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|Title:||A Verdant Dawn|
|Additional Links:||Func_Msgboard •|
|BSP: • PAK: • PROGS.DAT: • Custom Models/Sounds:|
Files in the ZIP archive
A Verdant DawnLarge murky medieval fortress inspired by Foggy Bogbottom and The Forgotten Sepulcher from Arcane Dimensions. Comes with a custom skybox and a music track. The map source is included.
Note: This map requires a source port with increased limits + BSP2 support.
Tags: large, medieval, bricks, water, swamp, fortress, skybox, music, source, limits, bsp2, secrets, coop, e1m3
Editor's Rating: no rating (yet)
4.8/5 with 70 ratings
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This is awesome, started off like, ok take things easy, but then "BAM" Graphics great, game play brillient, you better be a acrobat to avoid the bullets, its awesome, i only ever judge maps on game play, not how good they look, this for game play is 100% spot on "Well done zigi" def 5 star
Superb, 5/5, great everything, looking forward to more like this.
I loved this. It's no criticism to say that it doesn't quite reach the levels of creativity and replayability of its inspirations, but there is still a ton to discover, lots of lovely eye-candy, and some very enjoyable combats — especially the final set-piece, which avoids the common trops of just throwing everything at the player at once in an arena. Amazing that this is Zigi's first solo release!
Fantastic map! Loved the yellow lights, loved the size and that BIG number of secrets. Had lots of fun exploring :)!
Lovely atmosphere, gameplay and secrets a tad on the easy side. Good job overall.
I couldn't max it out, missed a few enemies and secrets. Backtracking is efficient, combat is engaging, exploration is a treat in every corner. The whole setting gives off the vibe of a "place", it teases my nostalgia but doesn't pander to it. Everything is both familiar and new, and there are tons over heaps of details hidden in every corner, every facet of the environment tells its own little story, contributing to an overarching feeling of exploring a real space and not just a "map". Verdant Dawn is an absolute must-play in my opinion.
I just completed the map first try without saving... What a blast, really really fun map :)
I don't know if I got this right, but it worked. I just copied the contents to my Arcane Dimensions folder, loaded up AD and did map zig etc and it worked.
Incredible map, loved it. Beat it on skill 2, but the last bit with 2 shamblers, then 4!!!! I had 35 hp left to take on 4 of em!!!
5/5 loved it.
Impressively large level for a first standalone outing. Stands out with grand visuals, neat gameplay and fun exploration, but is often let down by the ammo/health/armor balance being pushed too far in the player's favor. As soon as I would be run down to half yellow armor, another free non-secret yellow armor would greet me. Other than that, there's a few really sweet re-imaginings of E1M3 locations that are fun to notice, and the final area is quite fun. Looking forward to more Zigi sp!
Very good! This has exactly the layout I love. The picture says it all, you stand there in the middle, and you see a lot of architecture. Each part of the picture you visit in a different time, and in the end, when everything is done - it gives you a rewarding "completionist" feeling. I hope I'll play something in a similar fashion soon!
Relayed this. Love it. Superb work. More, please, Zigi!
Great fun! This map will keep you busy, if not firing off rounds in all directions, then looking, looking, looking for those secrets! There's so much to explore.
Thanks Zigi for a great level!
Enjoyed this :) Thanks!
Great map, pretty well made environments and lots of fun enconters. It never felt like dragging, even though it took me around 40 minutes to beat.
Very atmospheric and cleverly-designed map. Doesn't pin you into any area and the ammo and health are just the right amount. Great level design and visuals, vast areas, and the secrets are inventively placed. Great work.
Clever reuse of space. The big open area in the middle is very striking and the map has several cool fights. Recommended.
I avoided playing this for a long time because green, swampy wizard castles are my least favorite kind of map in Quake. My mistake. This an excellent, and here I actually enjoyed the swampiness. I'll echo the previous comment and say that the reuse of space is clever, and the level of detail is consistently high. Great combat too.
I liked it. I did find it a bit of a breeze to play through on nightmare, but I enjoyed myself. I just wish the map kept going. 19 secrets
Superb level design and art direction, and numerous clever gotcha moments where your expectations are flipped for how an encounter will go based on the layout of the level. So thankful for the generous amounts of ammo and health. Not unfair in the slightest. 5/5
An extremely good map, if a little on the easy side. The supplies were a little too generous, but it gave me an opportunity to go completely nuts with the nailgun for most of my session and that's always a good time.
While nothing was that difficult even on hard, I enjoyed the combat encounters a lot thanks to the great design and layout. Also, giving the player a free army of weak enemies the moment they pick up a Quad never gets old and I loved mowing all those knights down with my super charged nails.
I didn't manage to find all the secrets, although the lengthy optional section that takes you along the rooftops was great fun and the red armour at the end was a satisfying reward for going out of my way to explore it.
I'll happily replay this one again somewhere down the line.
Please map authors. Put instructions in the readme. Some of us are not Quake experts and figuring out where the files go is not fun.
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Did you read the file's readme?