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Screenshot of xmasjam2018
Author:Bal, Bloodshot, Ing, ionous, Ish, JCR, Krampus, Naitelveni, negke, Pinchy Skree, Qmaster, Queenjazz, Rhoq, Scampie, Shambler, Shotro, Spipper, Strideh
Title:Xmas Jam 2018 - 1024³ theme
Download:xmasjam2018.zip (af345cc94e60af11e9192715b5ae3181)
Filesize:145204 Kilobytes
Release date:10.12.2018
Homepage:
Additional Links: Func_Msgboard
Type:Partial conversion
BSP: ✔ • PAK: ✘ • PROGS.DAT: ✔ • Custom Models/Sounds: ✔

Files in the ZIP archive
Files in the ZIP archive:
File Size Date
ad_devkit1_7readme.txt3 KB17.02.2018
ad_v1_70P1_credits.txt13 KB17.02.2018
ad_v1_70P1_documentation.txt149 KB22.01.2018
ad_v1_70P1_readme.txt8 KB02.02.2018
docs/xmasjam2018_bal.txt3 KB02.12.2018
docs/xmasjam2018_ionous.txt2 KB03.12.2018
docs/xmasjam2018_ish.txt5 KB03.12.2018
docs/xmasjam2018_ishrhoq.txt1 KB07.12.2018
docs/xmasjam2018_jcr.txt3 KB26.11.2018
docs/xmasjam2018_jcr1.txt2 KB18.11.2018
docs/xmasjam2018_pinchy.txt3 KB25.11.2018
docs/xmasjam2018_qishrhoq5.txt1 KB03.12.2018
docs/xmasjam2018_scampie.txt2 KB01.12.2018
docs/xmasjam2018_shotro.txt5 KB08.12.2018
docs/xmasjam2018_spipper.txt3 KB03.12.2018
effectinfo.txt142 KB13.12.2017
gfx/bigbox.lmp6 KB30.12.2012
gfx/community.lmp1 KB15.02.2013
gfx/complete.lmp5 KB29.12.2012
gfx/conback.lmp63 KB08.12.2018
gfx/conback.tga188 KB08.12.2018
gfx/conchars.lmp17 KB14.06.2016
gfx/conchars.tga65 KB08.06.2017
gfx/env/adgreenskybk.tga1485 KB28.11.2015
gfx/env/adgreenskydn.tga1529 KB28.11.2015
gfx/env/adgreenskyft.tga1665 KB28.11.2015
gfx/env/adgreenskylf.tga1540 KB20.12.2015
gfx/env/adgreenskyrt.tga1667 KB28.11.2015
gfx/env/adgreenskyup.tga1757 KB20.12.2015
gfx/env/ame_bluefreeze/bluefreeze_bk.tga769 KB13.03.2002
gfx/env/ame_bluefreeze/bluefreeze_dn.tga769 KB13.03.2002
gfx/env/ame_bluefreeze/bluefreeze_ft.tga769 KB13.03.2002
gfx/env/ame_bluefreeze/bluefreeze_lf.tga769 KB13.03.2002
gfx/env/ame_bluefreeze/bluefreeze_rt.tga769 KB13.03.2002
gfx/env/ame_bluefreeze/bluefreeze_up.tga769 KB13.03.2002
gfx/env/bal_swampn2_bk.tga3073 KB14.10.2018
gfx/env/bal_swampn2_dn.tga3073 KB13.10.2018
gfx/env/bal_swampn2_ft.tga3073 KB14.10.2018
gfx/env/bal_swampn2_lf.tga3073 KB14.10.2018
gfx/env/bal_swampn2_rt.tga3073 KB14.10.2018
gfx/env/bal_swampn2_up.tga3073 KB13.10.2018
gfx/env/dragonvale_bk.tga676 KB07.09.2018
gfx/env/dragonvale_dn.tga770 KB07.09.2018
gfx/env/dragonvale_ft.tga704 KB07.09.2018
gfx/env/dragonvale_lf.tga672 KB07.09.2018
gfx/env/dragonvale_rt.tga674 KB07.09.2018
gfx/env/dragonvale_up.tga278 KB07.09.2018
gfx/env/intheclouds_bk.tga562 KB12.12.2002
gfx/env/intheclouds_dn.tga427 KB12.12.2002
gfx/env/intheclouds_ft.tga523 KB12.12.2002
gfx/env/intheclouds_lf.tga497 KB12.12.2002
gfx/env/intheclouds_rt.tga562 KB12.12.2002
gfx/env/intheclouds_up.tga211 KB12.12.2002
gfx/env/moonhigh_bk.tga1025 KB19.03.2014
gfx/env/moonhigh_dn.tga1025 KB19.03.2014
gfx/env/moonhigh_ft.tga1025 KB19.03.2014
gfx/env/moonhigh_lf.tga1025 KB19.03.2014
gfx/env/moonhigh_rt.tga1025 KB19.03.2014
gfx/env/moonhigh_up.tga1025 KB28.10.2015
gfx/env/moonrise_bk.tga3073 KB13.05.2015
gfx/env/moonrise_dn.tga3073 KB13.05.2015
gfx/env/moonrise_ft.tga3073 KB13.05.2015
gfx/env/moonrise_lf.tga3073 KB13.05.2015
gfx/env/moonrise_rt.tga3073 KB13.05.2015
gfx/env/moonrise_up.tga3073 KB13.05.2015
gfx/env/oreodays_bk.tga3073 KB27.07.2017
gfx/env/oreodays_dn.tga3073 KB02.10.2018
gfx/env/oreodays_ft.tga3073 KB27.07.2017
gfx/env/oreodays_lf.tga3073 KB27.07.2017
gfx/env/oreodays_rt.tga3073 KB27.07.2017
gfx/env/oreodays_up.tga3073 KB02.10.2018
gfx/env/problem-child_bk.tga769 KB12.04.2003
gfx/env/problem-child_dn.tga769 KB12.04.2003
gfx/env/problem-child_ft.tga769 KB12.04.2003
gfx/env/problem-child_lf.tga769 KB12.04.2003
gfx/env/problem-child_rt.tga769 KB12.04.2003
gfx/env/problem-child_up.tga769 KB12.04.2003
gfx/env/snowmoon_bk.tga692 KB17.12.2002
gfx/env/snowmoon_dn.tga738 KB17.12.2002
gfx/env/snowmoon_ft.tga616 KB17.12.2002
gfx/env/snowmoon_lf.tga656 KB17.12.2002
gfx/env/snowmoon_rt.tga622 KB17.12.2002
gfx/env/snowmoon_up.tga401 KB17.12.2002
gfx/env/swampmod_bk.tga3073 KB25.10.2018
gfx/env/swampmod_dn.tga3073 KB25.10.2018
