#1 2023-10-05 15:55:09

Tireheb_666
Member

Some relights...

Hi, I've added some colored lights to a few maps and I would like to show you some of my works. These are not RTlights, but .lit files. I've discovered a method to add colored lights manually without decompiling a map


Day of the Lords
gUu9N7G.png
KvnZMFE.png
zzIuUBp.png
oDYOtIy.png

Moonlite
APUpOKq.png
BEXS2pF.png
lwazyo8.png
RA8kUrG.png

Last edited by Tireheb_666 (2023-10-05 15:58:02)

#2 2023-10-08 20:20:53

jakub1
Member

Re: Some relights...

hi Tireheb_666

it looks interesting, will you release these lit files? 

jakub

#3 2023-10-08 20:48:12

Tireheb_666
Member

Re: Some relights...

Don't know If I can, because with the .lit files you need also the edited map. But at the moment I can release a colored version of Castle of Koohoo since Vondur himself gave me permission on Discord

#4 2023-10-08 20:49:37

Tireheb_666
Member

Re: Some relights...

But I think I can do 2 birds with a stone: release the .lit and the edited .ent file to be merged with the program Qentity...I'll do in these days since I need also to take a look at the maps in the screenshot, I don't want to have forgotten something

#5 2023-10-09 19:13:41

Spirit
Administrator

Re: Some relights...

Some engines also support .ent files along-side maps, check out https://www.quaddicted.com/forum/viewtopic.php?id=1200

#6 2023-10-09 19:51:00

Tireheb_666
Member

Re: Some relights...

Spirit wrote:

Some engines also support .ent files along-side maps, check out https://www.quaddicted.com/forum/viewtopic.php?id=1200

Just tried using the .ent files with original .bsp file and new .lit file but colored lights doesn't work

#7 2023-10-09 19:52:51

Tireheb_666
Member

Re: Some relights...

Tried on: Quakespasm Spiked, Ironwail, FteQW64 and Zircon, same results. No colored lights

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