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Screenshot of shoggoth
Author:Marc Laidlaw
Title:Chapel Shoggoth (85f8869479aadf291ea238eb757aada2)
Filesize:753 Kilobytes
Release date:03.03.1997
Additional Links: Crash'sTEAMShamblerUnderworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
shoggoth.bsp1708 KB03.03.1997

Chapel Shoggoth

Small to medium chapel with a graveyard and caverns beneath. Lots of back and forth running between the rooms.

Tags: graveyard, caverns, brick, brown, green, interconnected, dark, medium, chapel, underground, buttons, backtracking

Editor's Rating: Average
User Rating:
2.7/5 with 16 ratings
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Spirit 5 November 2011, 18:44
Very dark but playable with gamma 1. Plain but somewhat nice considering its age.
slipgater Guest 23 June 2013, 15:01

By Marc Laidlaw, the guy behind Half-Life story.

ArrrCee Registered 19 March 2014, 16:00

There was some good attention to detail on some of the areas of the map (like the well and the graveyard) but I didn't like how much it seemed like I had to hunt around and guess to find out where to go next. You can watch me play it here: Chapel Shoggoth

Esrael Registered 9 December 2018, 12:13

Where the map kind of fails in the gameplay aspect (backtracking with no enemy repopulation, low enemy density in general, good amount of powerups), it succeeds in story telling.

Sure, there isn't really any written story to be had here, but the locations of the map, albeit really plain at times, tell a story of their own and sparked up my imagination. It was pretty immersive. Seems Laidlaw's had the story-telling flair in his mapping efforts, as well.

Still, being a Quake map, gameplay and combat are very important, and while the combat that can be had in this map was pretty engaging, I guess the backtracking got maybe a bit too distracting for me to rate this map too highly.

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