gfx/env/swampmod_ft.tga3073 KB25.10.2018
gfx/env/swampmod_lf.tga3073 KB25.10.2018
gfx/env/swampmod_rt.tga3073 KB25.10.2018
gfx/env/swampmod_up.tga3073 KB25.10.2018
gfx/env/violent180_bk.tga3073 KB01.01.2018
gfx/env/violent180_dn.tga3073 KB01.01.2018
gfx/env/violent180_ft.tga3073 KB01.01.2018
gfx/env/violent180_lf.tga3073 KB01.01.2018
gfx/env/violent180_rt.tga3073 KB01.01.2018
gfx/env/violent180_up.tga3073 KB01.01.2018
gfx/help0.lmp63 KB14.06.2016
gfx/help1.lmp63 KB14.06.2016
gfx/help2.lmp63 KB28.11.2018
gfx/help3.lmp63 KB14.06.2016
gfx/help4.lmp63 KB14.06.2016
gfx/help5.lmp63 KB14.06.2016
gfx/loading.lmp4 KB14.06.2016
gfx/mainmenu.lmp27 KB29.12.2012
gfx/mainmenu2.lmp31 KB22.04.2017
gfx/p_load.lmp7 KB24.06.2016
gfx/p_mod.lmp7 KB08.06.2017
gfx/p_mod.pcx6 KB08.06.2017
gfx/p_mod_idver.lmp3 KB06.06.2017
gfx/p_multi.lmp7 KB14.06.2016
gfx/p_option.lmp7 KB14.06.2016
gfx/p_save.lmp7 KB14.06.2016
gfx/pause.lmp4 KB14.06.2016
gfx/qplaque.lmp5 KB14.06.2016
gfx/ranking.lmp4 KB14.06.2016
gfx/sell.lmp63 KB14.06.2016
gfx/ttl_cstm.lmp7 KB14.06.2016
gfx/ttl_main.lmp7 KB29.12.2012
gfx/ttl_sgl.lmp7 KB29.12.2012
gfx/vidmodes.lmp5 KB14.06.2016
ish_progs/powercube.mdl60 KB01.12.2018
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maps/xmasjam2018_spipper.bsp6000 KB03.12.2018
maps/xmasjam2018_spipper.lit3105 KB03.12.2018
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progs/mon_zombiek.mdl223 KB30.06.2017
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progs/proj_lazgrn.mdl5 KB28.06.2017
progs/proj_lightning2.mdl12 KB10.07.2016
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progs/proj_minoplasma.mdl6 KB09.01.2016
progs/proj_minopoison.mdl6 KB09.01.2016
progs/proj_ng.mdl2 KB14.09.2016
progs/proj_ngred.mdl2 KB14.09.2016
progs/proj_nour1.mdl6 KB09.01.2016
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progs/proj_nour2p.mdl13 KB10.07.2016
progs/proj_nour2s.mdl8 KB10.07.2016
progs/proj_nour3.mdl12 KB10.07.2016
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progs/proj_plasma.mdl5 KB09.01.2016
progs/proj_plasmagrn.mdl5 KB26.06.2017
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progs/proj_ringshock.mdl19 KB09.01.2016
progs/proj_rocket.mdl8 KB09.01.2016
progs/proj_rocketgrn.mdl8 KB28.06.2017
progs/proj_scorpion.mdl7 KB09.01.2016
progs/proj_serg.mdl7 KB09.01.2016
progs/proj_shal.mdl7 KB26.06.2017
progs/proj_shalball.mdl10 KB09.01.2016
progs/proj_shalegg.mdl10 KB09.01.2016
progs/proj_shalgrn.mdl7 KB26.06.2017
progs/proj_shalhome.mdl9 KB27.06.2017
progs/proj_shalhomegrn.mdl9 KB27.06.2017
progs/proj_shalshell.mdl8 KB09.01.2016
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progs/proj_shub2.mdl33 KB30.10.2016
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progs/proj_sng.mdl2 KB09.01.2016
progs/proj_spider.mdl8 KB09.01.2016
progs/proj_swampling.mdl8 KB22.02.2017
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progs/proj_wiz.mdl6 KB09.01.2016
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progs/proj_wraithbone.mdl7 KB09.01.2016
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progs/proj_wraithpoison.mdl7 KB09.01.2016
progs/proj_wraithshell.mdl8 KB09.01.2016
progs/proj_wraithtrail.mdl24 KB09.01.2016
progs/qwindow.mdl76 KB06.12.2018
progs/s_bookrune1.spr2 KB12.07.2012
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progs/s_bubble_brnd1.spr2 KB15.03.2015
progs/s_bubble_brnd2.spr2 KB15.03.2015
progs/s_bubble_brnl1.spr2 KB15.03.2015
progs/s_bubble_brnl2.spr2 KB15.03.2015
progs/s_bubble_grey.spr2 KB15.03.2015
progs/s_bubble_grn1.spr2 KB15.03.2015
progs/s_bubble_grn2.spr2 KB15.03.2015
progs/s_bubble_pinkyel.spr1 KB15.03.2015
progs/s_bubble_purp1.spr2 KB15.03.2015
progs/s_bubble_purp2.spr2 KB15.03.2015
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progs/s_bubble_red2.spr2 KB07.10.2015
progs/s_bubble_wht.spr2 KB11.07.2012
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progs/s_burst_steam.spr22 KB15.05.2016
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progs/s_dotmed_lgrn.spr2 KB19.11.2012
progs/s_dotmed_purp.spr2 KB15.03.2015
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progs/s_dotsml_dblue.spr2 KB19.11.2012
