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| Author: | JPL |
| Title: | SRC: The Slime Refinery Complex |
| Download: | src.zip (768355d1b0eb8fcc3bbee3e43df7f129) |
| Filesize: | 2788 Kilobytes |
| Release date: | 01.07.2007 |
| Homepage: | http://lambert.jeanphilippe.free.fr |
| Additional Links: | erc's Quality • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| src.bsp | 7007 KB | 01.07.2007 |
| src.lit | 1582 KB | 01.07.2007 |
| src.txt | 5 KB | 22.06.2007 |
src.zip - SRC: The Slime Refinery Complex
A base map dressed in Doom 3 textures. Pretty dark and hard.Tags: base, doom3, quoth
Editor's Rating: Nice
User Rating: 3.3/5 with 3 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
P.S.
It requires Quoth (a mod full of sick monsters).
Ah yes, I remember this. Tedious, ugly, and suffers more than most maps from way-too-hard-at-the-start syndrome. I guess I'll play it all the way through again before awarding a score.
Well, I hacked through to the end, though I had to cheat because I simply could not figure out what the heck I was meant to be doing in the slime tunnels. I love some of JPL's other work, but this map is everything I dislike. Butt ugly, secrets that look exactly like scenery, unfair ambushes with nowhere to retreat to, no sense of where to go next or what to do. I admit some aspects of this as a technical achievement, but in terms of actual gameplay I just don't find anything to like at all.
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Did you read the file's readme?