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Author: | Remilia Scarlet |
Title: | Xala'noth - Part 1 |
Download: | xalanoth.zip (a3c6626f150671809db11045a262c4f4) |
Filesize: | 22640 Kilobytes |
Release date: | 12.01.2020 |
Homepage: | http://www.partition36.com |
Additional Links: | Func_Msgboard • |
Type: | Single BSP File(s) |
BSP: ![]() ![]() ![]() ![]() | |
Dependencies: | ad_v1_70final • ad_v1_70patch1 • |
Files in the ZIP archive
File | Size | Date |
---|---|---|
put-in-ad/gfx/env/xalanoth1_bk.tga | 4097 KB | 12.01.2020 |
put-in-ad/gfx/env/xalanoth1_dn.tga | 4097 KB | 12.01.2020 |
put-in-ad/gfx/env/xalanoth1_ft.tga | 4097 KB | 12.01.2020 |
put-in-ad/gfx/env/xalanoth1_lf.tga | 4097 KB | 12.01.2020 |
put-in-ad/gfx/env/xalanoth1_rt.tga | 4097 KB | 12.01.2020 |
put-in-ad/gfx/env/xalanoth1_up.tga | 4097 KB | 12.01.2020 |
put-in-ad/gfx/env/xalastart_bk.tga | 3073 KB | 12.01.2020 |
put-in-ad/gfx/env/xalastart_dn.tga | 3073 KB | 12.01.2020 |
put-in-ad/gfx/env/xalastart_ft.tga | 3073 KB | 12.01.2020 |
put-in-ad/gfx/env/xalastart_lf.tga | 3073 KB | 12.01.2020 |
put-in-ad/gfx/env/xalastart_rt.tga | 3073 KB | 12.01.2020 |
put-in-ad/gfx/env/xalastart_up.tga | 3073 KB | 12.01.2020 |
put-in-ad/maps/xalanoth1.bsp | 9443 KB | 12.01.2020 |
put-in-ad/maps/xalanoth1.lit | 3181 KB | 12.01.2020 |
put-in-ad/maps/xalanothstart.bsp | 7580 KB | 12.01.2020 |
put-in-ad/maps/xalanothstart.lit | 1864 KB | 12.01.2020 |
put-in-ad/music/track169.ogg | 7914 KB | 12.01.2020 |
xalanoth.txt | 6 KB | 12.01.2020 |
xalanoth.zip
Xala'noth - Part 1
Medium-sized level using GothicDM and Knave textures and featuring strong colored lighting. It comes with a start map, a custom skybox and a music track by the author.Note: This map requires Arcane Dimensions 1.70+ and a source port with increased limits.
Cannot be run from the Quake Injector!
Tags: knave, gothicdm, doom, arcanedimensions, music, ad, medium, limits, skybox
Editor's Rating: no rating (yet)
User Rating:
4.2/5 with 44 ratings
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Pretty high quality stuff. The colored lighting really makes it pop, cool textures and good atmosphere all around.
A little messy, a little cluttered, strangely Doom-like overdetailing. So I guess this one is closer to the author's Doom works than the previous one. I got lost somehow, even though it's very small.
Custom music is always appreciated.
I like color lighting, but here it is acid lighting, my eyes are broken!
Very good looking map. Cool music too. Quite the challenge as well. Can't wait to see the rest when they are done. I'll wait to rate until it is a complete set.
This map is beautiful. On hard setting gets your blood pumping, could only find 1 of the 2 secrets. Well done on this map.5/5
Really dug this map. Very atmospheric with some beautiful details, Gameplay was almost perfectly balanced for me. I felt like I was always on the cusp of death but always just made it through. The coloured lighting is a little bit strong in some spots, but in most areas it looks fantastic. Also, the custom music adds so much to it. Fantastic work!
Basically I agree with everything everyone has said above: this is a really nice map with plenty to look at and very well-balanced gameplay that left me often short on health but never feeling things were impossible.
I've only given four stars, partly for the difficulty in finding secrets when things are this visually elaborate, but mostly just because the most awesome modern maps are so much bigger. I really hope that the other four episodes are along soon, and I can rate the whole thing — almost certainly at five stars if the other three maps are as good as the first.
I liked the idea of giving a pumped axe at the start and later on the author still plays with some zombie knights. I liked the this idea, although I hate axing enemies. Maybe give a widowmaker with fewer shells for the player to choose when to spend ammo.
Agree with what everyone said above. Zero secrets for me, although the yellow armor was clearly a secret, I couldn't spend time searching for details in an already detailed map.
5/5
Lots of fun with this one!
Some clashing colors in a few spots yeah, but I enjoyed seeing someone have a more "saturated" and kind of old-Doom-like approach to the color palette. Between the colors and the new music it did a good job keeping my interest.
The path crossing back over and through some of the areas was handled really well too, I always enjoy that sort of thing.
I think my only real gripe was that some spots were too dark, playing on a default-gamma setting with a monitor that I think is pretty well calibrated. For example the doors to the Hall of Pain and the Hall of Not-Quite-So-Much-Pain (or something like that) were invisible to me, I just found them by wallhumping.
Looking forward to seeing this pack/series continued.
I loved the aesthetic to this one! Felt true to Quake but with its own neon spin that I really appreciated.
Gameplay was also on point - felt challenging without being too difficult. As it's the first in the pack, I assume the difficulty/length will increase.
Personally, I like the size and the length - not everything needs to be a 300 monster megawad!
Looks like a debut map as well - what a way to announce yourself to the community :)
At last, a map that's not open world size. I don't really know why people build Elder Scrolls size map with hundreds of enemies if it's simply boring overtime. Not every maps of corse, but still there's a strange trend for oversizing maps.
I like some old school corridor type: System Shock 2, Clive Barker's Undying, Doom 3, F.E.A.R. 1, Hexen 2, Painkiller etc.
MAX 100 enemies per map and I'm happy :)
So, this map here is perfect. It's sth like Q2 in Q1, lightning is incredible, gameplay very balanced, music is magic, but hell, secrets are.....secret, didn't found a thing.
It's a promising episode. Stay on the road, it could be one of the best IMO.
great level. As said above, bright and weird lightning, but remember: it is a dream ! Found the two secrets (spoiler: doom demon plate above hall of pain door, first secret is obvious)
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I enjoyed the gameplay on this level. It was just about perfect as far as balance goes for the skill setting (2). Perhaps a bit heavy on the colored lighting and architectural embellishments, but nonetheless a great map! The music track was awesome as well.
My only problem, and it may have to do with my not finding either of the secrets, is that at the end when triggering the final enemy, I stepped off the ramp to escape him and fell into the room below. After I killed the enemy, I could find no way out of that room. The only exit was barred...
I'm playing this in August 2021. Playing backward through the monthly releases and I haven't noticed any further episode releases or even talk about it on func_msgboard.
Loved it. I want other parts. Now!!! Recommended to all if seriously, really nice dark fantasy map
So... is part 2 coming up? It's been 2+ years.
Very impressive map with fantastic music. Very chilling at times, loved it.
I really hope someday parts 2 and 3 would get done.
Good job!
that was awesome. can't wait for the additions. the map itself was beautiful and the music was cool too. thanks for the fun time, can't wait for the additions.
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