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| Author: | Anders "Backspace" Persson |
| Title: | The Final Level |
| Download: | tfl4.zip (8da8d54b927830ed0560dab5a8f98c05) |
| Filesize: | 978 Kilobytes |
| Release date: | 25.11.1997 |
| Homepage: | |
| Additional Links: | Quake Map Hotel • TEAMShambler • |
| Type: | Partial conversion |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| File | Size | Date |
|---|---|---|
| tfl4.txt | 3 KB | 25.11.1997 |
| pak0.pak | 2445 KB | 25.11.1997 |
tfl4.zip - The Final Level
Large Base map. Custom progs include rotating fans. OK.Tags: base
Editor's Rating: Nice
User Rating: 3.9/5 with 7 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK: 
I was replaying the TFL series of levels, and was surprised to realise I'd not reached this one previously. I really enjoyed it. It sort of mundane, to be honest, and very linear, but it's just fun at every stage. Nice combats where you can pick off base enemies.
Overall, I liked this map. it's especially god for its time, and feels, in many places, like a Vanilla id map. A couple of things put me off: Firstly, there are a couple of jumps needed to progress that I found quite difficult to pull-off. Secondly, the quality of the design tapers off a bit towards the end, as if the author were just trying to get the level finished.
But definitely worth a play.
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Did you read the file's readme?