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progs/s_exp_med.spr72 KB15.05.2016
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progs/s_exp_poison_small.spr53 KB15.05.2016
progs/s_exp_small.spr19 KB08.06.2015
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progs/trap_pendshort.mdl44 KB09.01.2016
progs/trap_sawblade.mdl29 KB09.01.2016
progs/v_light.mdl22 KB07.10.2016
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progs/v_plasma.mdl54 KB09.01.2016
progs/v_rock.mdl37 KB31.12.2017
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progs/v_shadaxe4.mdl96 KB12.12.2016
progs/v_shadaxe5.mdl96 KB12.12.2016
progs/v_shot.mdl22 KB31.12.2017
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progs/v_shot3.mdl77 KB09.01.2016
progs/w_backpack.mdl136 KB09.01.2016
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progs/w_dguardsword.mdl9 KB09.01.2016
progs/w_dknightsword.mdl9 KB04.07.2016
progs/w_enforcergun.mdl42 KB18.05.2016
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progs/w_knightsword.mdl14 KB09.01.2016
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progs/w_soldiergun.mdl36 KB09.01.2016
progs/w_zombiesword.mdl14 KB30.06.2017
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progs/xmas/gib_rdleg1.mdl25 KB15.11.2017
progs/xmas/gib_rdrockpack.mdl38 KB17.09.2017
progs/xmas/gib_santagun.mdl35 KB15.11.2017
progs/xmas/gib_santasack.mdl33 KB20.11.2017
progs/xmas/gib_snowball.mdl5 KB15.11.2017
progs/xmas/gib_snowclaw.mdl42 KB15.11.2017
progs/xmas/gib_snowgun.mdl19 KB15.11.2017
progs/xmas/h_elf.mdl117 KB15.11.2017
progs/xmas/h_raindeer.mdl33 KB15.11.2017
progs/xmas/h_santa.mdl50 KB17.09.2017
progs/xmas/h_snowman.mdl43 KB15.11.2017
progs/xmas/mon_elf.mdl313 KB13.11.2017
progs/xmas/mon_raindeer.mdl126 KB16.11.2017
progs/xmas/mon_santa.mdl291 KB15.11.2017
progs/xmas/mon_snowman.mdl59 KB15.11.2017
progs/xmas/proj_elfsnow.mdl8 KB13.11.2017
progs/xmas/proj_rdrocket.mdl4 KB17.09.2017
progs/xmas/proj_snowball.mdl5 KB16.11.2017
quake.rc7 KB08.12.2018
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sound/gibs/gibstone3.wav35 KB19.03.2015
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sound/gibs/gibstone5.wav22 KB19.03.2015
sound/gibs/gibwood.wav61 KB16.08.2013
sound/gibs/stonedeath.wav75 KB13.12.2016
sound/golem/death.wav366 KB12.10.2015
sound/golem/groundslam.wav130 KB12.10.2015
sound/golem/iceshard1.wav52 KB18.11.2016
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sound/golem/iceshard3.wav52 KB18.11.2016
sound/golem/iceshard_impact.wav173 KB18.11.2016
sound/golem/icestorm.wav61 KB18.11.2016
sound/golem/idle1a.wav87 KB12.10.2015
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sound/golem/melee_pound.wav18 KB12.10.2015
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sound/golem/melee_swipe.wav40 KB18.02.2013
sound/golem/pain1.wav28 KB12.10.2015
sound/golem/pain2.wav33 KB12.10.2015
sound/golem/rockstorm.wav259 KB24.10.2015
sound/golem/sight.wav75 KB12.10.2015
sound/golem/wakestatue.wav245 KB12.10.2015
sound/items/armor1.wav15 KB13.04.2016
sound/items/backpack_ammo.wav18 KB02.05.2017
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sound/items/health1.wav14 KB13.04.2016
sound/items/itembk2.wav19 KB13.04.2016
sound/items/nailp.wav96 KB09.12.2015
sound/items/nailp2.wav130 KB09.12.2015
sound/items/nailp3.wav45 KB09.12.2015
sound/items/protect.wav44 KB25.07.2013
sound/items/protect2.wav65 KB25.07.2013
sound/items/protect3.wav44 KB25.07.2013
sound/items/r_item1.wav12 KB13.04.2016
sound/items/r_item2.wav15 KB13.04.2016
sound/items/sharp.wav99 KB11.12.2015
sound/items/sharp2.wav259 KB11.12.2015
sound/items/sharp3.wav46 KB11.12.2015
sound/items/sharpa.wav96 KB10.12.2015
sound/items/sharpa2.wav130 KB10.12.2015
sound/items/sharpa3.wav45 KB10.12.2015
sound/items/suit.wav31 KB13.04.2016
sound/items/suit2.wav65 KB13.04.2016
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sound/items/wetsuit2.wav65 KB13.04.2016
sound/items/wetsuit3.wav87 KB13.04.2016
sound/items/wetsuit3out.wav173 KB13.04.2016
sound/jim/death1.wav15 KB27.08.2015
sound/jim/explode_major.wav37 KB11.09.2015
