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Screenshot of sgodrune
Author:Rain Rannu (Spacegod)
Title:Tale of Abbot's Rune (2f4efb56bc1278977353a05bea803f53)
Filesize:1806 Kilobytes
Release date:20.02.1998
Additional Links: erc's QualityTEAMShamblerTen FourUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
SGODRUNE.BSP352 KB18.01.1998
SGODRUN1.BSP2063 KB15.01.1998
SGODRUNE.TXT4 KB20.02.1998
SGODRUN2.BSP1961 KB20.02.1998

Tale of Abbot's Rune

Short story-driven SP "hub" with 3 maps. Very original style and gameplay!

Tags: blue, red, abstract, traps, surprises, story, unique, planetquake-map-of-the-week, episode

Editor's Rating: Excellent
User Rating:
3.8/5 with 22 ratings
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felch 4 January 2010, 8:50
The problem with super clever, impossibly difficult maps is that no one will be fucked playing them. It's gone straight into the trash. Can't even be bothered godmodding my way through.
Spectrumvixen 24 February 2010, 10:24
Ooooh... Hard! Hee - I'm Spectrumvixen, and I'm a nightmarist. I like getting viciously beaten to a pulp by nades and fiends. I like grabbing keys and pulling triggers. Most importantly, I like a challenge... so when I hear something like Felch's comment... I think

No one? REALLY!? Now I need to try this! *ker-download*
Ankh 8 April 2010, 18:55
This maps are somehow different from the typical ones. There is a nice story and interaction with the player. The atmosphere is dark and mysterious. The combat is tough but rewarding. Recommended.
Fr3n Guest 8 September 2012, 6:58
1) this is the ultimate marmite map. you either love it or hate it. (and if you hate it, you suck)

2) unique is spelled wrong in the tags.
Icantthinkofanickname Registered 25 December 2013, 23:34

This is incredibly well-done for what it is, but gameplay is pretty much on rails. The very start can be off-putting (I guess that is what felch's comment is based on), but for the most part it's neither tricky nor particularly difficult; the maps effectively take you by the hand and lead you from undeniably impressive setpiece to setpiece, while (over-)explaining every tiniest detail via on-screen messages. It looks great, but feels more like an interactive B-movie or carnival ride than a game. From what I can tell (from watching youtube playthroughs), this is pretty much how the majority of modern shooters play, so I guess this release was ahead of its time.

DeeDoubleU Registered 4 April 2016, 0:19

The sole purpose of these maps is to fuck you up it seems. Monsters in pitch-black corners or shambler spawning with half of his paw up your ass, but I must admit it fits the story.

It does play like a B movie (a nice one!) and that's why I absolutely loved it.

Doc_Holliday Registered 18 June 2016, 14:38

So different and had me smiling most of the journey...Maybe not for everyone but certainly entertained me

Atzuras Guest 23 April 2017, 16:49

Brutal raw shotgun showdown with ogres, fiends and shamblers, amazing speedruns and some deadly ambushes in a nice and atmospheric hellish temple, all spiced with some unusual effects and almost humoristc scenes.

This unorthodox, 3-map tale will upset you if you think it's unfair any map you cannot defeat in your first run - believe me, you won't. Because it is not balanced, it is not fair and does no good to to your self-esteem. But it's fun and challenging as hell.

As an old-school player, I enjoy so much this 20th century maps because they are a living memory of what a good map was at that times, simple, straightforward and focused in gameplay. Now the story is quite different but this does not make Abbot's Rune less fascinating, entertaining and attracting.

And maybe it's just me, but I find so many ways and attitudes to play this level that I am afraid it is less known that it deserves. Anyway this appreciation is always based on personal expectations and how many ogres you can fight at a time with a Shotgun, your guts and no covers.

If you play with this map, the map will play along with you.

Score: 5/5

bhlaab Registered 31 July 2019, 5:18

The architecture is impressive but the game design stinks. This isn't about "old school" or "difficult". The monsters are placed like a 2 year old with finger paints just splashing crap all over the place. Monsters spawn behind you, they spawn on top of you, and they spawn constantly and not in interesting configurations.

Ninja Registered 22 March 2020, 14:48

This map is one million % brutal, ive got more chance of surving, by sitting in my chair and repeatedly stabbing myself with a 12" blade.

Gioyo3aa Registered 14 February 2021, 22:16

I fell down in the first map after the trip on the platform in the mine. I didn't die, but nothing was happening. Apparently a door is supposed to open, but never does.

zaratzara Registered 28 November 2022, 19:32

Great to come at this in 24 years later and still be so impressed by the scripting at work. A rare level of inventiveness and engagement.

I really enjoyed this. You are kept guessing continuously. Cunning tricks everywhere that never feel repetitive or cheap. Punchy story, very funny

Thanks Spacegod!

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