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Author: | Greenwood, Ing-ing, Konair, quasiotter |
Title: | Speedmapping pack 209 - Traps |
Download: | sm209.zip (3aa5e62b890d38d41e2f2c0ca5834919) |
Filesize: | 9805 Kilobytes |
Release date: | 28.05.2020 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_70final • ad_v1_70patch1 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm209/docs/sm209_greenwood.txt | 2 KB | 26.05.2020 |
sm209/docs/sm209_konair.log | 1 KB | 27.05.2020 |
sm209/docs/sm209_quasiotter_readme.txt | 3 KB | 28.05.2020 |
sm209/maps/sm209_greenwood.bsp | 3359 KB | 27.05.2020 |
sm209/maps/sm209_greenwood.lit | 809 KB | 27.05.2020 |
sm209/maps/sm209_ing.bsp | 5535 KB | 27.05.2020 |
sm209/maps/sm209_konair.bsp | 9126 KB | 27.05.2020 |
sm209/maps/sm209_konair.lit | 1373 KB | 27.05.2020 |
sm209/maps/sm209_quasiotter.bsp | 280 KB | 28.05.2020 |
sm209/maps/sm209_quasiotter.lit | 56 KB | 28.05.2020 |
sm209/maps/sm209_start.bsp | 2282 KB | 28.05.2020 |
sm209/maps/sm209_start.lit | 406 KB | 28.05.2020 |
sm209/redma.txt | 1 KB | 27.05.2020 |
sm209/src/sm209_ing.map | 3223 KB | 27.05.2020 |
sm209/src/sm209_konair.map | 2850 KB | 27.05.2020 |
sm209/src/sm209_quasiotter.map | 78 KB | 28.05.2020 |
sm209/src/sm209_start.map | 912 KB | 28.05.2020 |
sm209.zip
Speedmapping pack 209 - Traps
Speedmapping pack 209 / Traps theme / 4 SP maps + start map. The map sources are included.Note: These maps require Arcane Dimensions 1.71 and a source port with increased limits and/or BSP2 support.
Editor's Rating: no rating (yet)
User Rating: 3.8/5 with 8 ratings
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It seems a bit of a cheat to include a map that was previously released stand-alone (Greenwood's Malvirta Station) as part of a speedmap pack. But since I'd enjoyed it when I played it before, I played it again — and enjoyed it again.
I would be fascinated to know how look it took Greenwood to make this map (
docs/sm209_greenwood.txt
doesn't say). If it really is a "speedmap" by any reasonable definition, then it's very very impressive.This Town at Night (
sm209_ing
) was an difficult, and not really for good reasons. Being constantly low on health is a reasonable challenge, but being constantly low on ammo gets frustrating. All the fulldark areas were just irritating: they might contain much-needed ammo or an ambush, and there's no way to figure out which except by walking in. Then the spawn ambush at the end is literally impossible to beat without prior knowledge earned by earlier deaths.I only got one of the eight secrets, so that obviously didn't help with the ammo; then again, I found myself at the exit with only 81 of 193 kills, so who knows what else I missed?
Boxes with shapes and colours and sounds (sm209_quasiotter) — I have no idea what is going on.
Game Night In A Safe Haven (
sm209_konair
) was that rarest of things, a genuinely novel experience in Quake. It's has a framing story where you live peacefully in a house where you play Dungeons and Dragons with your friends, but find yourself transported inside the game. Lots of traps ensure, climaxing in a house full of secrets. It's a bit ugly and cramped, but charming and enjoyable.Please do not repost your old comments, there is a good chance they will be back!
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Did you read the file's readme?