sound/jim/explode_minor.wav30 KB11.09.2015
sound/jim/gunidle.wav13 KB27.08.2015
sound/jim/gunidle2.wav48 KB08.09.2015
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sound/jim/idle2.wav44 KB11.09.2015
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sound/jim/laser_load.wav36 KB27.08.2015
sound/jim/pain1.wav27 KB10.09.2015
sound/jim/pain2.wav31 KB10.09.2015
sound/jim/rocket_fire.wav18 KB30.06.2015
sound/jim/rocket_hit.wav39 KB27.08.2015
sound/jim/rocket_load.wav23 KB11.09.2015
sound/jim/sight1.wav15 KB27.08.2015
sound/kinn/plats/wheelpt1.wav19 KB07.08.2013
sound/kinn/plats/wheelpt2.wav9 KB07.08.2013
sound/lostsoul/bite.wav18 KB01.07.2015
sound/lostsoul/charge.wav112 KB30.11.2015
sound/lostsoul/death.wav149 KB30.11.2015
sound/lostsoul/idle1.wav130 KB13.12.2015
sound/lostsoul/idle2.wav130 KB30.11.2015
sound/lostsoul/pain1.wav15 KB30.11.2015
sound/minotaur/attack1end.wav20 KB30.09.2015
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sound/minotaur/bolt_fire.wav18 KB29.09.2015
sound/minotaur/death.wav43 KB07.08.2013
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sound/minotaur/jump1.wav22 KB02.10.2015
sound/minotaur/pain1.wav30 KB07.08.2013
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sound/minotaur/strike1.wav11 KB30.09.2015
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sound/minotaur/swipe.wav4 KB30.06.2015
sound/misc/deepthud.wav20 KB13.04.2016
sound/misc/drip1.wav12 KB30.01.2015
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sound/misc/flies1.wav44 KB13.04.2016
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sound/misc/laseroff.wav66 KB05.07.2015
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sound/misc/poweroff.wav87 KB29.03.2016
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sound/misc/rumbleloop.wav104 KB01.07.2015
sound/misc/rumbleoff.wav104 KB30.06.2015
sound/misc/secret3.wav296 KB07.08.2013
sound/misc/spaceship_fadein.wav227 KB19.11.2016
sound/misc/spaceship_fadeout.wav485 KB25.07.2016
sound/misc/spark.wav13 KB07.07.2015
sound/misc/torchoff.wav53 KB23.11.2015
sound/misc/torchon1.wav87 KB22.11.2015
sound/misc/torchon2.wav83 KB22.11.2015
sound/misc/torchon3.wav96 KB23.11.2015
sound/nour/attack1.wav50 KB12.05.2016
sound/nour/attack2.wav11 KB26.06.2015
sound/nour/bounce.wav15 KB26.06.2015
sound/nour/death.wav39 KB28.05.2016
sound/nour/elec_arch1.wav87 KB28.05.2016
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sound/nour/explode2.wav22 KB14.05.2016
sound/nour/explode_death.wav37 KB11.09.2015
sound/nour/idle1.wav24 KB12.05.2016
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sound/nour/implode_death.wav35 KB28.05.2016
sound/nour/pain.wav9 KB23.06.2015
sound/nour/projbomb_burn.wav26 KB10.07.2016
sound/nour/reveal.wav39 KB12.05.2016
sound/nour/sight.wav48 KB29.05.2016
sound/nour/sight2.wav48 KB29.05.2016
sound/ogre/ham_hit.wav51 KB25.10.2014
sound/ogre/ham_swipe.wav40 KB18.02.2013
sound/ogre/ham_wave.wav130 KB20.10.2014
sound/ogre/nail_fire.wav26 KB15.11.2017
sound/ogre/ogidle.wav26 KB26.10.2014
sound/ogre/ogidle2.wav22 KB26.10.2014
sound/ogre/ogleap.wav29 KB12.10.2015
sound/ogre/ogpull.wav50 KB23.04.2012
sound/ogre/ogrefish_flappy.wav51 KB12.08.2016
sound/ogre/ogrefish_idle.wav27 KB12.08.2016
sound/ogre/ogrefish_in.wav7 KB12.08.2016
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sound/player/heartbeat.wav69 KB25.06.2015
sound/player/ladmetal1.wav94 KB30.06.2015
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sound/player/ladrope1.wav70 KB01.07.2015
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sound/player/ladwood1.wav47 KB30.06.2015
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sound/player/ladwood3.wav47 KB30.06.2015
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sound/pushable/brick_m1.wav44 KB22.10.2017
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sound/pushable/glass_m1.wav47 KB22.10.2017
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sound/pushable/metal_m2.wav44 KB22.10.2017
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sound/pushable/rock_m1.wav47 KB22.10.2017
