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Screenshot of spd2
Title:SPD (9a7ae1b8e25418045645b30e9fb9297a)
Filesize:587 Kilobytes
Release date:30.10.2003
Additional Links: Underworldfan's
Type:Single BSP File(s)
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✘ • Custom Models/Sounds: ✘

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
spd_v2.bsp1531 KB21.10.2003
readmeh.txt1 KB30.10.2003


This level was inspired by Doom2 map01. Grey-blue textures, Base-style.

Tags: base, doom2, speedy, oblivion

Editor's Rating: Nice
User Rating:
3/5 with 13 ratings
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FifthElephant Guest 2 April 2013, 3:23

Weird map. The lift seemed to be broken in the outdoor area, had to cheat to get back up. Ok textures and architecture, poor/flat lighting.

QuakeForever Registered 18 February 2014, 7:52

Haven't play it, but the screenshot sure looks like Entryway.

Icantthinkofanickname Registered 22 April 2014, 13:52

The lift mentioned above activates once you kill a certain number of scrags – which feels rather arbitrary and is certainly not an intuitive mechanism.

This map starts off promisingly, as a nice-looking and creative remix of Doom 2's Entryway, with Speedy's signature aesthetic. The final section, though, looks surprisingly slapdash. Overall it feels somewhat unfinished.

spacey Guest 27 May 2014, 13:28

Poor gameplay, i.e. too hard, especially that underwater section with lots of vores (not a fan of large underwater areas in general). The architecture was nice, though. Average at best, IMO.

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