Good thread..
Not quite on topic but I uploaded a test map I used when modifying the QuakeSpasm renderer, to check for regressions from Fitz 0.85.
http://quaketastic.com/files/misc/rende ... stmap2.zipRequires quoth (mapobject_custom to load an external .bsp).
It's nothing special, but tests various things like:
- water textures on bmodels
- skip textures on bmodels
- frame of bmodel
- transparent external bmodel
- fullbrights on transparent bmodels