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tronyn-reviews:arcane_dimensions_by_various_authors_2 [2018/01/22 11:55] negketronyn-reviews:arcane_dimensions_by_various_authors_2 [2018/01/22 11:56] negke
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 This level depicts a detailed, self-contained industrial facility, perhaps somewhat reminiscent of deathmatch design, with open atriums, side hallways, and multiple floors. Pipes and platforms fill the areas and gameplay is actually quite intense, with a lot of low-level enemies used rather than a smaller number of high-level ones. Overall a well-executed base map which is consistently interesting and challenging. This level depicts a detailed, self-contained industrial facility, perhaps somewhat reminiscent of deathmatch design, with open atriums, side hallways, and multiple floors. Pipes and platforms fill the areas and gameplay is actually quite intense, with a lot of low-level enemies used rather than a smaller number of high-level ones. Overall a well-executed base map which is consistently interesting and challenging.
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-__**20. Obsessive Brick Disorder (ad_obd) by [[https://www.quaddicted.com/reviews/?filtered=sock|Sock]]**__ 
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-{{:tronyn-reviews:0brickdisorder_1.jpg?direct&250}}{{:tronyn-reviews:0brickdisorder_2.jpg?direct&250}} 
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-This level offers a unique blend of the "red brick medieval" theme of The Palace of Hate blended with the "runic metal" theme of The Wind Tunnels. Both of these themes have distinct elements and their hybrid presentation is interesting here, although the scale does seem slightly off (a little too small). It is where the layout approaches the "edge" of the complex and fog leads to the void that the design seems best in proportion, so more of this and perhaps darker and more uneven lighting could improve the ominous sense of this environment. Still, a solid map and more maps using wind tunnels are always welcome. 
  
  
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