Or would you like to register?
| Author: | TDK Team |
| Title: | The Demon King |
| Download: | tdk11.zip (1e287db19bb62d2c601e8db3a53fba7f) |
| Filesize: | 6817 Kilobytes |
| Release date: | 27.09.1997 |
| Homepage: | |
| Additional Links: | Geniac's Playlist • Quake Terminus • TEAMShambler • Ten Four • Underworldfan's • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| CONFIG.CFG | 4 KB | 27.09.1997 |
| TDKMAP.JPG | 12 KB | 14.09.1997 |
| PAK0.PAK | 15461 KB | 14.09.1997 |
| WALKTHRU.TXT | 7 KB | 26.09.1997 |
| TDK.TXT | 7 KB | 26.09.1997 |
| DEFAULT.CFG | 3 KB | 14.09.1997 |
tdk11.zip - The Demon King
Large scale partial conversion with non-linear explorational gameplay, set in a medieval/fantasy world (complete with village, castle, church, forest, temple, etc) - 14 maps in total, modified monsters, and more. Very original and nicely constructed.>Tags: medieval, fantasy, puzzles, episode, hub
Editor's Rating: Excellent
User Rating: 3/5 with 7 ratings
You can NOT add ratings if you are not logged in.
You can NOT add ratings if you are not logged in.

Easily install and launch Quake maps with the cross-platform
• PAK:
this is tough (for me), but i'm enjoying it!
I played TDK today. This mod is very hard, (even "god" command has no effect), but interesting. Only "Noclip" works. But I like that Hell Knights and Soldiers may leave near themselves green or blue armor when dying. It's a very good feature, i think. And what about you?
But there were problem that I could not find castle key. Can anybody give me a screenshot or video of how to find the key and where it's located?
I lost all patience with this. It works as an advert for the existence of Quake C, but is not an advert for the idea that it should be used. Every single change made to the base game is a change for the worse: monsters with arbitrarily raised hit-points, counters that always claim 0/0 kills and secrets, fast fish, the ability to go back and forth between levels whose supplies respawn but whose monsters do not ... all of it feels awkward, plus the build quality in the opening village is poor.
Like AlexQuaker, I couldn't get into the castle, despite the existence of the long underwater river that surrounds it. And I realised I just wasn't enjoying the process of trying to find it.
Sorry, TDK team. I know you worked hard and meant well, but this is just not fun.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?