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Sock has just released the latest version of Arcane Dimensions. From Sock's website:
This download contains all the previous maps, some new extra code and features, lots of bug fixes, some new mapper features (check documentation) and as a final bonus, a couple of extra maps hidden away in the main map hubs, good hunting!
Last edited by negke (2017-12-31 11:27:32)
O shiit, its happenin. Thank you!
I take it the broken weapon animations are not gonna be fixed? I'm getting tired of having to re-apply the fix to every single new release. Believe it or not, the persistence of this bug irritated me enough to stop caring about Quake for a while.
Well, that and the old shit versions of my models (not that the new ones are much better, but it's the thought that counts).
No new maps? Underwhelming.
And yeah, the weapon models are pretty bad, especially the SSG and SNG, I always overwrite them.
Those aren't mine, and I only agree on SNG. It was always very hard on eyes, even more so than the stock one.
SSG is neat, I like it.
I take it the broken weapon animations are not gonna be fixed? I'm getting tired of having to re-apply the fix to every single new release. Believe it or not, the persistence of this bug irritated me enough to stop caring about Quake for a while.
Well, that and the old shit versions of my models (not that the new ones are much better, but it's the thought that counts).
Hi dwere, where can I get those latest fixes and updated models?
https://drive.google.com/open?id=1HXPkM … 5tLTwL2V_n
Threw a thing together. It's what I usually graft onto a new release. Some of these things no one asked me for, like an axe update (I didn't make the original axe, just some edits).
Not happy with v_nail2, but I won't make another one for some time.
Obviously, this is not official in any way, and sock shouldn't be blamed for your computer blowing up or anything of the sort.
Just in case: while it should be safe to copy the models into other versions of the mod, progs.dat is specifically for 1.70. I included player.qc for those who know what they're doing.
Great, thank you!
You rock, dwere!
Me? This is, like, 0.00001% of what the mod contains (yet I managed to hijack the thread with it).
Me? This is, like, 0.00001% of what the mod contains...
Your gun models are without question vast improvements over the originals and add to the quake experience. Thanks for spending the time.
Could you give a bit of info on what changed from "goo-2.0" and "quakeguns_june06_2016" ?
I dig the way to access the second map new to this release. I also like that there are more potential slots for new maps up there. By the way, there's a typo in "Adamantine".
Could you give a bit of info on what changed from "goo-2.0" and "quakeguns_june06_2016" ?
Honestly, I'm not even sure they're not just from the latest public zips. The ones with 2017 timestamps were simply extracted from a pak in my id1, because it was the closest place I could get them from.
g_shot2 is from quakeguns_june16_2016, which I had to download from myself, because most of this stuff was left on an old HDD.
I remember tinkering with skin layouts for a bit before dropping it all, but I don't remember anything that would affect the way things actually look.
Sounds good, thanks. Back to AD 1.7 :)
Is it just me, or did high-tier knights become stronger? Maybe it's just that Xmas Jam throws them at you in less forgiving situations.
Not happy with v_nail2, but I won't make another one for some time.
Are you sure there won't be a new v_nail2 from you? I'd love to see one faithful to the original from someone who knows what they're doing. The stock id one is not bad but I hate the "asymmetry" of it and the AD one is even worse. Whereas the original is asymmetrical due to what I'd guess were limitations of modelling software, the remake seems asymmetrical by design (!). Anyway, is it a lot of work to come up with a new viewmodel?
I already made a new one, and it should appear in the next official update, but it's not exactly faithful. It still has the brown part, but the barrels are simplified.
But if anyone needs one with just the rotor, it's a simple edit.
I already made a new one, and it should appear in the next official update
You mean the update to AD 1.70 that sock announced for end of January?
But if anyone needs one with just the rotor, it's a simple edit.
Thanks! Now that I can compare them side-by-side I think I prefer the one with the brown part. Plus it corresponds to its gun model.
Thanks again for your efforts.
You mean the update to AD 1.70 that sock announced for end of January?
Yes.
Fei wrote:You mean the update to AD 1.70 that sock announced for end of January?
Yes.
The new replacement weapon models look great, especially the SNG. Is it possible to combine it with the previous projectile animation, where the nails are discharged from a single point? If it's a quick 5 min job then it would be nice, otherwise don't worry about it. I would like to use this as my permanent SNG replacement in Quake, not just AD. Cheers!
The patch was released? That was low-key. I didn't even know.
Thanks, and where the nails spawn depends on QC. They will spawn as usual in id1 regardless of the model, and in most other mods too.
Changing it in AD shouldn't be too hard, but I'm not much of a programmer.
Ah ok. I don't mind it in AD but in regular Quake I prefer the discharge from a single point.
Yeah the 1.7.1 update was rather low-key, first posted on twitter and later here and on Func.
Just installed 1.7.1. Does anyone know how to get rid of the new AD weapon skins and bring back the vanilla skins?