a 2 19 May 2012, 10:07
Full of unnecessary and frustrating traps. A game should be more entertaining.
MikeTaylor Registered, rated this a 3 4 December 2013, 15:22

Pleasantly old-school, but uninspiring. A lot of running back and forth between distant areas.

NoNameUser Guest 8 July 2016, 14:51

Pretty entertaining but not as good as sadlark6. It's buggy in certain areas, e.g., projectiles passing through walls and a Fiend that can be killed through the floor, plus some really unnecessary backtracking. Perhaps more importantly, at least two areas can be reached early by taking the wrong path, both of them leaving you stuck with no way out unless noclipping. The use of traps was fine IMO, as they're an important element in Quake that often gets omited, save for the overfamiliar nail traps. Secrets are easy to find.

3/5

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