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Author: | Bloodworks, bmFbr, Cunnah, Greenwood, Naitelveni, quasiotter, zigi |
Title: | Speedmapping pack 211 - Moving parts |
Download: | sm211_moving_parts.zip (3613dcfcde6aef7a129d1c42e806b77d) |
Filesize: | 32615 Kilobytes |
Release date: | 25.01.2021 |
Homepage: | |
Additional Links: | Func_Msgboard • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
sm211/copper.def | 95 KB | 25.01.2021 |
sm211/copper.fgd | 47 KB | 25.01.2021 |
sm211/copper_v1_15.txt | 77 KB | 25.01.2021 |
sm211/gfx/env/doom2016_vortex_bk.tga | 3073 KB | 16.08.2020 |
sm211/gfx/env/doom2016_vortex_dn.tga | 3073 KB | 16.08.2020 |
sm211/gfx/env/doom2016_vortex_ft.tga | 3073 KB | 16.08.2020 |
sm211/gfx/env/doom2016_vortex_lf.tga | 3073 KB | 16.08.2020 |
sm211/gfx/env/doom2016_vortex_rt.tga | 3073 KB | 16.08.2020 |
sm211/gfx/env/doom2016_vortex_up.tga | 3073 KB | 16.08.2020 |
sm211/gfx/env/purple_chaos_bk.tga | 769 KB | 25.01.2021 |
sm211/gfx/env/purple_chaos_dn.tga | 769 KB | 25.01.2021 |
sm211/gfx/env/purple_chaos_ft.tga | 769 KB | 25.01.2021 |
sm211/gfx/env/purple_chaos_lf.tga | 769 KB | 25.01.2021 |
sm211/gfx/env/purple_chaos_rt.tga | 769 KB | 25.01.2021 |
sm211/gfx/env/purple_chaos_up.tga | 769 KB | 25.01.2021 |
sm211/gfx/env/vortexspace_bk.tga | 3073 KB | 25.01.2021 |
sm211/gfx/env/vortexspace_dn.tga | 3073 KB | 25.01.2021 |
sm211/gfx/env/vortexspace_ft.tga | 3073 KB | 25.01.2021 |
sm211/gfx/env/vortexspace_lf.tga | 3073 KB | 25.01.2021 |
sm211/gfx/env/vortexspace_rt.tga | 3073 KB | 25.01.2021 |
sm211/gfx/env/vortexspace_up.tga | 3073 KB | 25.01.2021 |
sm211/maps/sm211_bloodworks.bsp | 1993 KB | 25.01.2021 |
sm211/maps/sm211_bmfbr.bsp | 1983 KB | 25.01.2021 |
sm211/maps/sm211_bmfbr.lit | 919 KB | 25.01.2021 |
sm211/maps/sm211_cunnah.bsp | 1527 KB | 25.01.2021 |
sm211/maps/sm211_cunnah.lit | 1056 KB | 25.01.2021 |
sm211/maps/sm211_greenwood.bsp | 970 KB | 25.01.2021 |
sm211/maps/sm211_greenwood.lit | 382 KB | 25.01.2021 |
sm211/maps/sm211_naitelveni.bsp | 9004 KB | 25.01.2021 |
sm211/maps/sm211_naitelveni.lit | 7735 KB | 25.01.2021 |
sm211/maps/sm211_quasiotter.bsp | 348 KB | 25.01.2021 |
sm211/maps/sm211_zigi.bsp | 700 KB | 25.01.2021 |
sm211/maps/sm211_zigi.lit | 520 KB | 25.01.2021 |
sm211/music/track54.ogg | 1515 KB | 25.01.2021 |
sm211/music/track95.ogg | 5409 KB | 25.01.2021 |
sm211/pak0.pak | 3990 KB | 25.01.2021 |
sm211/poster.jpg | 411 KB | 25.01.2021 |
sm211/progs.dat | 520 KB | 25.01.2021 |
sm211/quake.rc | 2 KB | 25.01.2021 |
sm211/sm211_readme.txt | 1 KB | 26.01.2021 |
sm211/source/sm211_bmfbr.map | 2695 KB | 25.01.2021 |
sm211/source/sm211_cunnah.map | 1129 KB | 25.01.2021 |
sm211/source/sm211_naitelveni.map | 4126 KB | 25.01.2021 |
sm211/source/sm211_quasiotter.map | 189 KB | 25.01.2021 |
sm211/text/sm211_bmfbr.txt | 2 KB | 25.01.2021 |
sm211/text/sm211_greenwood.txt | 2 KB | 25.01.2021 |
sm211/text/sm211_naitelveni.txt | 2 KB | 25.01.2021 |
sm211/text/sm211_quasiotter.txt | 6 KB | 25.01.2021 |
sm211/text/sm211_zigi.txt | 3 KB | 25.01.2021 |
sm211_moving_parts.zip
Speedmapping pack 211 - Moving parts
Seven smallish maps with moving objects. They are based on the Copper mod (included) and come with custom skyboxes and two music tracks. Some map sources are included.Note: Some of these maps require a source port with increased limits and/or BSP2 support.
Tags: copper, source, skybox, music, limits, bsp2
Editor's Rating: no rating (yet)
User Rating: 4.5/5 with 6 ratings
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bloodworks: a bit mixed but i enjoyed playing it!
bmfbr: really enjoyed the first part, the second part was too brutal and in your face with the monster spawns for me
cunnah: very nice concept, way too dark, lots of fun
greenwood: hard final fight if you got hurt a lot on the platform ride (the ride was a nice idea)
naitelveni: Awesome style, finish was a bit of a letdown by sitting on a platform for ages without knowing if that was the idea :P
quasiotter: Looooool awesome! Only missed a hotdog though.
zigi: Style reminded me a lot of Diablo 1, nice! Spent minutes trying to figure out what to do in the beginning, why was that Chthon killable with normal weapons...
Not a fan of all the gameplay changes of copper, e. g. the Enforcer turrets or the nerfed SNG.
Please do not repost your old comments, there is a good chance they will be back!
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