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Screenshot of sos
Author:Derek Lawrie
Title:Spongebath Of Satan (629e50a586a6c02615f192769482b674)
Filesize:787 Kilobytes
Release date:15.05.1997
Additional Links: Crash'sSPQ Level Heaven
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Walkthrough demos:

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
sos.bsp1884 KB15.05.1997
sos.txt2 KB15.05.1997

Spongebath Of Satan

Medium sized Medieval/Metal map with a somewhat interesting "lightshow" at the beginning.

Tags: medium, medieval, metal, dark

Editor's Rating: Average
User Rating:
2.8/5 with 13 ratings
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Fr3n Registered 23 November 2012, 16:40
Nothing spectacular. The area in the screenshot is annoying as hell as you basically need to lock yourself in a cramped room with a shambler, a vore, and a medikit.
Cocerello Registered 27 August 2014, 17:46

Played on nightmare. All enemies killed. 1/2 secrets. Quite decent one, if we don't care about the darkness. Seems to be inspired by e4m2. The brushwork is nothing special and the darkness hide it. The best parts about this map are layout, with side areas to explore, combat and ideas used. Good amount of ammo/armour/health. Difficulty around ID maps. The final room has some unusual and interesting combat and I liked a lot the catacombs part for its layout and ambience.

Haven't found a vore in the room Fr3n mentions, but saw all of the enemies from afar and sniped them, quite easy.

pmk Guest 16 February 2019, 3:19

Decent quake map that plays well but is way to dark which makes the map a pain to navigate through sometimes. I would give this map a three out of five rating and say its worth a download for this fun but somewhat flawed map.

Greenwood Registered 26 May 2020, 9:32

As stated above, it's a decently built map with some good pacing, but it's way too dark in a lot of places. The exit could have been better marked too, because if you take the wrong teleport, then you have to run through the whole map again. Still it's worth a download, because the layout's not bad & it's entertaining.

Esrael Registered 15 May 2022, 10:07

The visuals were definitely this map's... highLIGHT. The way the author played with light was just marvellous to behold. I spent a good amount of time just simply admiring the lighting of the first room. Many of the areas with their lighting fixtures gave me some serious E4M2 vibes, which is a good thing in my book. The atmospheric lighting made things rather dark at times, but not too dark to become too aggravating for me.

The brushwork was quite good, but it felt like 80 % scale from the usual Quake sizing, which made things rather cramped at times. Still, supplies were plentiful enough to compensate for the lack of manouverability.

The visual presentation alone kind of makes me want to rate this 4/5, but the cramped geometry combined with rather unremarkable (albeit fun enough) combat forces an overall score of 3/5.

Oh, and I totally took the wrong teleport at the end. xD

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