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Author: | digs, necros, negke, ZealousQuakeFan |
Title: | Speedmapping pack 164 - Unthemed |
Download: | sm164_pack.zip (4fd7b3b82fd9eaad9f9ad4bc6a508703) |
Filesize: | 2197 Kilobytes |
Release date: | 06.06.2011 |
Homepage: | |
Additional Links: | |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | quoth • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm164_digs.bsp | 542 KB | 03.06.2011 |
sm164_digs.map | 266 KB | 03.06.2011 |
sm164_necros.bsp | 1653 KB | 05.06.2011 |
sm164_necros.lit | 546 KB | 05.06.2011 |
sm164_negke.bsp | 1488 KB | 05.06.2011 |
sm164_pack.txt | 2 KB | 06.06.2011 |
sm164_zqf1.bsp | 500 KB | 06.06.2011 |
sm164_zqf2.bsp | 650 KB | 06.06.2011 |
sm164_zqf3.bsp | 1364 KB | 06.06.2011 |
sm164_pack.zip
Speedmapping pack 164 - Unthemed
Unthemed / 6 SP maps / digs, necros, negke, ZealousQuakeFanUser Rating:
3.3/5 with 8 ratings
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Some really interesting maps here... they all seem very much like Doom maps in terms of gameplay. I would have written of ZQF's maps as the worst, however ZQF3 is the best map here by a long shot.
When Digs names a map The Strange Place, you know he is not messing about. Very odd, well worth playing. The doorway that runs away is particularly elegant.
Necros's Copy Pasta is, unfortunately, another map that lives up to its name. With every room looking pretty much the same, it's a maze despite its small absolue size. I can't remember the last time I was so lost in a 23-kills map, and not in a good way. I love Necros's best work, but this isn't it.
I couldn't figure what I was supposed to do in Negke's I Have No Mouth And Must Scream, and quickly lost interest into trying to figure it out while being sniped by shamlers.
I gave up on the ZFQ series a short way into map 2 when, having killed four ogres, I was barricaded into a small, featureless area. I noclipped my way out only to be assaulted by a shedload of shamblers and fiends in a narrow passage with no room to manoeuvre. Not my idea of fun.
Ah, my bad on ZFQ2: it needs Quoth. I'll try it again.
Yeah, I was right the first time. ZQF2 is an unrelenting sequence of close-quarters mass combats with the retreat paths constantly cut off. Like I said: not my idea of fun.
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Did you read the file's readme?