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Author: | Cocerello, DOOMer, Drew |
Title: | Speedmapping pack 176 - Quantity over Quality |
Download: | sm176_pack.zip (dee8d500179a97b554c46443dd080b15) |
Filesize: | 3452 Kilobytes |
Release date: | 30.08.2014 |
Homepage: | |
Additional Links: | Func_Msgboard release thread • |
Type: | Speedmapping |
BSP: ![]() ![]() ![]() ![]() |
Download | Skill | Length | Player | Protocol | Date |
---|---|---|---|---|---|
sm176_coce.bsp | Nightmare | 0h01m14s | Cocerello | 666 | 2014-09-02 |
Speedrun |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm176_coce.bsp | 2172 KB | 29.08.2014 |
sm176_coce.lit | 1369 KB | 29.08.2014 |
sm176_coce.map | 1150 KB | 29.08.2014 |
sm176_cocerello.txt | 8 KB | 29.08.2014 |
sm176_doomer.bsp | 1019 KB | 29.08.2014 |
sm176_doomer.lit | 387 KB | 29.08.2014 |
sm176_doomer.txt | 2 KB | 29.08.2014 |
sm176_drew.bsp | 4828 KB | 28.08.2014 |
sm176_pack.txt | 2 KB | 29.08.2014 |
sm176_pack.zip
Speedmapping pack 176 - Quantity over Quality
Quantity over Quality / 3 SP maps / Cocerello (Quoth), DOOMer, Drew (Quoth)Follows the same theme as Speedmapping Pack 67.The source for Cocerello's map is included.
Note: Cocerello's map and Drew's map require Quoth.
Tags: quoth, source, doom2, map02
User Rating: 3.4/5 with 7 ratings
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Mundane it might be, but I really enjoyed the straightforward blastfest of sm176_doomer. Sometimes I think we need more maps of this Doom-fest type.
(I've not yet successfully played the other two, as I had to reinstall my computer and Quoth doesn't work properly on the new version.)
doomer's map was straight forward. 3/5 cocerello's map i can't quite figure out (for now). drew's map i really liked. tough, large, dark... maybe a little too dark. i was quite short on ammo in the middle of the map(missed secret?), but i had plenty at the end. 4/5
dBAudio, have you played it on Quoth? If it isn't that, you can watch the speedrun demo i provided in this page to know what to do and where to go.
Time held me green and dying/ Though I sang in my chains like the sea (sm176_drew) is a superb map, that absolutely merits its own release. It's a real shame it's buried in a speedmap pack where very few people are likely to see it. It packs the feel of a whole episode into a single level, beginning with base monsters and weapons and progressing through lava pits and big subterranean castle to a satisfying conclusion deep below the earth. Highly recommended.
(As far as I can make out, Drew has never made a full release of any of his maps -- everything he's done has been in speedmap packs. But this is not a speedmap.)
Finally, Calm (sm176_calm) has some nice ideas, but is just too frustrating. Having cleared the second island and been send back to the first, I gave up and noclipped; even then, I couldn't find the way to progress. A disappointing end to an enjoyable pack.
Not sm176calm, but sm176coce. :)
Botched underscores. I meant to say sm176_calm and sm176_coce.
Drew's map deserves 4/5, even though it can't be completed if you enter the last room with less than four rockets. I had to do "give r 4" to finish. (Okay, okay, I actually typed "give r 100".)
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Did you read the file's readme?