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| Author: | Hrimfaxi (Drew), Zwiffle (czg) |
| Title: | winterpack2005-2006 |
| Download: | winterpack2005-2006.zip (aedefba0ec2703c18164f61d4909d119) |
| Filesize: | 3371 Kilobytes |
| Release date: | 08.03.2006 |
| Homepage: | |
| Additional Links: | erc's Quality • Underworldfan's • |
| Type: | Single BSP File(s) |
BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds: ![]() | |
| Dependencies: | quoth • |
| File | Size | Date |
|---|---|---|
| egypt.txt | 6 KB | 04.02.2006 |
| teacups.txt | 4 KB | 08.03.2006 |
| egypt.bsp | 7357 KB | 04.02.2006 |
| teacups.bsp | 1021 KB | 08.03.2006 |
winterpack2005-2006.zip - winterpack2005-2006
Two maps build from the scraps of other mappers: Hrimfaxi used Drew's scraps for a large egyptian/mayan map called "Egyptian rhapsody!" Zwiffle used czg's for a ikblue map called "Teacups - are my intentions".Tags: ikblue, egyptian, built from scraps, huge, hard, quoth, skybox
Editor's Rating: Excellent
User Rating: 4.2/5 with 12 ratings
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Easily install and launch Quake maps with the cross-platform
• PAK:
• PROGS.DAT:
On Nightmare, there are 250 monsters, wow! 8 secrets and some of the most beautiful architecture I have ever seen in a Quake level. I hope the author is making commercial games these days.
Played the level on coop mode, there were no bugs or issues.
We were not able to find the teleporter up to the Pentagram -- anyone know where it is? My friend helped boost me up to the area below it, and then I grenade jumped up to the Pentagram secret, but it would be nice to know what the "real way" to get it is. It would have been very useful in that giant open area full of monsters, for sure!
One of the best levels of all-time! 5/5.
http://www.celephais.net/board/view_thread.php?id=43794
If you want bigger maps, check out Warp Spasm. It should be amazing fun in Coop.
both were great. i prefer the size of Drew/Hrimfaxi, and love the ikblue used in czg/Zwiffle.
Good but got great.
Egyptian Rhapsody is huge, yes, but a lot of the size is of the Big Open Space kind. That's not to say there isn't plenty of fine architecture, too, but it's not quite consistent enough to rank with the best maps.
Teacups is technically good, but sort of irritating to play: lots of ambushes from the kinds of enemies that it's pretty impossible to escape without taking plenty of damage. And after a very difficult just-before-the-end battle, the actual ending is very anticlimactic.
All in all, 4/5
I was very impressed by the architecture in Teacups. The blue castle theme was well realized. However, the lighting in the level and monster placement really threw off the flow of the map. It is probably a great DM map.
Egyptian Rhapsody: Nice-looking aside from the Egyptian texture theme, which I'm not a big fan of color-wise, though this is personal preference. I'm also not a fan of the big open spaces; I feel this works better in Doom, where you can cover ground more quickly than in Quake. Because of this I found the endgame sequence better-realized in gameplay terms than much of the rest of the map.
Teacups is nice. The lighting is very dark (which I like) and ikblue textures are always a treat. It's a real shame about the lack of difficulty settings, though. I found it pretty easy for the most part (other than a couple ambushes like Mike mentioned) which really holds it back from my point of view, unfortunately.
3.5/4 overall -- I wish I could give it 4 for Teacups but if only I could play on Hard!!
Egypt is superb...I love the open spaces and getting the monsties to fight each other...
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