Username: Password: Remember Me
Or would you like to register?
Author:Artistical, Danzadan, Fairweather, Mazu, Ing-Ing, Muk, Pinchy, Yoder
Title:Speedmapping pack 196 - Quick Honey (d8e16ac5058823d80ff7b56352783d55)
Filesize:11724 Kilobytes
Release date:07.05.2019
Additional Links: Func_Msgboard
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
maps/sm196_artistical.bsp3744 KB05.05.2019
maps/sm196_danz.bsp2310 KB06.05.2019
maps/sm196_fairweather.bsp5902 KB06.05.2019
maps/sm196_fairweather.lit2062 KB06.05.2019
maps/sm196_hcm.bsp7230 KB05.05.2019
maps/sm196_hcm.lit1771 KB05.05.2019
maps/sm196_ing.bsp1030 KB05.05.2019
maps/sm196_muk.bsp2510 KB06.05.2019
maps/sm196_muk.lit902 KB06.05.2019
maps/sm196_pinchy.bsp1103 KB05.05.2019
maps/sm196_pinchy.lit349 KB05.05.2019
maps/sm196_yoder.bsp2390 KB05.05.2019
maps/sm196_yoder.lit1193 KB05.05.2019
sm196_Readme.txt1 KB07.05.2019
sm196_hcm.txt2 KB05.05.2019
sm196_pinchy.txt3 KB05.05.2019
source/sm196_artistical.map1589 KB05.05.2019
source/sm196_danz.map1560 KB06.05.2019
source/sm196_hcm.map3022 KB05.05.2019
source/sm196_ing.map238 KB05.05.2019
source/sm196_pinchy.map544 KB05.05.2019
source/sm196_yoder.map2345 KB05.05.2019
yoderReadme.txt2 KB05.05.2019

Speedmapping pack 196 - Quick Honey

Weekend-long speedmapping session; eight Honey-themed singleplayer maps. The map sources are included.

Note: These maps probably require a source port with increased limits.

Editor's Rating: no rating (yet)
User Rating:
4.1/5 with 19 ratings
You can NOT add ratings
if you are not logged in.

Solomoriah Registered 22 May 2019, 3:05

Sweet! I particularly like the cyclopean scale of hcm's entry. ... though I don't see that name in the credits above. Strange.

Danzadan Registered 23 May 2019, 6:13

They are actually listed in the credits, for hcm is HardcoreMazu, or Mazu for short.

Greenwood Guest 5 December 2019, 8:33

A couple of these don't seem like Honey to me at all; however, in general, this is a really nice pack! Fairweather's map, The Occult Honeypot; Hardcore_Mazu's map, The Gate of Long Forgotten Heresy; and Danzadan's map, Honeyjuice, are, in my opinion, the standouts. Yoder's map is beautifully constructed, but (spoiler alert) it's a Base sewer map, so it's a real stretch on the theme (it's got amber fog though!). Yoder sure loves his sewers :)

Considering the maps were done over a weekend, this pack is actually quite impressive!

Gioyo3aa Registered 30 October 2020, 17:27

Danz's map crashes when I try to quicksave:

Quicksaving... Saving game to /home/someone/.quakespasm/sm196_pack/quick.sav... *** buffer overflow detected ***: /usr/lib/quake/quake-engine terminated

(QuakeSpasm 0.93.1, Debian 10.6)

MikeTaylor Registered 30 January 2023, 17:20

Honey Ice (sm196_artistical) is obviously unfinished: the kill-count of 3, the silver-key pool that's impossible to get out of, the room under the chandelier thing that's impossible to drop into, the absence of even the three monsters that should be there. I will pass mutely over this, and go on to the next map.

MikeTaylor Registered 30 January 2023, 17:43

Honeyjuice (sm196_danz) is much better, being a complete and finished map, albeit a small one. (Well, it's a speed-map, I don't hold smallness against it!) Really nice atmosphere, though it reminds me much more of the Honey jam-pack than of Honey itself, being nicely lit and splendid rather then gloomy. Nice progression of gameplay, and I was disappointed to find I'd reached the end. (No idea how to get the quad up on the high ledge in the final battle room, though.)

MikeTaylor Registered 31 January 2023, 13:15

The Occult Honeypot (sm196_fairweather) raises the bar further, with a nice two-way choice at the start — which of two silver-key doors to open — and a sequence of carefully constructed combats along the way. Really nice.

MikeTaylor Registered 1 February 2023, 13:30

The gate of long forgotten heresy (sm196_hcm) is outstanding, though I don't really understand what the title means: there is no obvious gate at the heart of the map. Instead, there is a vast open space with balconies around it, and battles along the way with a nice blend of different enemies. Strong on atmosphere, good on gameplay — let down a little, perhaps, only by a rather anticlimactic ending.

MikeTaylor Registered 2 February 2023, 13:09

Lost pool (sm196_ing) is a really interesting experience. Usually I most enjoy maps that are laid out like real places, with a sense of exploration and discovery. But sometimes you can get a really good result by skewing hard in the opposite direction, and that's what Lost pool does. It's essentially a series of puzzles: not of the button-pushing and secret-finding variety, but in figuring out the best way to approach the various combats. Very enjoyable, even though it's ugly.

MikeTaylor Registered 2 February 2023, 14:08

Muks infuriatingly untitled map (sm196_muk) is a really nice slice of Honey-ness, with a good approximation to the vast abandoned ruin aesthetic of the original, but it is let down by three things (four if you count the lack of a title): it's underpopulated, and could easilt support twice as many monsters; progression a bit simplistic and predictable; and the ending is highly anticlimactic. But that sounds like a catalogue of complaints, which is not really fair. I enjoyed this.

MikeTaylor Registered 2 February 2023, 16:51

Dankspire (sm196_pinchy) is another map that reads like a series of combat puzzles rather than a real space to explore — for almost every monster, if you stopped to think about it, you'd ask "How did he get up there?!". But as with Muk's map, that's not actually a problem, and I enjoyed the unique challenge presented by the verticality and the sheer geometry of it all. My only real complaint I that six of the monsters eluded me, despite my having found all three secrets and killed everything I saw.

MikeTaylor Registered 3 February 2023, 12:50

Finally, Metal Sewer (sm196_yoder) starts out really nicely, with a relatively open sewer and a blend of close-up and distant combats. The visuals are good, the layout is interesting. The only problem is that once you get through the silver-key door, things wind up pretty quickly, and there is only the most peremptory of challenges behind the the gold-key door. To me, this feels like the opening of a bigger map — one that I hope Yoder will go on to complete. I guess when the worst criticism you have of a map is that you want more of it, it's doing OK!

This is an extremely solid pack, containing maps that far transcend what we used to think of as speedmaps. Not so very long ago, it would have been worth five stars. But so much has happened in the last decade (Rubicon Rumble Pack, Arcane Dimensions, Alkaline) that the bar has definitely raised, and I reluctantly have to give this only four stars — rounded down from 4.49!

Post a Comment

Your comment will be parsed with Markdown!
Keep the comments on topic and do not post nonsense.
Did you read the file's readme?

Quake was released in