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Author: | alexUnder Ros |
Title: | Thirteen Tombs of the Brilliant Dynasty v1.04 |
Download: | tcj_alexunder.zip (cd1697a902b4f227b4f1b777a2ed79be) |
Filesize: | 34033 Kilobytes |
Release date: | 09.01.2023 |
Homepage: | |
Additional Links: | Slipseer page • |
Type: | Partial conversion |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_80p1final • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
tcj_alexunder/gfx/env/mak_aurora5_bk.tga | 3073 KB | 22.10.2022 |
tcj_alexunder/gfx/env/mak_aurora5_dn.tga | 3073 KB | 22.10.2022 |
tcj_alexunder/gfx/env/mak_aurora5_ft.tga | 3073 KB | 22.10.2022 |
tcj_alexunder/gfx/env/mak_aurora5_lf.tga | 3073 KB | 22.10.2022 |
tcj_alexunder/gfx/env/mak_aurora5_rt.tga | 3073 KB | 22.10.2022 |
tcj_alexunder/gfx/env/mak_aurora5_up.tga | 3073 KB | 22.10.2022 |
tcj_alexunder/maps/tcj_alexunder.bsp | 52200 KB | 08.01.2023 |
tcj_alexunder/maps/tcj_alexunder.lit | 6787 KB | 08.01.2023 |
tcj_alexunder/music/track66.ogg | 4304 KB | 03.01.2023 |
tcj_alexunder/source/tcj_alexunder.map | 16804 KB | 08.01.2023 |
tcj_alexunder/tcj_alexunder.txt | 2 KB | 06.01.2023 |
tcj_alexunder.zip
Thirteen Tombs of the Brilliant Dynasty v1.04
This map won't work in Quake Injector. It must be manually installed (move subfolders into /ad/ mod folder)Large medieval dark fantasy castle in frozen lands with haunted crypt. A late entry for Twisted Christmas Jam 2022. Built for Arcane Dimensions v1.81+ (NOT included).
"Tangibly harder than vanilla, but searching for secrets would make things drastically easier. It's recommended to play it first on Normal. Hard is intended for more challenging replay, when you know encounters setup and preferably already learned where the secrets are."
Map source is included. Custom music by BouncyTEM. Textures and skybox by Makkon.
Note: probably requires a modern engine / source port with increased limits.
Tags: large, medieval, castle, wizard, snow, winter, xmas, ad, source, limits, music, makkon, secrets
Editor's Rating: no rating (yet)
User Rating:
4.3/5 with 15 ratings
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Have to give this a 5.The amount of work put into this level, is better than top top.On skill 3 its hard as f--k,a little confusing at times.Some of the mass battles is totally insane,all i seem to be doing is running for my life lol its a must play, but to me skill 3 is suicidal.More ammo would have been a treat,it is a little thin on skill 3.but well done author,its a must play.
I was glad to see this posted this morning as I was fresh out of unplayed single-player maps. TCJ was great and this fits right in.
Skill 2 is pretty tough throughout. Not a lot of time to look around, just stay on your toes!
The custom music went really well with the AD ambiance.
Thanks for sharing this with us. Very enjoyable!
This is very, very nice.
Skilfull and competent mapping and lighting, well planned original take on the 'castle' theme - consistent use of textures and monsters, tons of imagination and original ideas...this is great!
I usually find it hard to comment on the fighting. In this map, i'll give it a try, and call it well balanced: deeply unfair, but survivable if you use a sufficient amount of devious cunning - and ain't afraid of leggin' it, when the odds go too far south!
Excellent map by a gifted mapper. I salute You, Sir!
I find the outdoor section after the silver key door basically impossible to do on Evil difficulty. Of course, I could play on easier difficulty, but it should be possible to do on Evil as well. If I rush it, I get killed rather quickly. If I do it cowardly, I tend to get killed by the AoE attacks of the hammer ogre guy even if I stay inside. Perhaps I miss something else that can be done, but not sure what. Anyway, it has caused me to rage quit several times now.
@arkngt on Evil https://youtu.be/aXGvt3owUlQ
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