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| Author: | Anders "Backspace" Persson |
| Title: | This Feels Lurid |
| Download: | tfl3.zip (46aeb2d342bb0551d85248da56cb1694) |
| Filesize: | 650 Kilobytes |
| Release date: | 05.06.1997 |
| Homepage: | |
| Additional Links: | Crash's • TEAMShambler • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| tfl3.bsp | 1453 KB | 05.06.1997 |
| tfl3.txt | 3 KB | 05.06.1997 |
tfl3.zip - This Feels Lurid
Large Metal runic map. OK.Editor's Rating: Nice
User Rating: 3.4/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
Quite nice for its time, though it's aged badly in that modern maps tend to have more of a sense of time and place, where this is a fairly arbitrary sequence of room-with-a-combat. There are some nice moments, but nothing very memorable. By 2015 standards, I can't give more than three stars.
I really enjoyed my time with this map; although it certainly doesn't hold up in a visual sense, there is a good sense of what makes a Quake level fun, and a general air of creativity that I felt in some sections of the map that isn't often expressed in older levels such as this. Ammo balance struggles at times; the latter half of the map is almost entirely devoid of shells, with the player expected to rely on grenades/rockets and nails to get through. Thankfully this is pretty feasible; there is plenty of nailgun ammunition to make up for that lack of shells.
To me what really makes this map fun to play is the set pieces, particularly those around and near the silver key; the three tiered tower, with its center that opens up to drop the player down into the water, was fun to fight around, and the hallway that lights up in sequence afterwards was also interesting.
Of course, by many modern standards, these features are rather boring and unexciting. But I found it quite charming as I played, so I'm not going to rate poorly.
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