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sound/pushable/wood_m2.wav47 KB24.10.2017
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sound/scorpion/clawattack1.wav14 KB02.09.2015
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sound/scorpion/death1.wav11 KB07.08.2013
sound/scorpion/hiss.wav27 KB03.09.2015
sound/scorpion/idle1.wav34 KB02.09.2015
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sound/scorpion/jumpattack1.wav35 KB02.09.2015
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sound/seeker/death1.wav388 KB05.08.2016
sound/seeker/explode_major.wav37 KB11.09.2015
sound/seeker/explode_minor.wav30 KB11.09.2015
sound/seeker/fire.wav5 KB30.01.2015
sound/seeker/footstep1.wav94 KB05.08.2016
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sound/seeker/melee1.wav104 KB06.08.2016
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sound/seeker/punch1.wav20 KB06.08.2016
sound/seeker/range_laser.wav87 KB06.08.2016
sound/seeker/range_plasma.wav78 KB06.08.2016
sound/seeker/range_rocket.wav22 KB30.06.2015
sound/seeker/rocket_fire.wav18 KB30.06.2015
sound/seeker/rocket_hit.wav39 KB27.08.2015
sound/seeker/sight1.wav160 KB05.08.2016
sound/sentinel/laser.wav10 KB27.09.2017
sound/sentinel/nail.wav14 KB27.09.2017
sound/sentinel/widle1.wav32 KB27.09.2017
sound/sentinel/widle2.wav32 KB27.09.2017
sound/sentinel/wpain.wav20 KB27.09.2017
sound/sentinel/wsight.wav27 KB27.09.2017
sound/shalrath/attack3.wav11 KB26.06.2015
sound/shalrath/bounce.wav15 KB26.06.2015
sound/shortalarm.wav59 KB16.11.2018
sound/shub/attack1.wav44 KB30.10.2016
sound/shub/attack2.wav33 KB30.10.2016
sound/shub/bounce.wav15 KB26.06.2015
sound/shub/death1.wav105 KB29.10.2016
sound/shub/explode_death.wav37 KB11.09.2015
sound/shub/idle1.wav74 KB30.10.2016
sound/shub/idle2.wav74 KB30.10.2016
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sound/skullwiz/attack.wav16 KB29.09.2015
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sound/skullwiz/death.wav33 KB29.09.2015
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sound/skullwiz/idle1.wav87 KB29.09.2015
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sound/skullwiz/poison_hit.wav39 KB27.08.2015
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sound/skullwiz/summon.wav95 KB29.09.2015
sound/soldier/rocket_fire.wav18 KB30.06.2015
sound/soldier/rocket_hit.wav39 KB27.08.2015
sound/soldier/rocket_load.wav22 KB30.06.2015
sound/spider/attackmunch.wav11 KB12.06.2015
sound/spider/attacktear.wav11 KB07.08.2013
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sound/spider/hiss1.wav18 KB07.08.2013
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sound/spider/hiss3.wav23 KB07.08.2013
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sound/spider/jumpland.wav6 KB07.08.2013
sound/spider/miss.wav15 KB26.06.2015
sound/spider/pain1.wav6 KB07.08.2013
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sound/statue/comidle.wav18 KB19.03.2015
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sound/statue/idle1.wav13 KB19.03.2015
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sound/statue/sight.wav10 KB19.03.2015
sound/steps/drag1.wav14 KB23.03.2013
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sound/steps/drag5.wav14 KB23.03.2013
sound/steps/giant1.wav33 KB12.10.2015
sound/steps/giant2.wav33 KB12.10.2015
sound/steps/giant3.wav33 KB12.10.2015
sound/steps/giant4.wav33 KB12.10.2015
sound/steps/giant5.wav33 KB12.10.2015
sound/steps/heavy1.wav13 KB23.03.2013
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sound/steps/heavy3.wav13 KB23.03.2013
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sound/steps/large1.wav33 KB04.02.2015
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sound/steps/large5.wav24 KB04.02.2015
sound/steps/light1.wav9 KB25.12.2012
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sound/steps/light5.wav4 KB25.12.2012
sound/steps/medium1.wav9 KB23.03.2013
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sound/steps/medium3.wav11 KB25.12.2012
sound/steps/medium4.wav9 KB25.12.2012
sound/steps/medium5.wav9 KB23.03.2013
sound/steps/slow1.wav9 KB25.12.2012
