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Author: | RickyT23 |
Title: | Three Towers And A Sick Base |
Download: | sickbase.zip (3fc4aa424b527bceaa4f5af7a322afa7) |
Filesize: | 4676 Kilobytes |
Release date: | 26.10.2007 |
Homepage: | |
Additional Links: | Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
maps/sickbase.bsp | 9102 KB | 25.10.2007 |
Sickbase.txt | 6 KB | 26.10.2007 |
gfx/env/gehennaft.tga | 694 KB | 20.10.2007 |
gfx/env/gehennalf.tga | 649 KB | 20.10.2007 |
gfx/env/gehennadn.tga | 768 KB | 20.10.2007 |
gfx/env/gehennaup.tga | 498 KB | 20.10.2007 |
gfx/env/gehennabk.tga | 659 KB | 20.10.2007 |
gfx/env/gehennart.tga | 682 KB | 20.10.2007 |
sickbase.zip
Three Towers And A Sick Base
Large open base map set inside a lava canyon.Note: This map requires Quoth and a source port with increased limits.
Tags: base, huge, hard, exploration, idbase, quoth
Editor's Rating: Nice
User Rating:
4.1/5 with 15 ratings
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i found this quite enjoyable!
Lots to love about this -- there's always something grimly satisfying about dealing summarily with a stream of grunts, even if the rocket-grunts' ability to shoot round corners can be a bit dispiriting. It's a good size (if sometimes a bit sparse for that size).
I mark it down one point to 4/5 for two reasons. First, there are two staircases with sticking-out posts that I was constantly getting caught on while trying to manoeuvre, a pet hate. And secondly, the very end is terribly anticlimactic: the level ends the instant you kill the boss, rather than letting you find and triumphantly enter a slipgate.
Still, lots of fun and a fine warm-up for the same author's next map, the superb The Hand That Feeds You. (Amazing to think one was released only six weeks after this!)
Replayed this. It stands up really well. There are better crafted levels, but not many that are this much fun.
Not a huge fan, there are definitely better RickyT maps. IMO he still hasn't topped his incredible Stark Monstrosity.
Dear reader: if you are playing this map in Nightmare mode, however tempting it might be to proceed otherwise, you are kindly advised to kill the last Gaunts with your weakest bullets.
Also, the silver key turned out to be useless as far as I was concerned: once you grab it, jump towards the rooftop opposite you. You will not reach it, but you'll make it to the room below. (It's not such a useful shortcut since you have to get to the silver key anyway).
I had a lot of fun with this map. More secrets would have been nice, especially because by the time you get to the existing ones, you've already done most of the hard work.
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Did you read the file's readme?