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tronyn-reviews:honey_by_czg [2012/06/03 14:11] onetruepurpletronyn-reviews:honey_by_czg [2013/06/09 13:09] (current) – scores are no headlines Spirit
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 Constant Disrespect is more of a sewer complex, and not on the same scale as the other map. Overall, it is more conventional. The layout, of course, is impressive, with many large chambers, corridors and walkways stacked on top of each other. Again, the route that the player must follow is complex, but it's always clear where to go. The fog and very high ceilings do create the sense of a larger world, but not as much as in the other map. There is some machinery in the map, crates, and so forth, which provides a variation on the Sheer Hellish Miasma's theme; it's also more challenging. Overall, this is definitely a good map, it has many of the strengths of the other map just not as much, so for me it was a bit overshadowed by the "Miasma." After you complete this, you return to the village: it's now night time, and there are nintendo-style ghosts lurking about, who thank you for your efforts but note that ghosts don't really need clean water anyway. The boss monster, apparently, went home, so you don't have to worry about him. This is an amusing ending, given that the end-boss confrontation and cheesy story has been standard all these years. There's some weird credits at the very end following. The release definitely provides an atmospheric quest. One final point of interest, and this is almost certainly a coincidence, is the similarity in style and concept between this release (especially "Disrespect"), and negke's much smaller recent release Bad Dark Cistern, which uses a lot of the same textures and also has an underground plumbing theme. OVerall, great stuff as expected. Constant Disrespect is more of a sewer complex, and not on the same scale as the other map. Overall, it is more conventional. The layout, of course, is impressive, with many large chambers, corridors and walkways stacked on top of each other. Again, the route that the player must follow is complex, but it's always clear where to go. The fog and very high ceilings do create the sense of a larger world, but not as much as in the other map. There is some machinery in the map, crates, and so forth, which provides a variation on the Sheer Hellish Miasma's theme; it's also more challenging. Overall, this is definitely a good map, it has many of the strengths of the other map just not as much, so for me it was a bit overshadowed by the "Miasma." After you complete this, you return to the village: it's now night time, and there are nintendo-style ghosts lurking about, who thank you for your efforts but note that ghosts don't really need clean water anyway. The boss monster, apparently, went home, so you don't have to worry about him. This is an amusing ending, given that the end-boss confrontation and cheesy story has been standard all these years. There's some weird credits at the very end following. The release definitely provides an atmospheric quest. One final point of interest, and this is almost certainly a coincidence, is the similarity in style and concept between this release (especially "Disrespect"), and negke's much smaller recent release Bad Dark Cistern, which uses a lot of the same textures and also has an underground plumbing theme. OVerall, great stuff as expected.
  
-=====Score: 19/20=====+**Score: 19/20**