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sound/steps/slow3.wav9 KB25.12.2012
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sound/steps/water1.wav63 KB04.11.2012
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sound/steps/water3.wav71 KB04.11.2012
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sound/swampling/attackmunch.wav18 KB01.07.2015
sound/swampling/attacktear.wav9 KB01.07.2015
sound/swampling/death.wav18 KB01.07.2015
sound/swampling/idle1.wav129 KB23.02.2017
sound/swampling/idle2.wav69 KB23.02.2017
sound/swampling/idle3.wav168 KB23.02.2017
sound/swampling/jumpland.wav5 KB01.07.2015
sound/swampling/miss.wav15 KB26.06.2015
sound/swampling/pain3.wav66 KB22.02.2017
sound/swampling/sight2.wav86 KB22.02.2017
sound/swampling/spit4.wav76 KB23.02.2017
sound/traps/flame_loop.wav28 KB07.07.2015
sound/traps/flame_off.wav28 KB07.07.2015
sound/traps/laser_fire.wav8 KB08.04.2013
sound/traps/laser_hit.wav5 KB08.04.2013
sound/traps/pend_hit.wav12 KB08.04.2013
sound/traps/pend_swing.wav22 KB08.04.2013
sound/traps/saw_end2.wav98 KB28.10.2015
sound/traps/saw_loop2.wav170 KB28.10.2015
sound/traps/saw_loop2f.wav130 KB29.10.2015
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sound/traps/sawstrike1.wav31 KB29.10.2015
sound/traps/steam_loop.wav22 KB07.07.2015
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sound/voreling/attackmunch.wav18 KB01.07.2015
sound/voreling/attacktear.wav9 KB01.07.2015
sound/voreling/death.wav18 KB01.07.2015
sound/voreling/hiss2.wav22 KB07.08.2013
sound/voreling/idle.wav28 KB01.07.2015
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sound/voreling/miss.wav15 KB26.06.2015
sound/voreling/pain.wav16 KB01.07.2015
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sound/weapons/axe_ceramic.wav25 KB12.10.2015
sound/weapons/axe_glass.wav13 KB28.05.2015
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sound/weapons/axe_swoosh1.wav26 KB22.07.2013
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sound/weapons/axe_wood.wav8 KB28.05.2015
sound/weapons/bolt_hit1.wav13 KB18.02.2013
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sound/weapons/crossbow_fire.wav26 KB22.02.2013
sound/weapons/crossbow_hit1.wav60 KB18.02.2013
sound/weapons/crossbow_hit2.wav32 KB18.02.2013
sound/weapons/crossbow_rdy.wav37 KB22.02.2013
sound/weapons/crossbow_swipe.wav40 KB18.02.2013
sound/weapons/gl_loadlong.wav22 KB30.06.2015
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sound/weapons/nofire.wav2 KB07.08.2013
sound/weapons/plasma_expl.wav14 KB07.08.2013
sound/weapons/plasma_fire.wav87 KB17.10.2015
sound/weapons/plasma_hit.wav54 KB27.08.2015
sound/weapons/r_exp3.wav9 KB03.07.2015
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sound/weapons/resist_rocket.wav20 KB21.10.2015
sound/weapons/ric1.wav6 KB25.02.2015
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sound/weapons/riotgun.wav13 KB24.02.2015
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sound/weapons/sgun1.wav45 KB03.07.2015
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sound/weapons/ssg1.wav17 KB21.03.2015
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sound/weapons/sword1a.wav11 KB16.02.2013
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sound/weapons/sword2a.wav11 KB16.02.2013
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sound/weapons/widow1a.wav64 KB05.02.2016
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sound/weapons/widow1c.wav65 KB05.02.2016
sound/wraith/attack1.wav26 KB25.06.2015
sound/wraith/attack1_explode.wav147 KB01.09.2015
sound/wraith/attack2.wav87 KB25.06.2015
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sound/xmas/elf/attack1.wav173 KB13.11.2017
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sound/xmas/elf/cane_hit1.wav5 KB12.11.2017
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sound/xmas/elf/death1.wav14 KB17.09.2017
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sound/xmas/elf/idle.wav56 KB12.11.2017
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sound/xmas/elf/miss.wav15 KB26.06.2015
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xmasjam2018.zip - Xmas Jam 2018 - 1024³ theme

