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tronyn_reviews:arcane_dimensions_by_various_authors_3 [2018/01/22 12:15] – created negketronyn_reviews:arcane_dimensions_by_various_authors_3 [2018/01/22 12:59] negke
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 __**11. Paradise Sickness by [[https://www.quaddicted.com/reviews/?filtered=Redfield|Redfield]]**__ __**11. Paradise Sickness by [[https://www.quaddicted.com/reviews/?filtered=Redfield|Redfield]]**__
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 If the movie Stargate was a level, it would be very close to this. This map consists of a small desert area complete with a pyramid and sphinx, as well as a hi-tech base and other infrastructure which represents an archaeological dig and ultimately connects to a series of vast underground caverns, chambers, and tombs. The Egyptian theme is an excellent one which has appeared in numerous Quake maps since Rogue’s Curse of Osiris, but is otherwise only available in Arcane Dimensions in Sock's Nyarlathotep's Sand Castle. The mixture of Egyptian with tech themes, on the other hand, is quite rare (I can only think of a certain map in Operation: Urth Majik which tries this, though there may be others). This map is a great example of the use of a story/concept to plan and design areas, and there are numerous cool secrets which reflect that as well. If I were to criticize anything, I do think the scale and sophistication of the architecture leave room for improvement, but this is an impressive piece from a mapper who only started mapping in 2017, and an intriguing and atmospheric adventure. If the movie Stargate was a level, it would be very close to this. This map consists of a small desert area complete with a pyramid and sphinx, as well as a hi-tech base and other infrastructure which represents an archaeological dig and ultimately connects to a series of vast underground caverns, chambers, and tombs. The Egyptian theme is an excellent one which has appeared in numerous Quake maps since Rogue’s Curse of Osiris, but is otherwise only available in Arcane Dimensions in Sock's Nyarlathotep's Sand Castle. The mixture of Egyptian with tech themes, on the other hand, is quite rare (I can only think of a certain map in Operation: Urth Majik which tries this, though there may be others). This map is a great example of the use of a story/concept to plan and design areas, and there are numerous cool secrets which reflect that as well. If I were to criticize anything, I do think the scale and sophistication of the architecture leave room for improvement, but this is an impressive piece from a mapper who only started mapping in 2017, and an intriguing and atmospheric adventure.