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- | In the main developer' | + | ===== Fitzquake ===== |
+ | {{ :engines: | ||
+ | * Developer: metlslime | ||
+ | * Website: [[http:// | ||
+ | * Current Version: [[0.85 (2009-02-02)]] | ||
+ | * Development: | ||
+ | * Focus: Singleplayer, | ||
- | //Fitzquake is a modified glquake based on the source code released by id Software. My primary focus is fixing a lot of the rendering bugs which made glquake inferior | + | * Renderer: OpenGL (unofficial port to DirectX) |
+ | * Platforms: Windows (unofficial ports for MacOS X 123 and Linux) | ||
+ | * Protocols: [[: | ||
+ | * Parent: [[: | ||
+ | * Fork: [[: | ||
- | While I have made extensive changes to the code, I pretty much use the same OpenGL features that the original | + | ==== Description ==== |
+ | Fitzquake is based on the glquake source | ||
- | Features: | + | ==== Some features ==== |
- | * this | + | * only list special rare features here |
- | * and | + | |
- | * that | + | |
- | * yeah | + | |
- | Parent: glquake | + | ==== Positives and Negatives ==== |
+ | * + De-facto standard for new singleplayer map releases (which Quaddicted.com focuses on). | ||
+ | * + Supports and defaults to most of the things software-rendered Quake did nicer than GLQuake. | ||
+ | * - Has been superceeded by the fork [[:engines: | ||
+ | * - No support for using files for the soundtrack. | ||
+ | ==== Screenshots ==== | ||
+ | Make new demos with screenshot triggers to automate this. demo1 als id1, marcher, | ||
+ | ==== Engine-specific notes ==== | ||
+ | === SDL Ports === | ||
+ | SleepwalkR blah blah Mac Linux blah. | ||
+ | === DirectX 8 Ports === | ||
+ | MH Baker blah. | ||
+ | |||
+ | ==== Releases ==== | ||
+ | |||
+ | ^ Version ^ Date ^ Filename ^ Source ^ | ||
+ | | 0.85 | 02, | ||
+ | | 0.80 | 26.05.2005 | ||
+ | | 0.75 | 27.09.2003 | ||
+ | | 0.70 | 03.11.2002 | ||
+ | | 0.65 | 08.07.2002 | ||
+ | | 0.60 | 15.05.2002 | ||
+ | |||
+ | ==== Technical features ==== | ||
+ | * Gamma: Yes | ||
+ | * Overbright lighting: Yes | ||
+ | * Fullbright textures: Yes | ||
+ | * Real-time lighting: No | ||
+ | * Coloured lights (.lit file): Yes | ||
+ | * .ent file: No | ||
+ | * Interpolated model animation: Yes | ||
+ | * Waterwarp: Squeezing | ||
+ | * Particles: GLQuake, (SW-emulation with r_particles 2) | ||
+ | * Transparency (.alpha key): Brushes, Models | ||
+ | * Skybox: worldspawn, " | ||
+ | * Fog: worldspawn, " | ||
+ | * DP_ extensions: None | ||
+ | * TQ_ extensions: None | ||
+ | * Client-side QuakeC: No | ||
+ | * External textures: bsp faces, models, | ||
+ | * Default heapsize: 32 Megabytes | ||
+ | |||
+ | === File formats === | ||
+ | * Textures: TGA, JPEG | ||
+ | * Models: mdl | ||
+ | * Sound: wav | ||
+ | * Resources: pak | ||
+ | * Dzip: No | ||
+ | |||
+ | === Usability === | ||
+ | * In-game video mode switching: Yes | ||
+ | * In-game mod switching: Yes | ||
+ | * Tab-completion: | ||
+ | * Completion of filenames: No | ||
+ | * Centerprint logging: Yes |