Annual Xmas mapping event. This pack features 21 small maps in varied styles where all gameplay takes place within a 1024x1024x1024 space. It includes a start map and is powered by the Arcane Dimensions devkit + some additional content. The map sources are included as well.

Note: These maps require a source port with increased limits
(screenshot courtesy of sock)


Tags: small, 1024, ad, base, medieval, dkt, doom, space, village, house, industrial, skybox, start, limits, source, arcanedimensions

Editor's Rating: Excellent
User Rating: 4.6/5 with 33 ratings
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12345
onetruepurple Registered, rated this a 5 17 December 2018, 0:37

Not every map in this pack deserves 5 stars, but those that do, really do.

Gioyo3aa Registered 17 December 2018, 5:25

One of the maps (I forgot which one) directs you back to Start.bsp instead of start.bsp, which is a problem for Linux systems. Just run ln -s start.bsp Start.bsp in the maps directory.

Thanks to everyone for this great pack!

ArrrCee Registered, rated this a 5 22 December 2018, 22:50

XMAS Jam 2018 on The Quake Grave!

Part 1

Part 2

What can I say? Another great year of Quake maps, topped off with a great map jam with a wintery/xmas theme! What's not to like?

There are over 20 maps in here of all varying styles and talents, like any map jam. However, the overall quality of this one is pretty high! This one is definitely worth your time and a great addition to any Quake directory for sure with an additional 5-6 hours of Quaking to be had. Grab some hot cocoa, add some Christmas cheer and enjoy yourself some Quakemas!

Spirit Registered 23 December 2018, 16:46

Hrrmmm, are any of these maps not using AD? I don't like those monsters and gameplay changes much.

spipper's seemed fun at the beginning but the music quickly got on my nerves while banging everything with the axe to figure out which parts of the level were secretly breakable. Tried pinchy's next and was quickly frustrated by different the weapons and monsters are. Well, off to try Bal's, which is the one I am most excited about!

Also, was this designed for a specific engine or will I be able to play it without bugs in FTEQW? The readme states "your preferred Quake engine" but I can't imagine that working ;)

Solomoriah Registered 29 December 2018, 5:47

I run Quakespasm 0.93 on Linux; besides the start.bsp -> Start.bsp thing mentioned by Gioyo3aa, there are several maps that crash the engine when you save the game; a buffer overflow is reported. Gift of the Boxlord is one of those; I don't remember all of them offhand. Not sure whose fault this is, though I'd guess Quakespasm has the issue. No problem with Darkplaces, but it's sluggish on my hardware.

Spirit Registered 29 December 2018, 17:29

No issues with that map and saving/loading here on QuakeSpasm 0.93.1 on Arch.

Solomoriah Registered 5 January 2019, 7:11

Okay, must be an Ubuntu problem. I just forced the update to 0.93.1 from 18.10 and it still blows up when I save game in Boxlord. There's one other, the one where you're Santa, which also blows up on me. Gah.

ericw Registered 4 March 2019, 7:51

Regarding the buffer overflow when saving some maps in Quakespasm, it's triggered by an extra long value (>512 chars) for the "wad" worldspawn key on some of the maps. It's patched in Quakespasm SVN r1607 but not released: https://sourceforge.net/p/quakespasm/code/1607/ I think the buffer overflow is present in the original engine as well so it'll affect anything that doesn't patch this.

Since it's a buffer overflow, it may or may not crash for you. Maps should avoid extra long keys, ideally the compile tools would warn about this, etc.

MikeTaylor Registered, rated this a 5 1 July 2019, 15:43

Shambler's Chapel Perilous is one of the best small levels I've ever played — an object lesson in how to wind a long path through a limit area in a way that offers interesting progression and some good combats along the way. More than that, it feels good, like a proper AD level with all the grunginess that implies. It took me several attempts before I figured out how to win the final combat, and several more before I was able to pull it off. Even then I only finished with 125 of 130 kills, which must be because I missed a rather embarrassing eleven secrets from the high impressive total of 18. Great work.

MikeTaylor Registered, rated this a 5 1 July 2019, 15:45

I'd love a QuakeSpasm release to fix the save errors: these have prevented me from playing quite a few maps over the years. If anyone here knows the QS maintainers, do please give them a prod from me!

MikeTaylor Registered, rated this a 5 1 July 2019, 16:19

Strideh's A Crooked Clergy is another map that does good things in a limited space, not least giving a real sense of time and place. Unfortunately, the kill count is low — 33 on Hard — so that the map feels smaller than Chapel Perilous despite being a similar size over all. Still, fun and satisfying while it lasts, and I was pleased to get all kills and both (admittedly easy) secrets.

This map also has something I've never seen before: an actual landscape beyond the final door, and area that I longed to run into and explore. It's good to be left wanting more.

MikeTaylor Registered, rated this a 5 2 July 2019, 11:57

QueenJazz's Aftermath has a nice, unique atmosphere, but it's too small (fifteen kills total) to develop into anything much. Also this kind of gameplay — enemies teleporting in when you pick up goodies — does not appeal to me, though others' opinions may differ. Still, at the very least this is not like other maps.

MikeTaylor Registered, rated this a 5 2 July 2019, 17:48

JCR's Airgapped is excellent, a difficult open-arena base with a bit of Koohoo feel to it and some hard combats that take several attempts to figure out. This one really ticks all the boxes: progression, atmosphere, sense of place, straight-up fun.

MikeTaylor Registered, rated this a 5 3 July 2019, 12:45

Ionous's Shadow and Flame is another excellent entry, again making very good use of the limited space to revisit areas under different circumstances. This is another map that feels very Arcane Dimensionsy, which I consider a very good thing. In particular, it has a definite Firetop Mountain vibe to it.

