Or would you like to register?

Author: | Matt Sefton |
Title: | The Underworld |
Download: | undrwrld.zip (581be278d24b876b4461ee509330b8f7) |
Filesize: | 552 Kilobytes |
Release date: | 11.01.1997 |
Homepage: | |
Additional Links: | Crash's • Retroquake • SPQ Level Heaven • TEAMShambler • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() |
Files in the ZIP archive
File | Size | Date |
---|---|---|
undrwrld.txt | 4 KB | 11.01.1997 |
undrwrld.bsp | 1300 KB | 11.01.1997 |
undrwrld.zip
The Underworld
Small Base map with an outdoor area.Tags: small, base, outdoor, traps, dm
Editor's Rating: Excellent
User Rating:
3.9/5 with 34 ratings
You can NOT add ratings
if you are not logged in.
You can NOT add ratings
if you are not logged in.
Very enjoyable map!
Nice progression once more, as usually seems to be the case with this author. The secrets are a bit arbitrary, but I won't hold that against him. Good, solid early work.
Good solid map. Stands out in brushwork and looks in general, being decent to good by today standards, and like ID quality or better. Gameplay is good and secrets are decently placed. Varied layout with several side areas. Difficulty around ID maps. Good amount (less than ID maps) and placement of ammo/health/armour.
Overall, we need more bar cages. Rated 4+ for the year.
A great early map, that's for sure! It's pretty faithful to the idbase style, as was the author's purpose, but adds to it with some clever use of textures and cool new door designs, for example.
The gameplay is pretty challenging and fun on nightmare and the secrets were quite clever.
Even though the brushwork and texturing are good for the most part, at times they are a little bit wonky (oversized computers at the lab, end slipgate that doesn't quite look like the real thing etc.) or a bit too simple. The simplicity is understandable, considering hardware limitations of the time, but as I'm considering a rating between 4 and 5, I have to start getting nitpicky.
It's a great map, don't get me wrong, but the little things pile up and do give the map a rougher feel to it than necessary, which warrants a 4/5 rating from me (as of writing this review).
Well constructed base map that mirrors in design to e1m1 the Slipgate complex. I would highly recommend playing this map if you like to play quake base style maps. I would give this map a four out of five rating.
It's not fun or rewarding to stand at a safe distance shooting four impotent fiends in cages in order to progress. This is as true today as it was in 1997.
Had I made this map in 1997 I would have been very proud and the author should be commended for its largely decent build quality at a time when we didn't have access to the same robust tools, tutorials and knowledge that would follow, but it's pointless to reflect these factors when rating the map 20 years later.
Solid map for it's day but there are a few annoyances when looking at it from a contemporary perspective. That being said, the issues aren't overwhelming and I personally found the enjoyment I get from playing old maps easily outweighed the downsides (shooting fiends in cages, reliance on low tier enemies, lack of weapon variety etc). I found the gold key cave especially charming.
fun map. good times.
Post a Comment
Your comment will be parsed with Markdown!Keep the comments on topic and do not post nonsense.
Did you read the file's readme?