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Author: | Speedy |
Title: | SPD |
Download: | spd2.zip (9a7ae1b8e25418045645b30e9fb9297a) |
Filesize: | 587 Kilobytes |
Release date: | 30.10.2003 |
Homepage: | http://speeds.quaddicted.com |
Additional Links: | Underworldfan's • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
spd_v2.bsp | 1531 KB | 21.10.2003 |
readmeh.txt | 1 KB | 30.10.2003 |
spd2.zip
SPD
This level was inspired by Doom2 map01. Grey-blue textures, Base-style.Tags: base, doom2, speedy, oblivion
Editor's Rating: Nice
User Rating:
3/5 with 13 ratings
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Weird map. The lift seemed to be broken in the outdoor area, had to cheat to get back up. Ok textures and architecture, poor/flat lighting.
Haven't play it, but the screenshot sure looks like Entryway.
The lift mentioned above activates once you kill a certain number of scrags – which feels rather arbitrary and is certainly not an intuitive mechanism.
This map starts off promisingly, as a nice-looking and creative remix of Doom 2's Entryway, with Speedy's signature aesthetic. The final section, though, looks surprisingly slapdash. Overall it feels somewhat unfinished.
Poor gameplay, i.e. too hard, especially that underwater section with lots of vores (not a fan of large underwater areas in general). The architecture was nice, though. Average at best, IMO.
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Did you read the file's readme?