One thing I was not so keen on is that it seems the whole map — 133 kills — is done with only shotguns. Not only did I not find any other weapons (which might have been in secrets that I missed), I didn't even find any nails, grenades or cells. For me, selecting the appropriate weapon for the circumstances is one of the joys of Quake.

MikeTaylor Registered, rated this a 5 3 July 2019, 13:39

Ing's Train Station Inflitration is a real disappointment after this excellent run. It's blocky, overlit, replete with insta-deaths (three in the opening area alone), and absurdly under-resourced with ammo. I pushed through to the end, but more out of a sense of duty than because I was enjoying myself. I finished with no ammo left at all, despite having found two secrets and used a lot of infighting.

MikeTaylor Registered, rated this a 5 4 July 2019, 11:47

Shotro's Moonlit Keep is another really high quality map, despite some blockiness and odd scaling. There's a ton to discover, some unexpected progressions, and plenty of combat. It feels like the 1024^3 constraint is really firing a lot of people's creative neurons. There are 14 secrets here, of which I found nine legitimately. I didn't find the last of the "there are more to go" targets, which I am guessing opened up the temple area, but I got there anyway with an easy rocket-jump. Nice work!

MikeTaylor Registered, rated this a 5 4 July 2019, 14:41

Ish and Rhoq's Surrounded is not bad, and has an enjoyably frenetic quality in that you never know where the next enemy is coming from. In terms of atmosphere, it has something of the feel of Warpspasm's slime-factory map, though with more of a base-ish quality.

Short, though, and maybe a little more hectic than I like 'em. I liked the pushable-crate mechanism, and I was disappointed that more wasn't done with it. Then again, I missed the only secret, which was perhaps achievable by means of clever crate-pushing.

MikeTaylor Registered, rated this a 5 7 July 2019, 23:40

Scampie's NoQuarter was great fun right up until the ludicrous final combat, where three scrag-mothers are joined by a shedload of minions. There is simply not enough ammo available to kill everything, even if you're in god mode. A stupid end to an otherwise enjoyable map.

MikeTaylor Registered, rated this a 5 8 July 2019, 15:25

I enjoyed the novel progression of JCR's Fully Integrated, a level that feels more like Quake II than like Quake. It made a nice change of pace, even though I found myself unsure what to do near the start. Arguably the ending is a little anticlimactic: having acquired a lot of nice weapons, and high on health and armour, I was left with little to use them for.

MikeTaylor Registered, rated this a 5 8 July 2019, 20:48

Ish's Abyssal Nimiety was a really interesting and novel challenge, a twisty and confusing base that often leaves you in places where you're getting sniped at. Unfortunately, I just couldn't finish it. You have to collect half a dozen or so objects that (I assume) result in the exit opening, but I couldn't find the last one. I'm running around a now cleared base (all but a single monster that I've not found), unable to locate the final piece of key. So it's an almost-but-not-quite.

MikeTaylor Registered, rated this a 5 8 July 2019, 21:03

Naitelveni's You See Me... was a disappointment to me. It looks sensational, very Forgotten Sepulcher. But the actual gameplay is horrible: first a bunch of zombies that you have no way of killing, then a death-knight that you take on with only an axe, then if you get past to the shadow axe everything is suddenly super-ear. A bit of zombie-clearing, then a shotgun, a load of shells, and the level is basically over. Feels like the start of something wonderful.

MikeTaylor Registered, rated this a 5 9 July 2019, 17:04

Strideh's Mutagenesis is a really nice piece of work, with a slow, low-key, puzzle-oriented opening that builds gradually. I loved that the big fight at the end was mostly with a lot of relatively low-powered enemies, and the final pair topped it off just right. A really neat, self-contained space that could stand as an examplar of how to make a small level feel solid.

MikeTaylor Registered, rated this a 5 10 July 2019, 14:36

Love Krampus's Orthogonal Oreo, a beautifully constructed cathedral/castle that makes great use of the limited space. Really good architecture, a solid sense of place, decent combats and satisfying secrets. (I got all but one, but ended with all kills.) The only criticism would be that the progression is perhaps a little predictable. If this really is a debut map, as it appears to be, it's a fantastic beginning.

MikeTaylor Registered, rated this a 5 10 July 2019, 17:18

Bloodshot's Frozen Demise is yet another really good map with a sense of place, and making clever use of the limited space to put you through some areas multiple times under different circumstances. Satisfying.

MikeTaylor Registered, rated this a 5 11 July 2019, 12:05

Absolutely loved Bel's Entering the city of Pale, right up to the moment it suddenly ended with (SPOILER ALERT!) entering the city of Pale. There is so much more beautiful architecture out there just waiting to be discovered and I really really wanted it all! Even in its present cut-down form this is very clear five-star map, with a bit of a Foggy Bogbottom vibe. But I really hope a full release is coming!

(By the way, I can't find the name Bel in any previous map, so unless Benoit "Bal" Stordeur used a different name for earlier releases, this must be a debut. If it is, it's the best debut map I have ever seen.)

MikeTaylor Registered, rated this a 5 11 July 2019, 15:55

Sadly, I can't play Spipper's A Christmas Romp or either of QMaster's maps, because all three have the crash-on-save bug that's apparently related to long entity names or something. That means I've played all I can play of this pack, and I think it may be just about the best one outside of Arcane Dimensions itself. A very clear five stars!

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