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| Author: | RickyT23 |
| Title: | The Hand That Feeds You |
| Download: | thehand.zip (86872f01a6a910036440f7bebfc4b927) |
| Filesize: | 5524 Kilobytes |
| Release date: | 16.12.2007 |
| Homepage: | |
| Additional Links: | erc's Excellence • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| thehand.txt | 6 KB | 16.12.2007 |
| maps/thehand.bsp | 7162 KB | 16.12.2007 |
| maps/thehand.lit | 2829 KB | 16.12.2007 |
| gfx/env/tramontolf.tga | 686 KB | 13.02.2003 |
| gfx/env/tramontoup.tga | 635 KB | 13.02.2003 |
| gfx/env/tramontoft.tga | 695 KB | 12.02.2003 |
| gfx/env/tramontodn.tga | 765 KB | 13.02.2003 |
| gfx/env/tramontobk.tga | 626 KB | 13.02.2003 |
| gfx/env/tramontort.tga | 705 KB | 13.02.2003 |
thehand.zip - The Hand That Feeds You
Huge and detailed base map with lots of interconnection and backtracking. Quite hard on skill 2.Tags: quoth, base, huge, idbase, mustplay
Editor's Rating: Excellent
User Rating: 4.7/5 with 14 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
5/5
Use of colored lighting was spot on perfect. Architecture, GREAT. Felt more like an episode unto itself. I literally forgot I was only playing ONE level.
I was enjoying the gameplay as well but for some reason two thirds of the way through saving kept causing a segmentation fault thus crashing the game :( Had to finish in Godmode, grrr. Simply put, this level is a quake masterpiece.
7/5 most definitely ;)
I love this one, and it has great replayability. I must have been through it half a dozen times at least. Beautiful atmosphere (of which the coloured lighting is only a part), a more-or-less credible base layout, and hard-but-fair monster placement make it a winner in every category.
Oh, this stands up so well to repeatedly plays. I highly recommend it to anyone who's not already had the The Hand that Feed You experience.
Incredibly large, challenging map that is a Quake masterpiece.
This man knows how to use color lighting efficiently, very stunning atmosphere depicted here. Although skill 2 is expected to be difficult I think teleporting vores behind the player in an open no-cover hallway is cheap. It certainly taught me how to panic though! Still the flow and brooding vibes kept me going. Ricky's maps are probably the most interesting base maps I have played.
The few enemy warps right behind the player suck, but sometimes make for interesting combat. I wouldn't call the map huge so much as it is long: plenty of creative area reuse, vores everywhere to keep you running, great use of Quoth baddies (even the gaunts!) and surprises like the cave section. It's hard and a bit rough, but I love the map's variety, lighting, difficulty, and good pace. And it helps that the secrets make a lot of sense, except for the Pentagram spot.
Plasma gun shines in this one, as you get it early and can snipe polyps from afar. I like having this option rather than relying on quad nails or lightning to make room in a fight.
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