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Author: | Cocerello, DOOMer, Drew |
Title: | Speedmapping pack 176 - Quantity over Quality |
Download: | sm176_pack.zip (dee8d500179a97b554c46443dd080b15) |
Filesize: | 3452 Kilobytes |
Release date: | 30.08.2014 |
Homepage: | |
Additional Links: | Func_Msgboard release thread • |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
sm176_coce.bsp | Nightmare | 0h01m14s | Cocerello | 666 | 2014-09-02 |
Speedrun |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm176_coce.bsp | 2172 KB | 29.08.2014 |
sm176_coce.lit | 1369 KB | 29.08.2014 |
sm176_coce.map | 1150 KB | 29.08.2014 |
sm176_cocerello.txt | 8 KB | 29.08.2014 |
sm176_doomer.bsp | 1019 KB | 29.08.2014 |
sm176_doomer.lit | 387 KB | 29.08.2014 |
sm176_doomer.txt | 2 KB | 29.08.2014 |
sm176_drew.bsp | 4828 KB | 28.08.2014 |
sm176_pack.txt | 2 KB | 29.08.2014 |
sm176_pack.zip
Speedmapping pack 176 - Quantity over Quality
Quantity over Quality / 3 SP maps / Cocerello (Quoth), DOOMer, Drew (Quoth)Follows the same theme as Speedmapping Pack 67.The source for Cocerello's map is included.
Note: Cocerello's map and Drew's map require Quoth.
Tags: quoth, source, doom2, map02
User Rating:
3.1/5 with 8 ratings
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Mundane it might be, but I really enjoyed the straightforward blastfest of sm176_doomer. Sometimes I think we need more maps of this Doom-fest type.
(I've not yet successfully played the other two, as I had to reinstall my computer and Quoth doesn't work properly on the new version.)
doomer's map was straight forward. 3/5 cocerello's map i can't quite figure out (for now). drew's map i really liked. tough, large, dark... maybe a little too dark. i was quite short on ammo in the middle of the map(missed secret?), but i had plenty at the end. 4/5
dBAudio, have you played it on Quoth? If it isn't that, you can watch the speedrun demo i provided in this page to know what to do and where to go.
Time held me green and dying/ Though I sang in my chains like the sea (sm176_drew) is a superb map, that absolutely merits its own release. It's a real shame it's buried in a speedmap pack where very few people are likely to see it. It packs the feel of a whole episode into a single level, beginning with base monsters and weapons and progressing through lava pits and big subterranean castle to a satisfying conclusion deep below the earth. Highly recommended.
(As far as I can make out, Drew has never made a full release of any of his maps -- everything he's done has been in speedmap packs. But this is not a speedmap.)
Finally, Calm (sm176_calm) has some nice ideas, but is just too frustrating. Having cleared the second island and been send back to the first, I gave up and noclipped; even then, I couldn't find the way to progress. A disappointing end to an enjoyable pack.
Not sm176calm, but sm176coce. :)
Botched underscores. I meant to say sm176_calm and sm176_coce.
Drew's map deserves 4/5, even though it can't be completed if you enter the last room with less than four rockets. I had to do "give r 4" to finish. (Okay, okay, I actually typed "give r 100".)
Forgot to put my comments here too back then.
A pack with one speedmap, one turtlemap, and what seems to be one turtlemap joined to a long speedmap.
Doomer: proper speedmap-like. Good layout, progression and looks even if it is so horizontal with minumum use of brushwork but it has very repetitive combats, more than usual for this author.
Drew: Good solid map for the most part which could pretty much be a normal release instead of on a speedmap pack. I still remember it well after all these years. The first part has better layout, more novel ideas, varied combats and polish. The second part is more straightforward and horizontal but has several instances of shooting in the complete darkness which gets old soon. Both parts could benefit from changing the placement of some ammo boxes.
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Did you read the file's readme?